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I Can share to you monday
Gary PLEASE
This mod crash the client if you dont precache the mod
This mod is not public for this probleme
You can use the original mod work only on coop :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=859127166
have fun !
Lately i have played some coop online on a "homemade server" with some friends and i wonder if
is it possible to use this mod on a coop server or is not compatible at all?
I push a update now to fix your probleme
Thanks for this information
I have a quick question, I had the original mod you created (without the dismemberment) and it was working great on the server I run. Then when you published this new one (with dismemberment), The one I was using (without dismemberment) also updated.
Now any time anyone on my server uses a Grenade or RPG and gets a kill, the game kicks everyone out to our desktop. No errors on any log file on the server.
Again this only happens with a enemy kill from Grenade or RPG. If i throw a Grenade or use an RPG and kill nothing, it works fine. But if it is with a kill, then all players on the server get kicked to desktop.
I don't have any other mods running and tested and the only time this happens is when I have your new mod active. Do you have any Idea what might be causing this. I really enjoy your mod and I wish to get it back up and running without the kicking of players.
Thanks for your great work and mod!
I dont try ... maybe you can make a test ?
add this command for more gore :
cl_ragdoll_dismember_limb_limit 4 //Default is 2. At 4 all limbs dismember every time.
cl_ragdoll_dismember_bullets_fraction 1 // 1.0 = 1 bullet to dismember a limb. 0.4 is default.
sv_playlist "custom"
mp_theater_override "armory_pvp_default"
sv_pure -1
map sinjar push
retry ( you need to precache the dismembrement mod , the map reloading )
ins_bot_quota 16
now you can play with 16 bot on each team , Have fun !