Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Judging by the name, probably Lights Expanded and Smoother Lights are conflict.
Currently playing with Lights Expanded, Smoother Lights, and Darkness Not Excluded.
does it decrease performance?
Just tested that it still works, only if you open it at the mod's option page by checking the box of 'Light Through Mesh Tiles'
Anyway, i love this mod. it is extremely useful especially so with the new darkness mods that were recently published. I'm happy they work so well together.
Thank you guys for supporting! I've seen enough people like them with that kind of words, to know that they don't actually know what words can do, and to know that ignoring them is the best answer.
I've just added an option to control light to pass through Mesh Tile/Airflow Tile or not, which was asked for by someone before. And I'm still working on the algorithm to deal with the cell corner blocked light.
In this modern area, there are too many arrogant kids who think their words are valuable
자의식과잉 너무 역겹다
Also maybe it is a buff, but that doesn't mean it's bad. In my opinion, this is how the lighting in the game should be. I think it's just ridiculous how sometimes a plant that is so close to a ceiling light is not growing because of lack of illumination. This mod solves that.
It's not like your item description does any kind of job of explaining why your item is any good. I'm just saying that by judging by the screenshots this isn't even an improvement!
don't get discouraged by one hater :P
Now I kind of get that why R9MX4 abandoned this community and deleted everything he made and wrote.
The circular lights look much better, kudos.
Widening the angle of ceiling light is a pretty significant buff. The sprite maybe suggests it should be a 120 or 180 degree light fixture, but making it more than 90 makes it much easier to cover a room. In a 4-tile high room one light could previously cover 7 tiles, now it covers *15* - which is a *huge* buff. (a 3-tile high room goes from 5 to 13, almost 3x) The circular light also covers more tiles, but has a much smaller game impact.
ONI's lightning system is incredibly crude, and really unrealistic, and with mods such as this one and darkness (which might be republished by another person soon(tm)) it's flaws start to show. If you're interested I spent several hours yesterday refreshing my physics on how light works, and how one could reimplement this in ONI with positive effects on gameplay, so feel free to DM me on the ONI discord or we could chat about it in the steam chat.
Okay, I get your point, passing mesh tiles do mess with the air control, maybe I'll provide it configurable.
@Spock The Builder
There used to be a mod named Darkness that could do what you're saying, yet the author abandoned this game and deleted it along with many things/docs he made, being annoyed by some non-friendly rookies. Pity for that, I've seen the relative codes while I was make this mod, I might make a new Darkness mod someday when i get the time. XD
@Guardian Angel
Currently, there are only two light shapes - Cone/Circle, but I do have plans to add more shapes later.