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Anathema
Strength, affects global and weapon dmg with and additional resistance bypass value that's multiplied by intelligence.
Finess effects, gloabal dmg, dodge, crit, and movement,
Intelligence effects global, skill, accuracy, and multiplies the resistance bypass given by strength.
Wits effects crit, initiative, and DOT dmg.
Additionally backstabbing receive bonus dmg from crit chance to not invalidate it in the late game.
Weapons are diversified a fair bit and tons of other changes. Again I've not played though it much, but I like alot of it in theory. I wouldn't ever think of using a sword and dagger otherwise, or actually bother with food. If you've beaten the game before to actually appreciate what it'd changes I think its well worth a look.
As for your questions:
- Like to on hit effects apply from both for skills or only for basic attack?
> Yes they do on all weapon skills. They don't on non-weapon skills.
- Do Elemental effects on offhand count?
> Yes, just like the base damage, you inflict half the elemental damage your off-hand weapon would deal.
- Do certain skills only call on primary for dmg?
> No, all skills that do account for your weapon also take your offhand weapon in consideration.
I have no idea how Vanilla+ affects those though.
-When using it while already being in the back of the target (~180° angle in the back) it does damage like normal.
-When using it while not already in the back, does no damage 19 out of 20 try
Dunno if that helps, that's the data we got
I guess you can check several things, such as :
- Are you on Definitive Edition ? The mod is for Definitive Edition only, and I have no idea how / if it could work on Classic (I shouldn't even show up on the list of available mods though, so I guess that's not it)
- Are you in multiplayer ? Sometimes, even on vanilla, I've experienced issues with spells not completing correctly on multiplayer. If the issue is consistent, and only with that spell it gotta be something else though.
- Does the spell work with ALL mods disabled ?
Other than that, I'm at loss, sorry :'(
If the issue persists, I'd say try toying around with the mod order, for example trying to set this mod first or last in the list, and see whether it changes anything.
If anyone who has the issue has some time to lose I'd be grateful if they could try deactivating some other mods one by one to see if that is effectively a compatibility issue, and if it is what is causing it. I'm not sure if I can fix it, but at least I'll be able to give a compatibility warning for future users.