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Nobody else has posted about greyed buttons so it's gotta be something unusual going on somewhere.
llr.button = core:get_or_create_component("obr_button", "ui/templates/square_medium_button")
local button_rename = find_uicomponent(core:get_ui_root(), "character_details_panel", "button_rename")
local renbW, renbH = button_rename:Bounds()
local renbX, renbY = button_rename:Position()
llr.button:Resize(renbW, renbH)
local buttoncount = 0
if cm:char_is_general(char) then
buttoncount = 3
else
buttoncount = 2
end
llr.button:MoveTo(renbX - (buttoncount * renbW), renbY)
Seems those righthand buttons use the transparent icon boundaries for spacing, so that's pretty simple and should scale to all resolutions - https://i.imgur.com/Wooa0TH.png
Edit: Reposted a revised version to postion the icon separately for lords and agents.
llr.button:MoveTo(bX / 2 - llr.button:Width() / 2, bY)
pushes the respec button past the search box.
An alternative permanent solution might be pushing it across to the far right of the screen, next to the View Records and Rename buttons, if that would be more compatible with other resolutions.
- change load order so this is somewhere below UIMF, there's a load order changed version in my workshop if you don't want to manually change or setting isn't saving somehow
- try a new campaign to see if non-morghur characters or non-confederated characters respec fine
- if your install is crashing abnormally, might go warhammer data folder and select both InfiniteCharacterRespec and UIModdingframework and delete then download new copies from workshop (fix load order again as needed)
There'd be a wall of its-broken comments if the mod itself was very busted, so probably something on your personal install we can troubleshoot.
Alternatively, sometimes a mod isn't downloaded right and deleting the files and downloading a new copy may suddenly make it work.
I've been playing all day with that version and spec'd 20 times with zero issue.
l can confirm when l downloed the ui mod framework like you said and this infinite respec mod works.
When it works, clicking on the respec button gives you a yes/no prompt, when it doesn't (on characters that already used the one respec via the other mod) no prompt occurs.
Nothing is perfect, will begin anew. Thanks for the fast response!