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I changed the size of the bullets.
I think the default coaxial gun works fine.
And I added a guided missile type photon torpedo.
You can make them at the turret factory.
Photon torpedoes do not have this "guided missile" flag.
I'll try to add it.
This makes the location of the "muzzle point" of the custom and default turrets problematic.
Bullets and beams come out of the "muzzle point".
If the "muzzle point" is close to the hull, the bullet will hit the hull.
This is the cause of your trouble.
The solution is to move the "muzzle point" of your custom turret away from the hull.
Try changing the position of that "muzzle point" to a higher position.
You should be able to fire photon torpedoes.
You can change the "muzzle point" in turret build mode.
Both did not fire properly with the torpedo exploding pretty much instantly.
Besides that, question about the mod, can these torpedoes have homing/guided variants?
Is that the default turret?
I've updated to the v2.0 alpha version.
That's right. The damage balance needs to be adjusted.
It will probably take some time, but the test will continue.
after this we are going to reset and play harcore. we will be putting the mod back in at that time.
And thank you, darkracer 125.
Resubscribe and try the new Mod
error code related to it.
incase it helps with you tracking down the remaining issue.
http://prntscr.com/s49fln
We'll continue to fix it.
and it is causing the equipment docks to be sold completely out of stock for about 50% of the time. i assume when this bugged type of fighter is supposed to be in there it fails to generate the stock and the store is "sold out" except for the special that is always there.
i really don't want to remove the mod so any clue as to what i can do to fix it?
where can i find this weapon.intersectBeamRay? maybe it's read only for some reason?
or simply missing.
https://pastebin.com/8jhVP993 (error message. spammed constantly when in a system that has a bugged out equipment dock.)