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http://forums.civfanatics.com/downloads.php?do=file&id=22553&act=down
Dear Firaxis: Samurai building fishing boats. Really? Have you been smoking something? Why not just make cost of buying one half price and leave the HappyChoppers to go Chop peasants, not trees.
As it would fit history somewhat, as trade was restricted during the period. It's too bad there isn't a way to designate trade capitals in the game, which would be the only points of import/exports for isolationists.
Another nerfing proposal - longer resistanse in captured cities
Another idea one might use (not sure if possible) to balance out Bushido within this mod might be to put a reduced healing modifier on units for Japan (anywhere or maybe just in non-friendly territory). Thus the fighting at full strength is still extremely useful, but it is balanced by needing to remain closer to Friendly territory to fully/quickly heal up.
Right now the UA is improved over what Bushido (already a very, very strong UA) is, and the UB plays directly into the strength of Bushido by giving EXP, all of which comes with no downside.
The propasal for increased population damage on city conquest is again another improvment really, as for larger well situatied cities it hardly bothers (and a Food route can easily cure) and smaller cities you more then likely don't want.
(Basically a 8str unit will always fight at 8str no matter their health. Other civ units will be slighlty weaker at different health stages. I think the greatest difference to equivelent units in dmg done is between 0-10 pts depending on the stage of damage)
That being said, it would be neat to see if some kind of penelty balance could be layed on units outside of cultural boarders, or better yet outside a range from the nearest cities. IE something like increased maintence(doesn't make sense for a military civ), or additonal percentages added to unhappiness (better for an isolationist civ).