RimWorld

RimWorld

Alpha Biomes
2,908 Comments
Sarg Bjornson  [author] 4 hours ago 
SORRY I CAN'T HEAR YOU ABOVE THE NOISE OF THE BUTTERFLIES FLAPPING
Ayana 4 hours ago 
Is there a way to dev mode add/remove features? I think I'm going to have to move my colony eventually between increased animals and butterflies. It's my fault for picking this, but I wasn't expecting the butterflies to be implemented as animals.
Sarg Bjornson  [author] 14 hours ago 
It's a button under Furniture
Van Darkholme 15 hours ago 
There is no tar pump and alpha biomes' construct menu in my game. Is there any solutions?
Tak 12 Jul @ 10:02am 
@Dizzy and @RBM I ended up getting the same issue, went through my 100+ mod list thinking I'd just have to go without alpha biomes just to find your comments. As soon as I switched from Randy to Phoebe, no more issues. So thank you.
Jean1337_ 12 Jul @ 9:41am 
What does the special mechanoid intrusion construct do?
RumpleIVSkin 12 Jul @ 9:30am 
Ahh Gotcha. Thank you.
Sarg Bjornson  [author] 12 Jul @ 9:19am 
It's gone. It's a new button. iirc it's in Furniture
RumpleIVSkin 12 Jul @ 9:18am 
Hmm. I remember an Alpha Biomes tab, but not seeing it in my 1.6 game.
Sarg Bjornson  [author] 12 Jul @ 9:15am 
There is a Biome buildings button
RumpleIVSkin 12 Jul @ 9:13am 
Where do I find the slime compressor in the architect tab? Not appearing in production tab.
Mildnight 12 Jul @ 8:24am 
Weird, it might be my config files being bugged again, they'll sometime just strait up not generate so it might be that my version didn't create updated configs but since the old one is still there the "old" options are visible at least (I never found a way to fix that issue on my side, but if you say they're supposed to be there, I'll assume that's what's happening)
Monochrome 12 Jul @ 8:10am 
Can anyone tell me what "Gelatinous Memory Echo" does? Its one of the landmark/mutators. This is the only I read and just get confused by.
Draylynn 12 Jul @ 7:45am 
...Those landmarks actually make me want to leave my base. There's soo many... Ohh, what's that one... [Sends caravan]
Bosh 12 Jul @ 6:54am 
Is it intentional for luminescent trees to not give off any light?
Sarg Bjornson  [author] 12 Jul @ 6:46am 
<3
Monochrome 12 Jul @ 6:32am 
You've outdone yourself with the landmarks Sarg, these are very cool.
Xean 12 Jul @ 4:40am 
Sounds like a good idea! Oh and by the way while I'm here, I noticed if you build asphalt bridge over tar pit and then remove it via remove floor, it replaces it with sand instead of the original tar
Sarg Bjornson  [author] 12 Jul @ 4:21am 
It's possible I deleted it with the update. I'll add a machine that auto outputs the converted chemfuel
Xean 12 Jul @ 4:14am 
I just checked again, spawned a fresh world and gave myself the tech and machinery with devmode. There's no propane to chemfuel bill in the refinery. The Hexagel and uranium stuff is there but not propane refinment
Sarg Bjornson  [author] 12 Jul @ 12:22am 
@Xean: biofuel refinery
Sarg Bjornson  [author] 12 Jul @ 12:22am 
@Mildnight: uh... no, it's there
Dizzy 12 Jul @ 12:04am 
ok uh. after playing long enough with phoebe the error is happening again...
Xean 11 Jul @ 8:42pm 
How is Propane converted into Chemfuel? The item description says it can be but I dont see any machines capable of it
Mildnight 11 Jul @ 8:24pm 
I do like that smart Odyssey is included in this, but right now it seems to be missing the mod setting options that smart Odyssey has (not possible to set global multipliers for features or specific % in alpha biomes mod setting, but can in smart Odyssey). Them being incompatible means that having alpha biomes on makes it impossible to tweak those at the moment (I'm not seeing them in the config txt file either)
RBM 11 Jul @ 5:10pm 
@Dizzy omg, I thought it was an incompatibility on my end, I narrowed it down to Alpha Biomes too, but I never play the other storytellers so didn't noticed this being only with Randy. I wasted the whole day trying to figure it out too
Dizzy 11 Jul @ 4:01pm 
hi sarg got another bug for you
this one drove me fucking insane for probably the same reason it was never caught in testing: it ONLY happens if your storyteller is set to randy. load up a dev quicktest with only alpha biomes active. phoebe and cass are fine, but once you switch to randy the errors start popping up every few seconds. i changed cass' StorytellerCompProperties_Disease/minDaysPassed to 0 and it started happening with her, too, so that's your culprit.

