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I updated MOD and changed the town setting from private to public.
Thank you!
I'm sorry.
The town of Shem Castle Ruins is set in a private zone controlled by bandits.
And “Take Over Shem Castle Town” is set to public.
From the above, there may be a problem with the takeover settings.
I think you can make the dungeon public as you say.
I plan to update MOD but it takes time.
Thank you for your comment!
Seems it wasn't the "public" setting as that reverted back to false anyway so it was the faction standing that stopped us from being attacked. No idea if that can be automated in the mod or I was just unlucky to find this problem.
Being "false" though, still means they are attacking Nomads and anyone else who is neutral or isn't allied with them or a faction within the Castle.
No idea which fixed it but now they leave me alone so I'm happy ;o)
I couldn't find the cause for this issue.
However, the MOD has been updated with all Shem Castle houses public.
Please let me know if your problem occurs again.
Thank you for your comment.
When I went into the Bar OR anywhere near the Castle itself, the Shem (Deadcat) people called me an intruder and started to attack lol.
My relations with Deadcat is currently at +1 so I have no idea why they attacked as I also have a house in the Castle Square and no one had attacked me previously.
我创建了一个中文翻译MOD。
然而,这是一个奇怪的句子,因为它是一个翻译。
Dungeon exploration CN
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855364092
I use translation.
The cause of your crash bug was in my MOD update.
It was the cause of the crash bug in ver.4 updated to 9/4 AM1: 53.
The bug was fixed and uploaded to ver.5.
I apologize for the inconvenience this has caused you.
I also noticed bugs because I saw your comments.
Thank you.
So I saved before going to the Castle & disabled the mod. All the characters were stood where the Castle was. The gates & the Corpse Furnaces were still there too but no castle. All the people were simply stood on the ground where their shops where previously.
I re-enabled the mod, but this time the Castle returned but my house was now back to a Deadcat one so all my loot had gone, plus, no one was in any of the shops, the Castle was totally deserted. I couldn't even loot any of the shops as everything had been removed from the storages etc.
It was good while it lasted but it looks like I'll have to import so that everything disappears completely, don't want 100 guys just standing in the desert forever.
Unfortunately, there are currently no plans for translation.
Also, all my MODs have English translations, which seem very difficult to understand and have a bad reputation.
Probably the same thing happens if I translate in Chinese.
I tried translating part of the MOD text.
Check it.
I will plan the translation if you see it and have no problems.
"我希望你进入废墟并配合调查。
废墟上有危险的野兽和废墟
我希望你能保护我免受他们的伤害。"
This is the content of the NPC talk.
NPC is asking for your cooperation.
Thank you for your comment.
I also added a screenshot to the "Dungeon Details (Spoiler)" thread.
I'm also interested in your mod and subscribed.
And I learned the fun of player town takeover.
I'm interested in being able to make NPC residents live in Player Town at Player Town Takeover.
I am looking for that way now.
Thank you for your comment!
i'd love to see that done for the Siem castle, even if the building has problems, i'd just work around them lol. feel free to use the ideas and my mod to find out how i enabled the player allied npcs.
I'm sorry.
Unfortunately, there are no plans for players to takeover the town.
That's because my building has a problem.
Also, the idea for players to takeover the town is very interesting.
I would like to use your ideas as a reference for MOD production.
Ruins of shem castle will be taken over by Dead Cat, an NPC faction, after successfully completing the mission prepared in the dungeon.
It will change from ruins to town.
The appearance is a two-story fort.
There is a building on the roof.