rFactor 2

rFactor 2

Toyota Celica TA22
19 Comments
marauder 7 Sep, 2022 @ 9:59pm 
very cool oldschool scooter...great job
DAZZERX  [author] 30 Mar, 2020 @ 3:05pm 
here you can find all the information about the car
https://forum.studio-397.com/index.php?threads/toyota-celica-ta22.65511/
[ODS]CedricH 30 Mar, 2020 @ 2:23pm 
Hi, v0.2.6 comes only witth 2000GT? there is no veh for 1600GT?!
LJW85 13 Dec, 2019 @ 10:52pm 
I like all these cars, just the mirror is to low. Other than that nice to drive and look good as well. Thanks for these.
Haris1977 29 Nov, 2019 @ 6:46am 
Stix_09 thanks:) As for the bouncing car (cockpit camera) it was the head physics which was giving me too much vibration! I set it to off and now everything is ok ! Great mod though!
Stix_09 25 Nov, 2019 @ 4:36pm 
@Haris1977 thats a limitation of rF2 . not a MOD issue.

what I do is make a setup and save it with a name like "default", if you then select it use the "assign" button you can make that the default setup for that car at that track. (you have to do that once for every dif track, but it loads the default setup you assigned if you come back to that same track again with your 540 deg's)

This is not really something mod creators should or need to put in a MOD. Other sims let you have a default setup for a car you can configure.
Haris1977 24 Nov, 2019 @ 11:51pm 
I really love this car. Only two things i like to mention:

1) The car bounces (up and down) too much for my taste - in high speed. I think it should bounce way less (alomost none if you want my opinion)
2) I am driving with 540 degrees of steering lock. Thus every time i have to change this option (in garage) from 900 to 540 (6.5 deg). Can you make an option (in tuning page), where we can choose ONCE between 540/720/900/custom steering lock degrees, so as NOT TO DO IT every time we want to race? This would be perfect!
Overblood01 3 Nov, 2019 @ 11:45am 
Uno de los mejores coches que he probado en Rfactor 2. One of the best cars I tried on Rfacto 2.:chequered:
DAZZERX  [author] 23 Sep, 2019 @ 12:31pm 
The FFB will be corrected in all published cars, there will be a delay because the problem is not FFB configuration since it is not a configurable option in cars as is commonly believed, the problem lies in the chassis and the suspension of the cars, therefore it will take a little longer, since i have to work on new suspensions and that they adhere to the specifications of the cars
:steamsad:
DAZZERX  [author] 23 Sep, 2019 @ 12:28pm 
The gear shift without clutch will not be added since it is not a feature of this car, what you can do is press the f11 key and thus activate the automatic clutch of the game
Haris1977 6 Sep, 2019 @ 7:42am 
Νιce car overall.

The only problem is the lack of tuning. E.g i play with no clutch so every time i change gear the revs rise up :( It would be a nice add on to fix it!
TOCA2FREAK 31 Aug, 2019 @ 2:16pm 
Will the FFB be fixed soon? PRC members are reporting hardly any FFB when driving normally but if they go off track or go over the kerbs their wheels try to destroy themselves!
DAZZERX  [author] 29 Aug, 2019 @ 6:17pm 
more info studio397 forum ;)
jpony289 29 Aug, 2019 @ 3:00pm 
Thanks alot for this mod .it is awesome!! please tell me more cars are coming!!!
MclF1 27 Aug, 2019 @ 12:28am 
great little car and nice ffb imo
Nols 20 Aug, 2019 @ 2:24pm 
Default setup is great!
twflanker 18 Aug, 2019 @ 9:59pm 
GJ! One thing I noticed from my G27 wheel is the FFB feels quite different from the Bluebird. The bumps and kerbs on the track feels fine like the Datsun , but other than that the FFB just feels a bit "empty" compare to the previous car. I do feel the steering weight a little bit more under braking, but still lacking the tyre friction when stand still, and the self aligning force is a bit weak too.
Mak80_ 18 Aug, 2019 @ 11:45am 
great, thanks!