Portal 2

Portal 2

Quartum
19 Comments
The MAD Fool 27 Oct, 2013 @ 4:53pm 
Very nicely designed puzzle :) I cannot believe I got stuck on the part where you are suppose to use the orange funnel to get back .
My Workshop
FrostGiant 21 Oct, 2013 @ 5:03am 
Excellent map,i had good fun playing it :p2aperture: Can u try mine
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187172373
Goddess Jaina 20 Oct, 2013 @ 7:51pm 
This puzzle was very well designed and challenged me. I like that. Good job.
duzee2000 17 Oct, 2013 @ 5:37am 
Nice one! Took me a while to figure it out...
Andreiovitch  [author] 16 Oct, 2013 @ 12:33pm 
gooseflight: Thanks for playing and uploading the video. It was very helpful! I believe I have now fixed the exploit you used. Glad you liked it. If you have any maps you want me to play, let me know.
gooseflight 15 Oct, 2013 @ 2:29pm 
Very good map. I don't know if I did it the way you intended, but this is how I did it:
http://www.youtube.com/watch?v=55SoUnmSEBc&feature=youtu.be
Andreiovitch  [author] 12 Oct, 2013 @ 5:35pm 
Aron: Thanks for playing, glad you enjoyed it!

isforshooting: Probably next week sometime.
Aron 12 Oct, 2013 @ 3:06pm 
I would like to add, that ( i think) it would be nicer, if you could let the cubes drop after they get destroyed, once the button for them is pushed. that way you dont have to waste time or save and reload :). thanks again
Aron 12 Oct, 2013 @ 2:57pm 
Realy nice map. Enjoyed it a lot. Thanks for making it :)
isforshooting 11 Oct, 2013 @ 12:01am 
When are you going to make another?
Nube52 10 Oct, 2013 @ 11:39pm 
Andreiovitch I made a vartiation of your map here and gave you credit in first comment let me know what you think of this variation please:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185026810
Andreiovitch  [author] 10 Oct, 2013 @ 9:14pm 
nickolnium, flav: Thanks for playing! I updated the map and I believe I have removed all of the exploits you pointed out, as well as a few others I caught. If you have a chance, let me know what you think. I'll be sure to play your maps in a moment here!
Flav606 10 Oct, 2013 @ 9:18am 
http://www.youtube.com/watch?v=2QzRfIdOkMY

Might of broken your map lol.
Take a look and see what needs fixing.

Try my maps for a change. Element8 and Bump are in this weeks mos popular; give them a shot.

Rated yours up, it was a really good concept if finished the intended way. I just had to give it a second run to show you what might or what might not need fixing.
nicklonium 10 Oct, 2013 @ 3:55am 
That was certainly impressive, particularly for a first test chamber, it took me quite a while to work out how to navigate some of the fizzlers without losing control of an item or accidentally destroying something. The ideas in here are very good but I don't think I solved it the way you intended. The player can stand on the black fizzler emitter in the laser puzzle room so the funnel can be used to reach both of the small button areas and the cube can be thrown through the laser grids and picked up on the other side making the timed fizzler redundant. This definitely seems like a potentially great test chamber but it could do with a bit of tweaking to make sure your intended solution is the only solution.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary
Andreiovitch  [author] 9 Oct, 2013 @ 11:40pm 
Nube52: Thanks for finishing it! Glad you enjoyed it.
Nube52 9 Oct, 2013 @ 11:28pm 
@ Andreiovitch OK I finished took me 15 minutes. It was a good puzzle and I thumbed it up. It was also frustating too as too may ways to desrtoy collected cubes. Also never really needed X and sqaure symbol door control relay because you can use blur funnel to suash up against wall under grate and activate cube drop (catch) from outside room that the sqaure door leads to. Good fix on removing the gap underneath the fizzler btw. Overall interesting puzzle medium to difficult is accurate. Keep up the creations.
Andreiovitch  [author] 9 Oct, 2013 @ 9:56pm 
isforshooting: Thanks for your feedback! I made it possible to get out of the upper "square" room in case one gets stuck. Thanks for pointing that out. I also removed the gap underneath the fizzler (this might change your solution). I realized that the button was just an extra un-necessary step, so I just removed it. Otherwise, thanks for playing! Glad you liked it!
isforshooting 9 Oct, 2013 @ 8:35pm 
For the most part I enjoyed this. Fun puzzle. I did it without using the red button in the first room. Maybe that was just an optional route? Also, I got stuck once up in the room with square sign. While I know it's my fault when I make a mistake, generally I feel like it's most in the spirit of this game to either die or get a second chance as a result. Getting stuck leaves you wondering and you can't do anything about it. I just know I wouldn't want to have that on my maps so I thought I'd let you know. If you shoot a portal through the grating into that room there is no way out once you go in if the square switch is not activated. Lastly I abused the seam beneath the fizzler and the glass in that back room by shooting portals through it. Perhaps that was intentional too but didn't seem like it.
Nube52 9 Oct, 2013 @ 8:32pm 
Ok I played for 10 minutes and will have to try again later, not solved yet so likrly this will be a medium to very hard or precision fussy map.. The room with the laser relays where the blue funnel hits the floor there is a gap between glass wall and fizzler enough to shoot portal into other room. I hope this is intentional and not error as I get impression i wil have to be working my way from room to room and up into upper level switches. They say good maps should lead the test subject this one srrms to lead less and allow for discovery I'm ok with that others may not be, perhaps user lights to number the rooms like LED clock numbers 1 2 3 ro provide more sensr of sequence. I'll try to try again but might not be till next week. Chhers.