Kenshi
Skeleton SL-M
38 Comments
suddenly stopped working
kiro6161 10 Jan @ 2:46pm 
da error en el juego
ikahurula  [author] 17 Apr, 2022 @ 3:39am 
@shedrak1221 If the installation was done properly, you should be able to choose this race at the start of the game.
If not, please visit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874404027
You may try installing this one.
shedrak1221 16 Apr, 2022 @ 2:16pm 
I would like to play as a robo-rabbit! Can you make it a playable race?
ikahurula  [author] 26 Jan, 2020 @ 6:15am 
@Iucky crow I'm sorry, it's a mistake I already know, but fixing it is a bit of a hassle. I will fix it someday.
lucky 25 Jan, 2020 @ 7:49pm 
wonderful mod, but the feet appear to be clipping through the floor a little, is that intended?
Sanchita 10 Sep, 2019 @ 1:09pm 
My favorite of the zillion skeleton races I've downloaded.
ikahurula  [author] 6 Sep, 2019 @ 2:04am 
But I may review the whole thing a little in the future.
ikahurula  [author] 6 Sep, 2019 @ 1:56am 
@Nemesis Tigrex The theme of this skeleton is the speed of various things.
The speed of skill acquisition is no exception. Instead, the HP is very low.
Once you've mastered your skills, the only benefit is movement speed. There are other small advantages, but the disadvantage is a big nuisance.

MKIII's movement speed is not as high as that of MKI and MKII, so it is highly specialized in domestic affairs.

Bonus settings can only be changed with a value of 20, except for dexarity and strength.
Nemesis Tigrex 5 Sep, 2019 @ 10:53pm 
It's look very interesting mod, it's look unique and combine with thrall's body make them look fit and agile, But only thing i was don't like in imo is bonus stat.

For example.

All MK always had 20% bonus stat on medic/robotics, it's make too much better than vanilla skeleton.

if you agreed to changing the bonus stat, i suggest changing on...

All MK would need to change:
-nerf medic/robotics from +20% to -20% in all MK.

MK-I: were specialized on scout and crossbow
+buff MK-I's athletics/dodging/swimming bonus stat from +20% to +30%.
-nerf MK-I's Dex bouns stat from +30% to +20%

MK-II: specialized on martialarts
no need to change, it's seem balance well now

MK-III: should focusing on specialized crossbow smith
-nerf MK-III's athletics/swimming bonus stat from +20% to +10%
-nerf MK-III's weapon/armour smithing bouns stat +20% to -20%

but this is just my opinion only, so you don't listen to me if you want to.

and again, this mod look very interesting and i like it. :steamhappy:
fl9d 5 Sep, 2019 @ 1:15pm 
do your skeletons work with The Emerald Popcorns Skeleton Upgrade Modules Reworked? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1593329562
ikahurula  [author] 27 Aug, 2019 @ 4:38am 
雇用セリフがバニラの流用だとステータスが25超えてた場合、雇用できない感じなんで、さっきMODスケの固定NPCのステをぎりぎり超えない程度まで落としたんで、ランダムステでギリ超えちゃってて雇用できないって人いたらお手数ですがインポートしてみてください。
ZeroErrorz 27 Aug, 2019 @ 3:24am 
@Razkill just not to get confused, i mean a skeleton with the cleanser head, so imagine a soldier hive skeleton (----UwU---)
ikahurula  [author] 27 Aug, 2019 @ 12:59am 
@李特尔费诗 Ahhhh! It's a big mistake, sorry. And thank you! Updated.
李特尔费诗 27 Aug, 2019 @ 12:38am 
Thanks for your amazing work!SLM-B in World's End is MKI and SLM-A in Black Desert City is MKI too.So i think SLM-B should be MKII.
Mr.Taco 26 Aug, 2019 @ 9:07pm 
hey look its chappie!
Boshty 26 Aug, 2019 @ 10:17am 
this is f ucking cool
Doventa <3 26 Aug, 2019 @ 8:24am 
@ikahurula Thank you very much for letting me know
ikahurula  [author] 26 Aug, 2019 @ 5:59am 
@ZeroErrorz I may be able to do it, but it depends on my mood, so I don't know when it will be and I don't know if I will make it or not. Do not expect.
Razkil 26 Aug, 2019 @ 5:58am 
A cleanser heavy unit.. I like that idea a lot.
ZeroErrorz 26 Aug, 2019 @ 5:35am 
@ikahurula hi man, can you make a robot based on the cleansers, you know hammerhead looking thing ???
ikahurula  [author] 26 Aug, 2019 @ 1:02am 
@WaspFag We have a definite NPC in Mourn. They are rarely placed in local BARs. Ashlands are relatively easy to encounter as enemies, but they are rare.
Doventa <3 25 Aug, 2019 @ 8:56pm 
Can I find MKIII versions of this and your other mod in bars as recruits? Or are those exclusively enemies?
Razkil 22 Aug, 2019 @ 11:09pm 
Honestly looks absolutely fantastic... Looking forward to see what you do next.
゛SLn 22 Aug, 2019 @ 10:09pm 
ohhhh!
WAVE波波 21 Aug, 2019 @ 7:24pm 
Thank you
ikahurula  [author] 21 Aug, 2019 @ 7:17pm 
@跟我摇起来好吗 I might be wrong because machine translation doesn't work. If you say "You will release the Chinese version of this MOD." then it's OK. ILA-M is also OK.
WAVE波波 21 Aug, 2019 @ 7:02pm 
Can I translate it into Chinese?plz
Daemonic Spoder 21 Aug, 2019 @ 4:12pm 
Hope we get to see the KLRs and assassins if you're up for the challenge.
cron job 21 Aug, 2019 @ 10:08am 
reminds me of that game with the bloody kung fu rabbits forget what it was called
oiguri3 21 Aug, 2019 @ 4:44am 
CUTE!
Zetic 20 Aug, 2019 @ 11:15pm 
The Rabbot! What has science done?!
CloudsInTheSky 20 Aug, 2019 @ 10:54pm 
You should make more of them and release them as a pack so we can have them in one mod :)
♂Dungeon♂Daddy♂ 20 Aug, 2019 @ 10:09pm 
YES!
新人N哥001 20 Aug, 2019 @ 11:18am 
What is this? Rabbit Skeleton?
dfaroda 20 Aug, 2019 @ 10:49am 
another great skeleton!
Devyndreap 20 Aug, 2019 @ 10:21am 
can you make a race of red skinned humanoids with hair and eyes