Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Battle Royale
30 Comments
C0Hart 18 Nov, 2023 @ 12:57pm 
You should collab with Yeebaagooon to make a Battle Royale maze map! he just released a maze escape map that you could probably take the maze generation script from
C0Hart 13 Nov, 2023 @ 7:12pm 
You should make a version without Osiris and SPC meteor, those are a little cheap to use
nottud  [author] 16 Oct, 2023 @ 10:52am 
V15:
* Hopefully fixed a minimap exploit
Laminat 5 Feb, 2022 @ 12:40pm 
I love it! Amazing job you did there!
nottud  [author] 18 Nov, 2020 @ 5:35am 
V14:
* China units
* China god powers
* Everyone same random god
* Fix to lava killing before touching
nottud  [author] 28 Oct, 2020 @ 2:33am 
Update to V11/V12:
* Critical fixes for patch 2.8
* Redone the lava using the new commands to use lava terrain which works much better
* God powers will reuse slots if possible to avoid losing powers
* Some performance improvements
ciapa 11 Apr, 2020 @ 3:27pm 
Nice, good job. Gonna test it in the next days.
nottud  [author] 10 Apr, 2020 @ 9:09am 
Update to V10:
* Removed some accidentally introduced debug text
nottud  [author] 10 Apr, 2020 @ 8:48am 
Update to V09
* Fixed issue where players would lose randomly. This seemed to have crept in from game patch 2.7
* Ox cart HP fix.
nottud  [author] 10 Apr, 2020 @ 8:46am 
Ciapa - I have discovered the issue myself. It appears to be caused by some change introduced by the 2.7 patch with kb queries getting the unit position. Thankfully I have found a workaround and managed to resolve it now.
nottud  [author] 4 Jan, 2020 @ 4:47pm 
I've never seen that happen - if you find reproduction let me know.
ciapa 4 Jan, 2020 @ 9:42am 
There currently seems to be a semi-random bug (especially in games with many players) where, even though no units or buildings are remotely near the lava, your units start burning, resulting in you losing the game. Weren't able to reproduce it yet - but so far, good work.
nottud  [author] 20 Dec, 2019 @ 12:48pm 
Yep - hotfix out and all resolved!
nottud  [author] 18 Dec, 2019 @ 3:14pm 
Ok small update - there may be a patch hotfix fixing this but no guarantees. I will update when I know.
nottud  [author] 18 Dec, 2019 @ 2:05pm 
Hey guys bad news - the latest 2.7 patch has broken this map due to a fix of an exploit this map uses to work. I currently do not have a fix for this problem. The best work around I can offer is to generate this map as a scenario and host that. I am looking into pestering devs to fix the issue but there is little I can otherwise do. Sorry guys. :(
Bunnuh'Bun 3 Sep, 2019 @ 1:50pm 
The legend himself is still at it. Nice one nottud.
nottud  [author] 2 Sep, 2019 @ 4:36pm 
Known minor issues which will be fixed when I next update:
* Occasionally a relic is visible during initial villager placing
* Ox carts have 1HP still left over from when they were built by building farms. They need their health increasing now they are irreplaceable
nottud  [author] 2 Sep, 2019 @ 3:40pm 
Update to V08
* Limited AI support added - AI will now place, collect relics, fight, and occasionally cast powers. Currently doesn't collect resources and build yet.
* Relics place better with padding around them to avoid unreachable relics or relics hidden under the water
* Farms are now removed - if you get a unit needing a gather point an Ox Cart is provided
* Game variation levels added for difficulty levels:
- Easy: Standard rules
- Moderate: Map is hidden after spawning
- Hard: Shrinking is at 4X the speed
- Titan: A kill gives a relic at a 1/4 chance
* Extra relics for larger map size
* Manors and houses should change after built to relic more reliably
nottud  [author] 1 Sep, 2019 @ 2:09pm 
I have not coded a working AI for this map - although I may look into it at some point in the future. Currently this map is design for multiplayer play only.
Redgar 1 Sep, 2019 @ 5:11am 
So it lets me play it for about 1 minute then just ends the game saying I'm victorious, any fixes for this?
nottud  [author] 29 Aug, 2019 @ 1:42am 
Note it is a random map NOT a Scenario. Therefore make sure you are checking your random maps rather than your scenarios. Should have Barrack icon. Otherwise make sure the mod has properly downloaded
Brennan3g 28 Aug, 2019 @ 2:38am 
cant host game no files showing up?
nottud  [author] 26 Aug, 2019 @ 9:48am 
Didn't make any changes - not happened since. I am going to leave it for now as I feel it could be regarded as a "feature" that occasionally gold is more limited than usual.
Zenophobia 26 Aug, 2019 @ 4:22am 
Wow it's already out. Did you fix the gold mine issue? :p
nottud  [author] 25 Aug, 2019 @ 3:57pm 
Update to V07
* Titan gate behaviour restored - gate power must be built for the titan
* Fixed a bug where extra relics were being spawned at the wrong area relative to the lava flooding in
nottud  [author] 24 Aug, 2019 @ 4:22pm 
Update to V06
* Fixed market for chinese players
* Removed ability to upgrade villager to hero
nottud  [author] 24 Aug, 2019 @ 12:13pm 
Sure I have been a bit busy so not had proper time to tidy up the workshop page. Send it my in a private message . :)
Zeus 24 Aug, 2019 @ 10:29am 
Great and refreshing map =)

Can I send you a better icon / button for it?

Add me if you want
ConMeo 24 Aug, 2019 @ 5:36am 
Very impressive work
Mohs 24 Aug, 2019 @ 5:19am 
I gotta try it out:B1: