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Patches, copying code, full fork that copies sprites?
"Though having loss ass sense of self they now travel in packs and attempt to swarm their prey"
It should probably say:
"Having lost all sense of self, they now travel in packs and attempt to swarm their prey"
or bionics?
Please refer to the error discussion. That is a known error that appears after a recent update of Humanoid Alien Races 2.0 and should not cause any problems.
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
i get this error whenever i launch the game, is this enough to see whats wrong or should i send a debug log aswell
It sounds like your issue may be with the HD HAR Texture mod you mentioned (I assume you're referring to HD Pawn Textures HAR Edition), which I unfortunately know nothing about. I suggest trying to run the game with just HAR and the race mods and see if you still encounter errors. I'll look into that mod, too.
Other than that, love the mods and I second the idea; the equipment should get bonuses (fog masks mitigate toxic fallout, assasins rags maybe increase move or melee speed to offset the low armor and give the feeling of increased mobility, and the possibility of a hive queen birthing more soldiers if she is hooked to the dispenser unit and properly cared for, IDK how you would balance that TBH but it would be fun and make the mod feel more mechanically unique), when you get the time of course.
Nothing game-breaking but its odd seeing a 27-year old human Hiveborn and Hive Soldier (I just head-canoned that he was found and adopted by the Western Hiver traders lol.)
I believe your error with the faction is likely caused by your load order. Make sure this mod is loaded BELOW Humanoid Alien Races 2.0 on your mod list. I still have no idea why the textures wouldn't be working properly if the race itself works, but please report back if that is still the case after you check this fix.
Could not resolve cross-reference to RimWorld.FactionDef named WesternHive (wanter=factions)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()