Arma 3
Krasnorus Armed Forces and Police Department
33 Comments
Rylan  [author] 26 Jun, 2024 @ 12:03pm 
@alexjackson57 This mod is mainly meant to represent a 2035 version of the krasnorus factions and to utilize vanilla and dlc assets without a bunch of extra dependencies. I'm not really familiar with the mods you're talking about but I don't currently have plans to make any content with them.
alexjackson57 22 Jun, 2024 @ 8:23am 
in the editor in the items section I searched to see if there was a kasnorus flag but I couldn't find it, for the cars I wanted to know if there would be new police vehicles, for example having the police cars from the charlieco mod or another mod with the texture and badge of the krasnorus police force
Rylan  [author] 21 Jun, 2024 @ 10:44am 
@alexjackson57 I believe there is a flag for the faction. At least a texture for one. And I'm not sure what you mean about the police cars, exactly, could you clarify? I'll double check the flag thing next time I get the chance.
alexjackson57 20 Jun, 2024 @ 11:40pm 
hi i really like this mod and the faction camo is really nice, is there a flag for the faaction? and also will there be workshop police cars for the krasnorus police?
Rylan  [author] 11 Aug, 2020 @ 1:14pm 
@IceBreakr This mod isn't supposed to have any dependencies, are you sure it does? Which pistol is creating the dependency?
Rylan  [author] 11 Aug, 2020 @ 1:13pm 
@Theodore thank you very much! I am glad you enjoy the mod.

Part of the reason I think that the AI feels more balanced than other mods is because I made sure to properly configure their roles, cost and accuracy similarly to the units in the base game.

It seems to me that most other faction mods (like CUP) don't do this for whatever reason, but in my experience it makes a huge difference for the better. This might come down to personal preference, though.
IceBreakr 10 Aug, 2020 @ 2:13pm 
Please remove RHS SAF dependency, we rarely use it and its only for one pistol/gun :)
Fluffikinz 5 Aug, 2020 @ 7:10pm 
A lovely little factions mod with brilliant textures, Always nice to see.

I'm currently running a Campaign for my unit and this has been a great asset for me to use, the Designs for the Police simply look great and are a lot more pleasant to look at when compared to the regular blue uniforms we have Base game.

The load-outs overall are also very well designed (Obviously AI difficulty takes a part in it) but fighting these units, I never really felt "Outgunned" it always felt fair to fight against and that's something some faction mods can struggle to do.

Bottom line - Brilliant little factions mod, Absolutely worth using.
Rylan  [author] 16 Jul, 2020 @ 10:34am 
The reason I added the factions to the other sides is for that exact reason; convenience and usability for mission editors. I'm not sure how removing them would necessarily help, but I don't see why you can't. There isn't really anything that can be done about the remaining drones, though, without actually editing the mod.

The naming conventions for the class names is quite simple too, for the different sides. Independent have _GRN in their name, Blufor have _BLU, and Opfor have _RED.

If the wrong faction are accidentally placed, you can simply use notepad find and replace to change the _GRN, _RED, or _BLU parts of the classname in the mission.sqm file (or any other mission file the classnames are mentioned in.)

This is by design, as are the simple color based three letter labels.
Taffer 15 Jul, 2020 @ 5:18am 
I'm just trying to make both the KAF and KPD and INDFOR faction only, just for the sake of convenience in mission making/editing.
Rylan  [author] 14 Jul, 2020 @ 9:08pm 
The drones have to have a default AI assigned to work properly, so it is done inside the main addon to avoid a circular dependency. Each backpack needs to be defined separately as well, with the appropriate version of the drone set as the object that is assembled.

