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Color - Additional colorization for ingame color variation
Alpha - Transparency of texture (but only 100% visible or 100% transparent in c:s)
D(iffuse).........Color texture
N(ormal)........Lets you add detail without increasing the tri count
I(llumination)..Nght lights texture
S(pecular).....
C(olor)..........
A(lpha).........
Could someone please add a nice concierge explaination for the lines without a description
I was also confused about your use of the term map but now I understand how you are using the term.
I was thinking, How do you load these six(6) other maps along with the map you want to play on?
Now I know as I had never seen map used for anything except maps to play on
D(iffuse) = color texture
N(ormal) = lets you add detail without increasing the tri count
I(llumination) = night lights texture
Etc.
"maps (d, n, s, i, c, a)"
I have not seen this abbreviation before.