Oxygen Not Included

Oxygen Not Included

Smart Dig // by @Ony 👾
57 Comments
Undeadbanana 6 Feb @ 3:08pm 
Hope you recover soon, health issues suck.
Ony  [author] 9 Jan @ 9:43pm 
The mod is checked and full compatible with the new DLC: The Bionic Booster Pack


:butterfly: All issues / requests should be reported to github: https://github.com/O-n-y/oxy.mods

:faewing: You are Welcome Join Our Discord community! https://discord.gg/n9FhwzQFAV


:cswork: :csstudy: Want to support development and get access to the new mods and updates before they released! ? Become a patron!
https://www.patreon.com/ony_mods


:squirtmeh: Due to health issues, the mods are developed in a very slow paste, sorry
Tiny Desk Engineer 27 Dec, 2024 @ 2:04pm 
This probably shouldn't expand beyond the fog of war. I accidentally used it on Abyssalite and now there's dig errands all across the asteroid that I have to cancel as I reveal them.
Roboman5e15YT 4 Sep, 2024 @ 1:40am 
when i subscribe to this it fail's to download
Megümin · Arkäne 14 Feb, 2024 @ 2:32pm 
It would be really nice if we could change the hotkeys settings
I hardly use it because of this.
Flynn 14 Aug, 2023 @ 9:13am 
Yes, still works fine.
Thundercraft 30 Apr, 2023 @ 11:26am 
Just an FYI: From my limited testing so far, this mod still seems to work as intended. :steamthumbsup:
I did not have any issues.
floydvictor007 26 May, 2022 @ 3:07pm 
Is this an intended feature or a bug?
floydvictor007 26 May, 2022 @ 3:06pm 
I'm not sure how you'd go about fixing this, but I used the chain dig on the Neutronium at the edges of the map in a SO game, and the chain dig spread through the fog-of-war and to the other planetoids!
icuurd12b42 28 Sep, 2021 @ 11:18am 
I suggest you add same features to the cancel and consider what other tool the feature could help. I like replacing all my base walls to granite or insulated or my ladders to plastic, or change a a pipe line or air vent to insulated...
Ony  [author] 8 Aug, 2021 @ 7:17am 
Smart Dig updated to 1.3.6.8 release version and available on Steam!

:SBpenguin: Changelog:
+ Updated to June 24th Mod API Changes
+ Updated to Harmony 2.0.4.0
+ Backwards Vanilla compatibility (Harmony 1 support, while they not updated it to Harmony 2)

:cswork: :csstudy: Want to support development and get access to the new mods and updates before they released! ? Become a patron!
https://www.patreon.com/ony_mods

:faewing: You are Welcome Join Our Discord community! https://discord.gg/n9FhwzQFAV
Jorelow 21 Jul, 2021 @ 7:00pm 
i have only vanilla version and the mod is outdated (not compatible)
Ony  [author] 7 Jul, 2021 @ 12:07pm 
Smart Dig version 1.3.6.8 [BETA] is available for patrons to test it out!

:SBpenguin: Changelog:
+ Updated to June 24th Mod API Changes
+ Updated to Harmony 2.0.4.0
+ Backwards Vanilla compatibility (Harmony 1 support, while they not updated it to Harmony 2)

The Release version will come to all Steam right after testing by my patrons! :squirtyay:


:cswork: :csstudy: Want to support development and get access to the new mods and updates before they released! ? Become a patron!
https://www.patreon.com/ony_mods

:faewing: You are Welcome Join Our Discord community! https://discord.gg/VN2FHP2q
Brain 11 Jun, 2021 @ 5:49am 
Exception while loading mod 1844888487.Steam at D:/Users/kaiha/Documents/Klei/OxygenNotIncluded/mods/Steam/1844888487.
System.TypeLoadException: Could not resolve type with token 0100010d (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0


Build: 467401
Ony  [author] 26 May, 2021 @ 12:25am 
Smart Dig updated to version 1.3.5.4
+ Compatibility for DLC1 (Spaced Out)
Trueblue1878 26 Apr, 2021 @ 11:26pm 
Does this mod make the dupes dig in layers or is it just the same as normal where the dupe will dig randomly and get stuck/unable to continue because of deep drops.
Marcio Neves 14 Feb, 2021 @ 7:00pm 
Oh, I miss this one
The Tempted Man 29 Jan, 2021 @ 2:51pm 
Update?
kenlon 17 Jan, 2021 @ 12:20pm 
Any ETA on DLC compatibility for this mod? I didn't realize just how much I relied on it before I couldn't use it anymore.
spl@ 13 Dec, 2020 @ 7:06pm 
for those who are having iussues with this mod right now make sure you get the mod manager mod as steam isnt pushing the correct versions. this resolved my crashing issues
Ony  [author] 11 Dec, 2020 @ 10:27pm 
Before reporting any issue, make sure you have exactly last version which is 1.3.4.2.
Do not report issue on older ones, those are outdated.
warfaced 11 Dec, 2020 @ 6:25pm 
TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

Version: CS-444111
Ony  [author] 29 Nov, 2020 @ 1:35pm 
@xengulai, make sure you have exactly last version.
If you still have an issue, follow Troubleshooting and report properly.
Xengulai 28 Nov, 2020 @ 8:43pm 
Downloaded the new version and my game still crashes. The game will load, but as soon as I queue a dig command, it fails. After disabling this mod, things go back to normal.

TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

Ony.OxygenNotIncluded.SmartDig.Patches.DigTool_PlaceDig.Postfix (System.Int32 cell, System.Int32 animationDelay) (at <c97fc384573642d6b798c8cdd9cbb69d>:0)
(wrapper dynamic-method) DigTool.PlaceDig_Patch1(int,int)
DigTool.OnDragTool (System.Int32 cell, System.Int32 distFromOrigin) (at <11c39c590d2042eda80ba0afaad84878>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <11c39c590d2042eda80ba0afaad84878>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <11c39c590d2042eda80ba0afaad84878>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <823c73e1dded498b9eec52a50d2e15ee>:0)
KInputHandler.HandleKeyUp (KB
...truncated
Ony  [author] 28 Nov, 2020 @ 12:40pm 
Smart Dig updated to 1.3.4.2 release version:
+ Compatibility with game version update CS-442154
kezza596 27 Nov, 2020 @ 5:02pm 
Crashing with latest update
cykro 26 Nov, 2020 @ 4:44am 
Crash with latest game update.

TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

Ony.OxygenNotIncluded.SmartDig.Patches.DigTool_PlaceDig.Postfix (System.Int32 cell, System.Int32 animationDelay) (at <c97fc384573642d6b798c8cdd9cbb69d>:0)
(wrapper dynamic-method) DigTool.PlaceDig_Patch1(int,int)
DigTool.OnDragTool (System.Int32 cell, System.Int32 distFromOrigin) (at <1d5a4745931b465a8332104962ddb152>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <1d5a4745931b465a8332104962ddb152>:0)
Dieselholic 26 Apr, 2020 @ 8:31pm 
Or just an undo mod? Is there not already something like that? Like a CTRL-Z function.
Shame 22 Apr, 2020 @ 9:35pm 
Smart cancel would be a nice addition to this as well, given that it can be annoying when you accidentally double tap abyssalite with this mod on :/
Ony  [author] 13 Apr, 2020 @ 6:44pm 
Smart Dig updated to 1.3.3.0:
+ Updated to last Ony.OxygenNotIncluded.Lib version (added links to github issue tracker, discord and patreon)
BottomScorer 21 Mar, 2020 @ 6:30pm 
Make two options to dig like:
ER
EE
RE
or
RE
EE
ER
depending on what you already have around
racso 23 Jan, 2020 @ 5:13pm 
Is this mod going to be ready for the upcoming patch?

"From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons."

Source: https://forums.kleientertainment.com/forums/topic/115189-game-update-391330/
Вангер 13 Jan, 2020 @ 1:20pm 
Спасибо мод супер
[Y]ushura_ 27 Dec, 2019 @ 9:29pm 
Can you for dry wall and tempshift..so it can build easily
capitaine raynor 17 Sep, 2019 @ 8:39am 
merci
Ony  [author] 14 Sep, 2019 @ 3:30pm 
Mod updated to version: 1.3.2.0

Changes:
+ Fixed issue for tooltip with keys to be shown only when dig tool selected and not other tools

Join discord! https://discord.gg/By2C6RC
Ony  [author] 14 Sep, 2019 @ 3:30pm 
@capitaine raynor, i will think what i can do about this
Seven deadly SINS 12 Sep, 2019 @ 2:13pm 
啥东西
capitaine raynor 7 Sep, 2019 @ 1:53pm 
hey ! please, possible to add change of letter ? (azerty keyboard Z => W), either in config or in the control panel, at best, thank you
GGGGGold 1 Sep, 2019 @ 11:47pm 
Thank you!
Ony  [author] 1 Sep, 2019 @ 5:42am 
Mod updated to version: 1.3.1.0

Changes:
+ Fixed issue with crash when dig over ladders, which came from last version

Join discord! https://discord.gg/By2C6RC
Ony  [author] 1 Sep, 2019 @ 5:28am 
@CyberGenesis, i will check this out, thank you
Toasty Rhombus 1 Sep, 2019 @ 1:37am 
Good mod, thanks for your work on this.

Just came to note, and I can confirm with what CyberGenesis is seeing. Consistent mod crash when a ladder plan exists inside a block of tiles (In my case coal). Removing the ladder first before 'shift+click' digging worked around the issue.
Rocky Mountain Oyster 1 Sep, 2019 @ 12:54am 
seems to be a bug with it ignoring ladders marked over ore - i had a ladder order down, shift+clicked the ore and the mod crashed and the game told me to reload

Tried to hunt down the error - it only *didn't* happen if i removed the ladders first
Ony  [author] 31 Aug, 2019 @ 10:18am 
Mod updated to version: 1.3.0.0

Changes:
+ Chain dig will now actually appreciate dig priority of original command
+ Added animation for chain dig
+ Added for chain dig key commands into dig tooltip

Join discord! https://discord.gg/By2C6RC
Ony  [author] 31 Aug, 2019 @ 10:10am 
Mod updated to version: 1.3.0.0

Changes:
+ Chain dig will now actually appretiate dig prority of original command
+ Added animation for chain dig
+ Added for chain dig key commands into dig tooltip

Join discord! https://discord.gg/By2C6RC
Cami 31 Aug, 2019 @ 8:21am 
THANK YOU. =D
BevansDesign 27 Aug, 2019 @ 11:20am 
Awesome, I was hoping someone would make a mod like this.
Ony  [author] 26 Aug, 2019 @ 2:24pm 
Mod updated to version: 1.2.0.0
Renamed mod to Smart Dig as added features which go beyond chain digging.

Changes:
+ Added option to include diagonally connected tiles
+ Added total sum of tiles you digging up when using drag tool, so now it will be for example: 5x4 = 20
Ony  [author] 26 Aug, 2019 @ 11:39am 
@Kateye, sure i will add it