Age of Wonders: Planetfall

Age of Wonders: Planetfall

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82 Comments
Captain Obfuscate 24 May, 2023 @ 11:14am 
You go dawg! This was one of my favorite mods when it worked. I will likely pick up the game again once you give it the green light :-D
Briggs 21 May, 2023 @ 3:38am 
> I've gotten it working... Now I just need to remember how in the hell to make steam update the mod.
Ugh! I know that feeling. After years of neglect, I finally got around to fixing up my Stellaris mod... but I couldn't figure out how to upload it. :confounded:
Archon 19 Dec, 2022 @ 8:42pm 
A damn shame.

Still, thanks for the mod while it lasted!
Wandering Mania 21 Oct, 2022 @ 3:31am 
Anoreth,
It does that for any faction. The mod was going to be updated, but something happened. As there has been no word since that announcement on Jan 4th 2021.
Anoreth 21 Oct, 2022 @ 2:59am 
This mod seems to crash the game when opening the military research screen when playing as a dvar promethean. no idea why it would do that, but it does.
Theorden 12 Dec, 2021 @ 3:29pm 
Sad that this is broken, this is the sortof update that the Developers themselves should make.

I've tried this mod and it really helps the game go more smoothly because late game kindof bogs down a lot with administrative details, managing dozens of cities, ect.
Vespa 26 Aug, 2021 @ 11:57am 
its broken do not use
Wandering Mania 28 Jun, 2021 @ 1:14pm 
PaulBr,
It's either abandon, or something happened.
I hope the former (simply because of the next part), but the latter could be a possibility with the recent plague.
PaulBr 28 Jun, 2021 @ 11:26am 
Was the update attempt abandoned?
Wandering Mania 16 Feb, 2021 @ 7:34am 
Glytch,
I have heard the same, and even dealt with some of it to a limited extent on other games. Steam is a POS when it comes down to it. But it's still the best launcher out there. Which is sad to say.
Glytch86 16 Feb, 2021 @ 6:57am 
Actually, Ive heard there is quite alot of issue with Steam allowing you to update your own mod packadges
As if it wasnt hard enough for ppl not being paid, to keep up with constant version changes in so many games...

Ive heard this problem reported across many mods from more than several games. It even seemed to kill more than a few mods from what i've seen over the years.

It's sad how unfriendly corporations ahve ALWAYS been to the Mod Community. we used to release better stuff than most DLCs & for free LONG BEFORE 'DLC' Was ever thought of.
And we'd all often get hammered then forgotten for putting in such love and work.

Should a seen all the mods for the Original Mafia!
Even Mafia 2 had some good ones like Day/Night cycle. Did that ever get in a DLC? Nope..

hmm.. Ranting again Glytch, time to return to my Cave.
Lt. Ruben 6 Feb, 2021 @ 11:05am 
Did you really not manage to find out how to upload your bugfix? i could try to help find out via google, but you posted that a month ago and still haven't updated the mod. everything alright?
Coach Awesome  [author] 4 Jan, 2021 @ 4:10pm 
I've gotten it working... Now I just need to remember how in the hell to make steam update the mod.
HANDDDSOME 1 Jan, 2021 @ 6:52am 
really a long time
Coach Awesome  [author] 16 Dec, 2020 @ 3:36pm 
Alright, just test a simplified rollback for now to try and eliminate the Tech Tree issue. If it works, I'll upload it as a temporary solution at the end of the week. At least that way people can use the mod while I investigate which skill is causing the crash.
Wandering Mania 21 Nov, 2020 @ 9:10pm 
Nice! Thanks Coach. Can't wait to start an empire mode with this one included. It will make the game a lot more fun.
Coach Awesome  [author] 21 Nov, 2020 @ 6:47pm 
Alrighty, I have a straight month off starting December 12th. I will get this bugger sorted.
Wandering Mania 21 Nov, 2020 @ 5:55pm 
@SheerTorcher,
Actually, if you scroll farther down, there are reports of this as far back as April that are reporting this way before Rice did. He knows about it, and has explained what is taking so long. The repeated reports and conformations are not needed, just your patience.
SheerTorcher 21 Nov, 2020 @ 5:39pm 
Can confirm the bug primaris reported. Crashes on research.
primaris rice 14 Nov, 2020 @ 6:12pm 
okay so i dont know why but since i installed your mod i cant do research it crashes my game as soon as i click the military research icon
💖 Officer Hotpants 💖 6 Oct, 2020 @ 9:38pm 
I don't know why they felt the need to hard cap unit ranks, much less to hard cap them so low. The previous system worked fine.
Coach Awesome  [author] 27 Apr, 2020 @ 4:07pm 
Aye, still working through this stuff unfortunately.
Wandering Mania 27 Apr, 2020 @ 12:34pm 
Still gotta work during this 'plague', huh? Well, best of luck to ya' I guess.
But in all honesty;
Yes, I'm self interested. And yes, I would like this mod to work because the vanilla sucks. But because of all that, you are one of the very few people that I hope does not catch this crap. If for no other reason than the fact that you can update this.

