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I also added a link to here in the description.
By 'modified', I mean listing each color seven times instead of 3, and adding a {r=191, g=191, b=191}, layer in between.
If you didn't know, there is "as-portal" mode in Audiosurf 1. "as" in "as-portal" stands for " A udio S urf", nothing said about any posterior. You can try googling about non-standart game modes of Audiosurf 1. There was an ARG before release of "Portal 2", and a lot (like really a lot ) of games got portal-themed content. And AS1 is one of them. We just coded something that looks like that content.
Next: I assume you had misspelled Gabe Newell's name. It's ok, I don't really care, as long as I'm not Gabe Newell.
And last: I don't know who or what is Silvermania.
Anyway... You had written complete non-sence. I don't see any point of keeping this comment here and struggling the urge to delete it. Just saying.
Golden tater time
Sounds, actually, are editable too, so when I'll be doing AS-Portal2, I'll figure something out. Actually, many things changed to audiosurf from time I made this skin, so more features are available.
Now I'll have bad sleeping, I certainly will think a lot about that...
Further food for thought (maybe for another skin?): as-portal2. Instead of skyscrapers with a whiteish background, try test chambers (behind-the-scenes style) with a grayish background. For tunnels, portals can work, as can various Aperture logos or even those diversity vents we see sometimes.
...now if only we could change sounds in the mods (not your problem)...
Thanks for your comment. It's very strange, but the possible reason is one of most recent updates of Audiosurf 2. Because couple updates were released since last time I actually launched AS2. Will test everything today.
Yeah, actually that would be great thing to do, although I'm no good with modelling, but I will certainly try to make it just like back then.
Also gray bricks need to be companion cubes.
Is that your counstructive critics? Explain yourself, sir.