Space Engineers

Space Engineers

Tree Oxygen Farm
26 Comments
DisasterAhead 14 Aug, 2024 @ 8:24pm 
I would also love to know if/when this gets republished!
slipcasedrock2 11 Jun, 2024 @ 2:47pm 
oh plz let us know when! i like this 1 a lot.
AutoMcDonough  [author] 11 Jun, 2024 @ 2:37pm 
yeah his lights script is outdated here. I'm gonna have to republish.
Yukiria 9 Jun, 2024 @ 2:50am 
This mod is not functional properly as of the Signal Update.
AlexeyPG 28 Mar, 2024 @ 3:04am 
Yeah good job Digi spamming console with Object reference is not set to an instance of an object.
DrBossWatson 12 Apr, 2023 @ 7:00pm 
That'd be amazing, just discovered it, added it even though it is broken. Just an absolutely beautiful block
AutoMcDonough  [author] 2 Mar, 2023 @ 2:42pm 
i think i will have to republish this on my own page
slipcasedrock2 1 Mar, 2023 @ 1:42pm 
yes i would love to see this fixed!
Bunnies&Cherris 1 Mar, 2023 @ 8:05am 
I'm just saying, it's not cool to poof on a mod. Tell people you're abandoning it at least, you have no obligation to keep it running (duh) but it's annoying and rude to left in the dark >:(
Patrick 23 Apr, 2022 @ 9:31am 
Why 15x faster? It's a nice looking block though.
NeoWing 16 Feb, 2022 @ 5:42pm 
Fyi Still broken
madderoftime 15 Nov, 2021 @ 1:41pm 
Did this ever get fixed? It would be nice but no author comment or update for over a year? Not good.
camcamhow 22 Sep, 2021 @ 5:34pm 
you should fix the Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation line or part of the code
ZoraergazU 23 Aug, 2021 @ 1:27pm 
has the tree fixed yet ?
FartyParty 20 Aug, 2021 @ 9:47pm 
Is the author willing to fix it?
spaj 25 Jan, 2021 @ 4:03am 
the solution Snaiperskaya offered helped me to. mod works fine after you comment out script "attachedLightSession.Cs"
spaj 25 Jan, 2021 @ 3:55am 
i have had the same issue as the commenter below. this mod kills simspeed to 0.3 because of error Object reference not set to an instance of an object.
at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()
Snaiperskaya 6 Feb, 2020 @ 3:30pm 
I was getting an error for "Object reference not set to an instance of an object. at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()" that was absolutely murdering the sim speed when I added this to a server. I couldn't find any reports of this issue, but I located the scripts that shipped with the mod and it didn't seem like that method was doing a huge amount. On a whim, I commented that method out and reloaded the game and the sim speed was normal again and I was able to spawn in your block with no apparent rendering issues I could note.

If this is problematic or I overlooked some other function of that code, please let me know, but I wanted to make you aware of my findings in the meantime.
aversion 17 Jan, 2020 @ 8:00pm 
it may also help to define rotation points too (like how the refinery rotates on the conveyor points)
aversion 17 Jan, 2020 @ 7:58pm 
weird bug, when trying to start a new grid with this block on Gravity-Aligned placement (B key), the tree is always sideways.
Skallabjorn 24 Dec, 2019 @ 10:43am 
what rock was I under that I haven't seen this before... excellentness!!
CBFasi 21 Nov, 2019 @ 3:31pm 
Had the following error come up when I placed the above in Survival mode for building .

ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_OxygenFarm/KD_Treefarm has no dummies with 'customlight_' prefix!

Game kept running but thought I would let you know in case its has other consequences.
Seine Majestaet 15 Oct, 2019 @ 3:12pm 
i like this mod very much, for its decorative aspekts mainly.
Kodi4444  [author] 16 Sep, 2019 @ 6:37pm 
i fixed it
Kodi4444  [author] 16 Sep, 2019 @ 3:50pm 
oh i forgot to remove that. thanks.
TwinMinds 15 Sep, 2019 @ 12:30pm 
Loving the new mod, perfect for my greenhouse. One small note, it looks like there's a duplicate object. The working one is Tree O2 Farm which has the correct icon and hitbox. Then there's a second one called Tree Oxygen Farm where the hitbox is pitched 90 degrees causing clipping https://imgur.com/jyrNgEu