Age of Wonders: Planetfall

Age of Wonders: Planetfall

More Sectors Mod - 8 Sector Version
100 Comments
Rewasder 30 May, 2024 @ 8:05am 
Thank you so much :D
Proof  [author] 27 May, 2024 @ 3:45am 
I'll take a look at it, haven't played AoW:P in ages.
Rewasder 21 May, 2024 @ 10:16am 
Hello here, late reply, but I am having a hard time keeping hapiness in check with this, could you increase the happiness jobs from the happiness buildings from 2 to 3?
Kporal 6 Oct, 2022 @ 4:02am 
For me it seem to work perfectly, can get 11 sector ( that include the city and both residential ). no bug yet.
Proof  [author] 22 Sep, 2022 @ 2:21am 
@8B L0vecraft
Yes, that's correct.

@GodofConquest95
Sadly haven't had the time to get into it all, I need to remake it from scratch to account for the new patches and reworks since I made the original mod. I don't want to make any promises I can't keep but I might be able to fix it this weekend.
GodofConquest95 21 Sep, 2022 @ 12:24pm 
@ Proof did you get around to patching the issue?
8B L0vecraft 2 Jul, 2022 @ 12:17pm 
If i'm understanding this mod correctly, I can annex more sectors past the 4 sector limit for specialisations (food/energy/production/research/relay etc)?
neyney 16 Jun, 2022 @ 6:26am 
This mod works well with Nordos' Infinite Sectors mod (no longer increases max sector anymore) makes it possible to annex sectors further away than two, no bugs found so far. But it would be nicer if it have a 20 sector version(average number of sectors in two) XD.
Proof  [author] 6 Mar, 2022 @ 11:06am 
Hey, sorry about the lack of response.

I'm afraid I haven't been able to sit down and look at it yet, I have a bit too much going on in my life.
I'll have to wait a month or so until I can feasibly get working with mods properly again.
GodofConquest95 9 Feb, 2022 @ 6:55am 
@Proof
Have you managed to take a look at the mod and figure out the issue?
AeldariOne 4 Feb, 2022 @ 8:04am 
Can confirm. It does not increase the sectors and population. Tried a few games to test and no change.
Proof  [author] 30 Jan, 2022 @ 3:05am 
@GodOfConquest95
I'll have to reinstall the game and take a look at it, I haven't touched the game since 2019 other than the occasional update for this mod. So it's likely something has changed again.
GodofConquest95 29 Jan, 2022 @ 5:18pm 
Does the unlocks appear at population marks 28 and 32 respectively? (assuming you have already built the two residential sectors by population 20 and 24)
GodofConquest95 29 Jan, 2022 @ 5:17pm 
So I tried this mod and it is not showing the ability to go to eight additional sectors. It just has sectors 2-5 unlocked at population 4-16, and the last two (sectors 6 and 7) unlock with residential buildings. How do i get the additional two that this mod adds?
Proof  [author] 21 Jan, 2022 @ 4:49pm 
@Galaxar7
Have you tried if the mod works or not? I haven't touched the game since 2019, only briefly to update during 2020.

If the mod is only complaining about version numbers, ignore it and keep playing. If there's a bug or unintended results, please specify what isn't working. That makes it a lot easier for me to fix.
Galaxar7 21 Jan, 2022 @ 3:17pm 
plese update
Proof  [author] 8 Aug, 2021 @ 12:19am 
@Nordos
Pardon my short tone, I'm rather tired from the early mornings I've had all summer. :P
I didn't take it as criticism, but rather intended to explain why this mod does it this way.

I haven't really played since uh, before the first expansion I believe, so I don't even know what has changed anymore. All I do is update this when required to maintain it. Might give the game a try again later, main problem I have with it is that they're still using such an outdated modding system. The fact that I need to repack an entire portion of the code instead of just injecting new segments or using a form of diff modification is dumb. :P

The prospect of infinite sectors sounds dope, I'll definitely give it a try when I run the game next time.
Nordos/atord 7 Aug, 2021 @ 4:21am 
@Proof: That wasn't supposed to be a critique, but rather showing an alternative for it :) I know that this mod preceeds the residential sectors, and for all that I have looked through, I haven't found another way to extend the amount of sectors without using either of the two methods I described.

EDIT: I don't even claim that my methods are superior. While they indeed yield better results for what I intended (an unlimited city, basically), it still means that there are a multitude of compatibility issues with other mods that change landmarks for example.
Proof  [author] 7 Aug, 2021 @ 2:00am 
@Kareba
It says in the changelog.

