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elotar, should work for new units if loads last. I heard the order in which you check what mods to use determines the loading order.
xkPhoenix, opus.maius, atoll/reef bug fixed
Managed to wipe out the Danes knowing they had the "Great Barrier Reef" wonder nearby their coast and when I naturally expanded my borders I discovered the wonder had simply vanished just like any kind of Atolls nearby like xkPhoenix mentionned . And even the In game Editor cannot restore this.
I cannot say if it's a Vox Populi conflict though cause I haven't played the "Vanilla" version for a while TBH, but I know CBP Vox Populi modifies atolls and wonders yields.
Thank you for your help.
Ok, so let's assume you are on a different continent to your worst enemy, in say turn 150 to 200. You would largely ignore them and concentrate on the situation on your own continent including barbarians, city states and their ships. Having double move along the coast definately makes establishing and maintaining cities along the coast more attractive at this stage as the biggest problem usually is barbarians.
ironclad moves increased to 5 and no "steam powered" promotion.
also, one bug fixed.