What exactly are you attempting to do?
Taffer 14 Jul, 2020 @ 9:14am 
Even after deleting kras_othersides.pbo, the KAF drones still appear under both BLUFOR and OPFOR factions.
tommiegun 10 Jun, 2020 @ 5:38am 
loooks really cool thanks for the great work friend:steamhappy:
Rylan  [author] 9 Feb, 2020 @ 4:02pm 
@abbadon70 To clarify, the @SgtKaish mod is entirely separate to this project, and is not a officially related to this mod. This mod will still be developed and updated when I have time.

@SgtKaish is independently creating his own separate mod in a different era/style
abbadon70 8 Feb, 2020 @ 11:57pm 
That's awesome
A. Rivera 3 Feb, 2020 @ 11:33pm 
@abbadon70 Hey man, with Rylans permission I have continued the Development of the mod in a mode 2020ish style. The Krasnorus National Guard will use the M88 uniforms while the KAF will be using ACU uniforms from ACU mod. If you want to keep in touch with development of the mod head to https://discord.gg/GCcK6D5
Nurgle's Chef 12 Sep, 2019 @ 5:21pm 
Great mod and I look forward to any updates or future work from you! (Posting some bugs in the thread)
Rylan  [author] 31 Aug, 2019 @ 12:00pm 
@Perkomobil I will look into the zeus thing when I have time. As for the Contact requirement, there are plenty of units making use of non-dlc loadouts, including vests.

@abbadon70 Glad you like it. Right now I don't have any plans to use other mod assets for this mod. I want to keep it's dependencies limited to the vanilla game and the DLC's only
abbadon70 31 Aug, 2019 @ 8:45am 
Love the mod.

Any chance you'd consider using some of the RHS assets such as the M88 uniform...helmets and gear for that non vanilla Russian feel. I dont mean redo the mod but add in some extra variants.
Fluffy GS G5 31 Aug, 2019 @ 5:36am 
Very nice, thank you a lot :steamhappy:
Perkomobil 31 Aug, 2019 @ 4:41am 
and to add to what I just wrote, it would be very nice if you could have planes etc that are not jets or Contact DLC, the plate-carrier being one such example.
Perkomobil 31 Aug, 2019 @ 4:38am 
Hello! Is there any way for you to make a (separate) mod which uses RHS or GlobMob? I am not really that big of a fan of the Ifrit etc. It would be intresting to see how the KPD and the KAF would look like today or what they would have looked like in the '80s.
A Phantom Pain 31 Aug, 2019 @ 12:55am 
I see that they show up for BLUFOR and OPFOR for eden, but they dont show up in Zeus. Is that supposed to be a thing?
Rylan  [author] 27 Aug, 2019 @ 8:09pm 
@Gavinda Jai~Jai There is a port of Dynamic Recon Ops for the island: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666149293
That isn't quite the same obviously but it's a good mission. I also have my own custom version of Clashpoint with a bunch of new updates and features I have been occasionally working on that I can release sometime in the future when I finally take a day and finish it. I have other obligations at the moment but I will eventually get to releasing that.
Gavinda Jai~Jai 27 Aug, 2019 @ 1:42am 
Oh wow this is nice and very fitting to the map , now just need someone to make an escape mission with this :)
Rylan  [author] 26 Aug, 2019 @ 12:41pm 
Thanks! Glad you like it.
MAGI 26 Aug, 2019 @ 11:30am 
Sweet, love the camo. Well done.
Rylan  [author] 25 Aug, 2019 @ 12:23pm 
@max-moviemaster Oh you mean AA weapons
max-moviemaster 25 Aug, 2019 @ 12:00pm 
Rylan
ZSU Tigris for example.
Rylan  [author] 25 Aug, 2019 @ 11:44am 
@Pheasant-One Thanks! Glad you like it
Pheasant-One 25 Aug, 2019 @ 11:35am 
This is pretty neat! I love it when people make fictional factions, and make them well!
Rylan  [author] 25 Aug, 2019 @ 2:27am 
@max-moviemaster what do you mean by air defense?
max-moviemaster 25 Aug, 2019 @ 2:23am 
Please add air defense and tracked IFV.