@Nordos
Since this mod was made before the residential effect was part of the game I changed it the only way I could back then.
Nordos/atord 6 Aug, 2021 @ 11:52pm 
@Kareba: There are two ways to change the number of sectors you can annex.
This mod here changes the absolute number. This can be found in title/strategic/colonydefinitions.rpk. There you find, the entity tab, the 'Colony Core'. It has the attribute 'City Growth Settings'. Adding another value behind it allows you to get another section once that value is reached. (Also needs more 1s in the Base Connect Requirement IIRC. Never modified that part actually). That is also the file you need to change the amount of colonists.
The other way, which I used, was to give all sectors the residential effect, so that each new sector automatically increases the sector limit. Done by giving the 'base' structures and all landmarks that attribute (basically).
Kareba 5 Jun, 2021 @ 8:59am 
Please tell me which rpk you need to edit to increase the number of sectors?
SangralKnight 11 Apr, 2021 @ 10:51am 
Do you still get the +2 sectors from a Residential sector?
komrad.sanin 3 Jan, 2021 @ 10:13pm 
AlyG69, yeah it works for me.
AlyG69 29 Dec, 2020 @ 11:40am 
for people using this mod, do residential sectors allow you to annex sectors further then 2 away atm?
Proof  [author] 9 Dec, 2020 @ 5:52am 
Yeah, since I don't really play anymore I don't quite get the version number right. So it'll probably keep complaining.
Tizferatu 8 Dec, 2020 @ 2:29pm 
Just a heads up, gives an out of date warning.

Not sure if there's any actual issues yet as I've just installed.
kav1990 25 Nov, 2020 @ 6:42pm 
Awesome! (happily loads this mod up) :D
Proof  [author] 25 Nov, 2020 @ 1:40pm 
Good to hear.
TrollofReason 25 Nov, 2020 @ 7:59am 
Residiential upgrades seem to be available! Yay!
kav1990 24 Nov, 2020 @ 12:40pm 
Go for it, do well out there!
Proof  [author] 24 Nov, 2020 @ 4:23am 
Thanks for the info, I'll look at it asap. Currently focusing on school stuff.
kav1990 23 Nov, 2020 @ 6:13pm 
Conflicts with Star Kings; causes Residential Upgrades to not show up, and replaces the two bonus sectors from Residential Exploitations with +1 sector at pops 36 and 40.
Tech Priest 16 Nov, 2020 @ 12:30am 
And is it possible to make a 10 or higher sector version?
Tech Priest 16 Nov, 2020 @ 12:25am 
Hi does this still work with the current version of the game?
ChaoZ 25 Jul, 2020 @ 3:39pm 
yes since the new dlc comes out many more things gets hardcoded... maybe it will conflict with this mod... the publisher seemly want to limit the modsupport somehow...
Iolaus 20 Jul, 2020 @ 4:42am 
Does this work with Invasions?
The Best @ Depressed #1 14 Jun, 2020 @ 1:18am 
I absolutely love this mod. The weird 4 sector cap feels incorrect. I reckon 8 is a great number to settle on. Gives you some room to spread out from the settle point and prioritise landmarks to make cities that specialise in certain things (unit building, mostly).

Just dropping love and noting that if you ever figure it out, a 3-sector distance update would be perfect for reaching those annoying isolated territories not worth dropping a new colony in. It is SO annoying having every segment of an island coloured in bar one tile. :P

No pressure though. Just advertising that there's a demand. Even if only from one person. =P

Thanks for the work!
Proof  [author] 1 Jun, 2020 @ 10:23am 
Thanks for the in-depth analysis, I'll try to get working on it asap. Kind of busy this week but will have some time tomorrow afternoon.
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:41am 
Here that save, all DLCs and your mod ... should now crash always !
https://drive.google.com/file/d/1B_aEWICiNlt5rNmXBR0SABQ0jduT2cq2/view?usp=sharing
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:36am 
So seems it has something to do with building the 8 sector, as I was building 2 this turn ???
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:35am 
No just crashed in the background :-)
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:34am 
Okay started now one turn before and was able to pass now that turn , so it is absolute random :-( ... even was building that turn 2 new sectors for 24 pop cities, so they have now 8
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:24am 
Okay crashes now always, when I load the game, as it seems the AI is doing his turn .
I sent a crash report to the devs, maybe it is still from vanilla ...
AOWPF_Crash_2020-06-01-07-15-04_D038B18E.tcd
FlashXAron ☕ (Alex) 1 Jun, 2020 @ 12:11am 
Was random but only when there are cities with more than 20 pops and you have built more than that 4 original sectors ... happens when the AI is doing his turn , but not when I have connected more sectors ... happens now in my second game with the mod ... I will check if it will now happen always when the AI is taking his turn .. if so I will make a link to the save, if that helps,
Proof  [author] 31 May, 2020 @ 2:09pm 
Hey Flash, I haven't had the time to check for compatibility issues with the latest DLC.
Do you have any more specific info on when it crashes? Is it a certain turn or just random? Is it in conjunction with something else being done in-game?
FlashXAron ☕ (Alex) 31 May, 2020 @ 11:50am 
Some days ago I finished a game with vanilla, now I tried this mod and changed to settings without settlers ... always crashes now after some time ! Using both DLCs but no other mod .. could it be because of a new patch also ? Anyway thx for the try, would have been great with the no colonists setting ...
Proof  [author] 21 May, 2020 @ 5:25pm 
My attempts to increase it have pointed at it being hard-coded, but I haven't checked since before the last big patch/DLC drop, so things might've changed.
Still 21 May, 2020 @ 3:01pm 
Is how many sectors of each resource type you can have hard-coded? Is it possible to make a mod where you can get all three sector sub-types?
Proof  [author] 15 Apr, 2020 @ 12:10pm 
@alex33x: It's just a version number mismatch, the mod itself works fine.
ØGThor 15 Apr, 2020 @ 9:36am 
The game is saying this is outdated?