https://gist.github.com/HugsLibRecordKeeper/53599714c76312b45fbc7baa4ba75bdb
This_Guy 11 Jul @ 8:02am 
Hey, Sarg Bjornson? Why are you so goated?
GapeHole 11 Jul @ 7:31am 
goated
Insane Beard 11 Jul @ 7:28am 
My autism and I both thank you for this timely update, good sir.
SalSalvador13 11 Jul @ 7:27am 
Sarg be dilligant as fuck ngl
Dizzy 11 Jul @ 7:12am 
thank u sarg
Sarg Bjornson  [author] 11 Jul @ 7:10am 
v5.1:

The real 1.6 update:

Whole Smart Odyssey mod is included in this mod. This means visual tile mutators and mod options for Odyssey. Smart Odyssey standalone will be released as soon as possible
Added compatibility with Odyssey fishing for all biomes
Added a LOT of landmarks and tile mutators, some specific to Alpha Biomes, some general
Added 4 mutator-specific biome buildings. More will come
If Odyssey is installed, the Pyroclastic Conflagration will use many of the Odyssey features, plus the Odyssey lava
Insane Beard 11 Jul @ 6:05am 
>Relax, take a deep breath
Well I never!
Ribera 11 Jul @ 3:47am 
Also if i can ask here, what about whole atmosphere system? Dubwise in his abandoned MarsX mod, had pretty complex system, do you want also create something complex ?
Ribera 11 Jul @ 3:38am 
New biomes, like moons or without atmosphere are planned?
Sarg Bjornson  [author] 11 Jul @ 3:14am 
Relax, take a deep breath
Insane Beard 11 Jul @ 2:53am 
Hey Sarg, thanks a ton for all your mods! I wonder if it`s OK to run this mod with Odyssey (compat-wise; I figure you may have some insight into the underlying mechanics of Odyssey code and maybe even patched for them as Oskar et al did) or if it`s best to postpone until you`d had a chance to adapt the mod? I am particularly worried about the Pyroclastic biome and it`s bootleg (sorry) lava terrain.
Droider 10 Jul @ 6:22pm 
yes, the pillars. compared to regular pillars i dont see a border of how far it allows roofs
GoofyGuy73 10 Jul @ 4:34pm 
BRO WHAT DID YOU DO TO THE OCULAR TREES WTF THEY ARE GENUINELY CURSED NOW
Meefreese 10 Jul @ 3:09am 
Hey sarg, no ghost-bug reports or a log. Just wanted say thanks for your awesome mods n give some apreciation. :AHHDHOMINID: Cant wait to see what you got cooking up, and i hope you have a pleasent day.
Sarg Bjornson  [author] 9 Jul @ 11:12pm 
What border? Pillars? You mean columns?
Droider 9 Jul @ 6:26pm 
how do exotic pillars work? i dont see a border for it.
Lwfii 9 Jul @ 10:22am 
That's exciting! Thank you and good luck, your mods are the best
Sarg Bjornson  [author] 9 Jul @ 10:12am 
Not only it isn't a non-issue, but I have a LOT of fresh content planned for it
Lwfii 9 Jul @ 10:08am 
Hey Sarg! I'm wondering if something will happen to some of the biomes with Odyssey DLC since there's a ton of thematic overlap (like the mushroom biomes) or if it's a non-issue
Sarg Bjornson  [author] 8 Jul @ 11:11pm 
Oh ohhhh, is this a guessing game?? Let's see...

You can't play because.... you don't have RimWorld installed!

No noooo, is it because...

You don't have a computer!
doeulas 8 Jul @ 7:28pm 
I cant play on any Pyroclastic Conflagration on 1.6
Sarg Bjornson  [author] 2 Jul @ 10:51pm 
No logs, can't help
BCS 2 Jul @ 9:57pm 
Getting an error that it can't load AB_SlimyFern in base resources