And I apologize if that seems a bit 'cold'. But I am an extremely 'cold' person.
Coach Awesome  [author] 27 Apr, 2020 @ 12:05pm 
@Wandering Mania

If I'm being honest, I have no idea when I'll get around to updating it. Mondays are my only day off, and I try to relax and play. Maybe once things slow down a little more at work I can.
Wandering Mania 27 Apr, 2020 @ 4:14am 
Hope you can update this soon. I also am getting a crash when attempting to open the military tech tree.
Aspadiat 5 Apr, 2020 @ 12:30am 
Same here. I am in for this mod but I crashes when you click on the military tech tree. Hope it can be fixed
Coach Awesome  [author] 23 Mar, 2020 @ 11:18am 
@BladeofSharpness

I'll level with you man, that's unlikely, as I work six days a week, I don't have time for a second mod project.
BladeofSharpness 23 Mar, 2020 @ 12:21am 
Will it be possible when you update this mod to have an alternate version which is not so powerful? Between the vanilla changes which are -- I agree -- very weak, and yours, which are very strong, is it possible to propose a middle ground?

Because even weak regeneration is quite strong and prime immortality ... Something like +10% health per level for example?
BungaBunga 6 Mar, 2020 @ 10:53pm 
looking forward to your update ! and I'm wondering if units can get one more module slot when they get to the top level just like the hero skill 'slot expansion' does?In this case you don't need to set different effect for each unit's top level.just one more slot and players can make a difference
themselves.
Coach Awesome  [author] 2 Mar, 2020 @ 1:35pm 
Yeah, haven't touched the game in a month or so (Life is busy), but I'll make another pass on it in around a week or so.
Red Beard 1 Mar, 2020 @ 7:58pm 
I am also getting a crash when clicking on the military tech tree with this mod installed.
BungaBunga 26 Feb, 2020 @ 6:47pm 
Ah I think I have found what's wrong with the update.In the paradox forum ,the Update: V1.201 "Tyrannosaurus Hotfix" says that "Engulfer - Changed Prime Rank from ‘Prime Rank: Range’ to Prime Rank: Critical’".Maybe this reasons for the crash.
TheMilkman[ACTUAL] 26 Feb, 2020 @ 10:21am 
mod causes game crashes upon clicking military tech
BungaBunga 26 Feb, 2020 @ 7:59am 
Sorry for my poor English first.I like your mod and take it as the best unit-rebalancing mod.Even after the recent Tyrannosaurus Update,it worked quite well.However,after a small fix today,the game with this mod alone will crash when i click the military tech button(before the tech-tree page comes out).It is wired that a unit mod can lead to something wrong in the tech page.And i'm looking forward for your next update.:steamhappy:
Talok 2 Feb, 2020 @ 6:45pm 
Like this mod as is. TY for making it. You could always make your own mod @Gary:steamhappy:
Gary 30 Jan, 2020 @ 11:15am 
Part 2

A more balanced approach might look something like, +25 morale, 3%, accuracy, and 3% evasion per level. With a 5% regeneration per turn added at prime rank. I would probably eliminate the evasion bonus for the cumbersome units.

