RimWorld

RimWorld

Kenshi Hiver Race
146 Comments
Blath 13 Jul @ 11:50pm 
please update
Galvasedio 2 Dec, 2024 @ 12:11pm 
Beep!
Oiler1k 5 Jul, 2024 @ 4:32am 
BEEP is that you? 1.5 please!
Stranger 8 May, 2024 @ 10:03am 
Please Update for 1.5
Five Minutes Or Less ;) 31 Dec, 2023 @ 12:15am 
Now I need my Shek lady in here too
DeadMoco 31 Oct, 2023 @ 5:16pm 
beep en rimworld xd
Myrm 25 Mar, 2023 @ 1:33pm 
:beeped:
Fiol877 30 Nov, 2022 @ 4:30am 
Is the mod gonna be updated with some biotech genes? :grogue:
RedPine 13 Apr, 2022 @ 7:27pm 
Are you okay with any of the following:
Patches, copying code, full fork that copies sprites?
ATR 1 Jan, 2022 @ 10:34pm 
Reading the Fog Hiver race description:

"Though having loss ass sense of self they now travel in packs and attempt to swarm their prey"


It should probably say:

"Having lost all sense of self, they now travel in packs and attempt to swarm their prey"
Sweaters 12 Aug, 2021 @ 5:54am 
In hindsight it seems several race mods have this issue. Might just be something that got changed in 1.3 after the initial update. Not really an issue tho so no worries
Sweaters 9 Aug, 2021 @ 10:08pm 
Hi Sharpedo! I have a slight issue with this mod unfortuanately. All Hivers have names, but the names don't show up on their bio, only their nickname. As example, if a hive drone is called John "johhny" Wilkins -> In bio you will see "Johhny" but not his actual full name. This isn't a massive issue apart from being unable to identify who they are, as in the notification it would still use their actual name and not their nickname. It does throw an error "not all characters have valid names" when you have a "nameless" hiver in the Character Editor mod (which i use in lieu of Prepare Carefully). But thats easily solved by typing in a name for them or removing them from the colonist list. Once in game there arent any gamebreaking errors. Just thought i'd mention this! <3
GreenFreak✿ 24 Jul, 2021 @ 12:33pm 
Awesome! Thank you so much for updating.
Sharpedo-Dressed Man  [author] 20 Jul, 2021 @ 5:38pm 
Now updated for RimWorld 1.3!
GreenFreak✿ 16 Jul, 2021 @ 9:36pm 
Either way thanks for making the mod!
GreenFreak✿ 16 Jul, 2021 @ 9:34pm 
Hey, any plans to update this to 1.3? Honestly, I prefer this over the new Rim-Hivers mod.:beeped:
Malicious.exe 9 Jul, 2021 @ 5:17am 
Beep is proud
TitanWaizu⛧ 9 Jun, 2021 @ 1:29pm 
Too much dead hivers killed my frames. 10/10 would Beep again.
Mr. Mauer (Mollari) 7 Jun, 2021 @ 5:59am 
you got outsmarted by better hivers
Lokomotive 22 May, 2021 @ 4:23am 
Beep is Strongest :steamthumbsup:
Belpheras 1 Apr, 2021 @ 10:20pm 
CYBERBEEP!
Delirium 1 Apr, 2021 @ 4:07pm 
BEEP!
Decayed_Rose 25 Feb, 2021 @ 1:25am 
Beeeeep
immortalartisan 17 Feb, 2021 @ 8:35pm 
BEEEEEEEEEEEEEEEEP
Waste 30 Jan, 2021 @ 3:16pm 
I wish you added in a hiver queen that could actually spawn hivers, also I kinda wish that the different subspecies were actually specialized instead of the same
Gary from HR 25 Jan, 2021 @ 6:23am 
beep
CrackaJack 20 Dec, 2020 @ 2:49pm 
sooo, can i install natural bodyparts on them? O.o
or bionics?
some random skeleton 26 Nov, 2020 @ 6:12am 
is this compatable with frost and fire?
Bartmagus 12 Nov, 2020 @ 4:04pm 
Woho!!!
Sharpedo-Dressed Man  [author] 12 Nov, 2020 @ 3:30pm 
New update today! The startup errors and missing faction leaders should be fixed now.
Bartmagus 12 Nov, 2020 @ 11:45am 
Like I said that was just a suggestion. Just having them back is good enough :)
Sharpedo-Dressed Man  [author] 12 Nov, 2020 @ 11:42am 
@Bartmagus It's possible, but it would require setting up a patch, which I am not familiar with (same goes for making the races show up in vanilla factions, btw). I may look into it, but for now I'm just focusing on fixing errors.
Bartmagus 12 Nov, 2020 @ 11:34am 
@Sharpedo-Dressed Man Since you responding so quickly i don't want to bother you any more. But is there a chance of making an option of your races appear as slaves to buy? It's just a suggestion.
Bartmagus 12 Nov, 2020 @ 11:22am 
@Sharpedo-Dressed Man - you rule! Thenk you
Sharpedo-Dressed Man  [author] 12 Nov, 2020 @ 11:20am 
@Bartmagus I've found the root of that error and fixed it. I'm working on fixing some other issues too, and then I'll release an update for all of my race mods.
Bartmagus 12 Nov, 2020 @ 9:47am 
Since HAR updated again this model shows red notifications at the start of the game. I really like this mod. Is there a chance of fixing it?
CrimsonEX 10 Nov, 2020 @ 9:35am 
Sounds great
Sharpedo-Dressed Man  [author] 10 Nov, 2020 @ 9:21am 
@CrimsonEX You can go right ahead.
CrimsonEX 10 Nov, 2020 @ 7:33am 
Hey I've been using your mod for a long time, but I was thinking Would you be ok with me recylcing parts of this mod to "port" my Hiver Exiles mod over to Rimworld? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2046262574
Sharpedo-Dressed Man  [author] 6 Nov, 2020 @ 9:19am 
@YoburIsushcatel
Please refer to the error discussion. That is a known error that appears after a recent update of Humanoid Alien Races 2.0 and should not cause any problems.
YobarIsushcatel 5 Nov, 2020 @ 11:23pm 
Could not resolve cross-reference to RimWorld.FactionDef named WesternHive (wanter=factions)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

