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https://www.patreon.com/ony_mods
I hardly use it because of this.
I did not have any issues.
+ Updated to June 24th Mod API Changes
+ Updated to Harmony 2.0.4.0
+ Backwards Vanilla compatibility (Harmony 1 support, while they not updated it to Harmony 2)
https://www.patreon.com/ony_mods
+ Updated to June 24th Mod API Changes
+ Updated to Harmony 2.0.4.0
+ Backwards Vanilla compatibility (Harmony 1 support, while they not updated it to Harmony 2)
The Release version will come to all Steam right after testing by my patrons!
https://www.patreon.com/ony_mods
System.TypeLoadException: Could not resolve type with token 0100010d (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0
Build: 467401
+ Compatibility for DLC1 (Spaced Out)
Do not report issue on older ones, those are outdated.
Version: CS-444111
If you still have an issue, follow Troubleshooting and report properly.
TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Ony.OxygenNotIncluded.SmartDig.Patches.DigTool_PlaceDig.Postfix (System.Int32 cell, System.Int32 animationDelay) (at <c97fc384573642d6b798c8cdd9cbb69d>:0)
(wrapper dynamic-method) DigTool.PlaceDig_Patch1(int,int)
DigTool.OnDragTool (System.Int32 cell, System.Int32 distFromOrigin) (at <11c39c590d2042eda80ba0afaad84878>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <11c39c590d2042eda80ba0afaad84878>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <11c39c590d2042eda80ba0afaad84878>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <823c73e1dded498b9eec52a50d2e15ee>:0)
KInputHandler.HandleKeyUp (KB
...truncated
+ Compatibility with game version update CS-442154
TypeLoadException: Could not resolve type with token 01000024 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
Ony.OxygenNotIncluded.SmartDig.Patches.DigTool_PlaceDig.Postfix (System.Int32 cell, System.Int32 animationDelay) (at <c97fc384573642d6b798c8cdd9cbb69d>:0)
(wrapper dynamic-method) DigTool.PlaceDig_Patch1(int,int)
DigTool.OnDragTool (System.Int32 cell, System.Int32 distFromOrigin) (at <1d5a4745931b465a8332104962ddb152>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <1d5a4745931b465a8332104962ddb152>:0)
+ Updated to last Ony.OxygenNotIncluded.Lib version (added links to github issue tracker, discord and patreon)
ER
EE
RE
or
RE
EE
ER
depending on what you already have around
"From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons."
Source: https://forums.kleientertainment.com/forums/topic/115189-game-update-391330/
Changes:
+ Fixed issue for tooltip with keys to be shown only when dig tool selected and not other tools
Join discord! https://discord.gg/By2C6RC
Changes:
+ Fixed issue with crash when dig over ladders, which came from last version
Join discord! https://discord.gg/By2C6RC
Just came to note, and I can confirm with what CyberGenesis is seeing. Consistent mod crash when a ladder plan exists inside a block of tiles (In my case coal). Removing the ladder first before 'shift+click' digging worked around the issue.
Tried to hunt down the error - it only *didn't* happen if i removed the ladders first
Changes:
+ Chain dig will now actually appreciate dig priority of original command
+ Added animation for chain dig
+ Added for chain dig key commands into dig tooltip
Join discord! https://discord.gg/By2C6RC
Changes:
+ Chain dig will now actually appretiate dig prority of original command
+ Added animation for chain dig
+ Added for chain dig key commands into dig tooltip
Join discord! https://discord.gg/By2C6RC
Renamed mod to Smart Dig as added features which go beyond chain digging.
Changes:
+ Added option to include diagonally connected tiles
+ Added total sum of tiles you digging up when using drag tool, so now it will be for example: 5x4 = 20