I've played mostly with the Vanguard (mainly infantry) and I think these bonuses make sense for them, across their whole roster. Other bonuses might make more sense for other races.

I hope I didn't come across as ungrateful. I do appreciate the time and effort modders put into their craft. I'm just trying to give some constructive feedback.
Gary 30 Jan, 2020 @ 11:15am 
Part 1

I like the concept of troops getting better with experience, but but I'm not sure I like the way this is balanced across units.

Ten HP per level will double the HP pool of a lot of low tier units. The once per battle resurrection also seems extreme to me. There are tactical operations that do that. That seems to greatly strengthen low tier units relative to the higher ones.

I'm on the fence about the regeneration. I think it should probably be moved to the Prime rank. I can imagine factions like the Vanguard giving their veteran troops some kind of nanite augment as standard issue. Ten percent seems high and makes it competitive with a lot of mods. Five percent is probably more reasonable

Captain Obfuscate 25 Oct, 2019 @ 6:44am 
No problem, and I certainly understand work as a priority! I look forward to the mod. It looks like a similar attempt to this sort of mod was made and also failed. So I get the sense that this may not be a trivial modding effort. Certainly a worthwhile one, since the emphasis is on unit development instead of hero development. As I said, I really like the idea and think that an individual development path for each unit could also be really cool! But probably also pretty labor intensive......thanks very much for your contribution!
Spacebabe 24 Oct, 2019 @ 3:13pm 
Nice man, just do whatever feels right and if work is focus right now. Go for that, no pressure dude. As long as you are happy!
Coach Awesome  [author] 24 Oct, 2019 @ 2:47pm 
@Captain Obfuscate

Seemed like something always got lost in translation when uploading. Might get back in to it later, but I recently switched jobs, and the hours don't leave much time for modding.

I'll try to repair it to the modern standards in a few weeks.
Captain Obfuscate 24 Oct, 2019 @ 6:42am 
So this mod is broken? Anybody know of a similar mod? I like the idea.........
Coach Awesome  [author] 27 Sep, 2019 @ 2:51pm 
@Spacebaby
To be honest, ain't even touched Planetfall in a few weeks, just recently started a new job, so that's been my focus lately. Maybe when the updates slow down slightly I'll look back in to updating it.
Spacebabe 27 Sep, 2019 @ 2:39am 
Are you still working on this mod?
Dusk Shadow 3 Sep, 2019 @ 5:31pm 
didnt look at HP myself this time when i started a new vanguard scenario, but got em to rank 3 and didnt see any new abilities or skills, or healing appear, my healing check in combat got cut short when the monster suicided after i did some friendly fire to test it sadly
Sinistralz 3 Sep, 2019 @ 5:18pm 
there only getting a total of 10 hp from novice to prime
Coach Awesome  [author] 3 Sep, 2019 @ 10:45am 
Alright, as a Hail Mary, I've decided to try and toss in vanilla effects for leveling up. Please check, and I'll see if the issue is a broken link when uploading, or whether it's because I use placeholder icons on my end.
Dusk Shadow 1 Sep, 2019 @ 1:33pm 
they are getting the more HP per level at least ive noticed, havnt noticed any other effects tho old or new
Sinistralz 1 Sep, 2019 @ 1:08pm 
yea its not working as intended...units not getting anything listed
Eigill DK 1 Sep, 2019 @ 9:05am 
ok i might just be stupid, but it does't seem to work? i just startet a vanguard game, and used cheat to promote em to highest rank , went into manual battle and let a unit die, it did not reincarnate once as it should, neither do they regen to 100% after each battle, how could this be ? thx for the mod tho
Coach Awesome  [author] 30 Aug, 2019 @ 9:35am 
Okie dokie, a little ahead of schedule, but the update should fix the issue for everyone. Let me know how it goes.