i get this error whenever i launch the game, is this enough to see whats wrong or should i send a debug log aswell
Sharpedo-Dressed Man  [author] 26 Oct, 2020 @ 3:59pm 
@Wei Long Cok Well that's weird! Glad you managed to fix your problem.
Peasant_Heist 26 Oct, 2020 @ 12:29pm 
@Sharpedo-Dressed Man Yeah I tried that and did alot more shuffling around of the load order, for some reason its working better (humans are not getting hive backstories Hivers no longer spawn as humans, hivers still have human backstories sometimes). And I'm almost positive its not your mod, sorry about that. This was just the symptom of a problem I cant seem to isolate, but everything is working now lmao so I'm not gonna touch it anymore, just hope some mod in the load order updates and fixes what I was seeing with that error. And strangely enough I was getting that "Babystate" hediff error too but now I'm not, (it just works?:steamfacepalm:) thanks for the help though!
Sharpedo-Dressed Man  [author] 26 Oct, 2020 @ 8:48am 
I've made a discussion topic for problems with the mod. If you encounter any errors, please report them in that topic. On my machine, HD Pawn Textures (HAR Edition) doesn't seem to cause any errors related to this mod's factions or generation. The only error I've seen with that mod enabled is a missing reference to a "BabyState" hediff.
Sharpedo-Dressed Man  [author] 25 Oct, 2020 @ 2:27pm 
@Wei Long Cok
It sounds like your issue may be with the HD HAR Texture mod you mentioned (I assume you're referring to HD Pawn Textures HAR Edition), which I unfortunately know nothing about. I suggest trying to run the game with just HAR and the race mods and see if you still encounter errors. I'll look into that mod, too.
Peasant_Heist 25 Oct, 2020 @ 10:31am 
And just to clarify, the races are loaded below the HAR mod, and before the HD HAR Texture. Hopefully that helps
Peasant_Heist 25 Oct, 2020 @ 10:28am 
Sadly, the only other helpful info I have is that, when I unloaded this and the other Kenshi races, the "Could not resolve cross-reference to RimWorld.FactionDef named WesternHive (wanter=factions)" error stopped showing up for this and the other Kenshi races :(

Other than that, love the mods and I second the idea; the equipment should get bonuses (fog masks mitigate toxic fallout, assasins rags maybe increase move or melee speed to offset the low armor and give the feeling of increased mobility, and the possibility of a hive queen birthing more soldiers if she is hooked to the dispenser unit and properly cared for, IDK how you would balance that TBH but it would be fun and make the mod feel more mechanically unique), when you get the time of course.
Peasant_Heist 25 Oct, 2020 @ 10:28am 
@Sharpedo-Dressed Man Thanks for the quick reply! Its definitely near the bottom and loaded before the HD HAR Textures (It says to load after all HAR races). I saw somewhere that HAR updated and may have changed how factions are either defined or found, but I'm no modder and I haven't a clue how that works :(. But I was definitely seeing humans pop up with Hive backgrounds, and Hivers pop up with human backgrounds.

Nothing game-breaking but its odd seeing a 27-year old human Hiveborn and Hive Soldier (I just head-canoned that he was found and adopted by the Western Hiver traders lol.)
Sharpedo-Dressed Man  [author] 25 Oct, 2020 @ 9:15am 
@Wei Long Cok
I believe your error with the faction is likely caused by your load order. Make sure this mod is loaded BELOW Humanoid Alien Races 2.0 on your mod list. I still have no idea why the textures wouldn't be working properly if the race itself works, but please report back if that is still the case after you check this fix.
Peasant_Heist 25 Oct, 2020 @ 1:26am 
Same problem as @Mordor_citizen and I get this error on startup:

Could not resolve cross-reference to RimWorld.FactionDef named WesternHive (wanter=factions)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()