Slay the Spire

Slay the Spire

The Heart Mod
56 Comments
旅渚Lastcel 16 Dec, 2020 @ 9:45am 
Enjoyable mod. Bugs feedback:
1.More than 1 Hyper Trophy played doesn't have extra effects.
2.Buff+ is no different from Buff.
Mr. Deer 14 Apr, 2020 @ 1:38am 
ah, saw it, i sent the email just now
Mr. Deer 12 Apr, 2020 @ 5:06pm 
hello?
Mr. Deer 11 Apr, 2020 @ 1:34am 
sorry i don't have a discord, would you mind using the email?
do you mean the .jar file? or should i make a copy of the codes in the .json files?
Mr. Deer 11 Apr, 2020 @ 12:02am 
i mistakenly deleted my comment, so this is it.
hello, i am a player from China. i found this mod quite interesting, so i have just made a translated version of it, in simplified Chinese. i sincerely hope that you can have a look at it (though i do not know how to mail it to you, maybe you can pass my friend request and give me an email address). hope that you can help me upload it to the workshop, as a Chinese ver. of yours. Please reply:)
Wojny żywiołów 20 Feb, 2020 @ 4:37am 
Jumping screen all the time is annoying. Pleace consider to turn it off, ot make it configurable. Thanks for your time :)
Magicut101  [author] 10 Feb, 2020 @ 12:44pm 
Nope
Djobi 9 Feb, 2020 @ 9:41am 
Is this mod updated ?
KingS 2 Oct, 2019 @ 10:04pm 
Had an error with the "Heart Attack" card.

java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:24) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:37) ~[?:?]
KingS 2 Oct, 2019 @ 10:03pm 
at theHeart.cards.HeartAttack.use(HeartAttack.java:53) ~[theHeartMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1659) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:299) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:159) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
ascriptmaster 10 Sep, 2019 @ 7:06am 
It seems like Hyper Coagulation does not actually list how many Status cards you have and constantly says you have 0 Status cards. Damage and block are reflected correctly.
[812th]Resadur164 9 Sep, 2019 @ 5:01pm 
better idea, every character is a summonable minion for Neow the boss modded ones included but for modded ones they have basic move sets of attack twice and give shield for that amount to self, but to expand on the 3 base caracters have them have voice lines and thematic moves like the ironclad attacks hard but does not have very good defence, the silent will never attack directly but will always do one of two debuffs poisen and lower dex, the defect will switch between attack for four shield for 8 and buff all stats for everyone by 1

sounds like a good addon to the idea of neow boss
Magicut101  [author] 7 Sep, 2019 @ 4:17pm 
That something that I was thinking, that would be thematically appropriate.
KingS 7 Sep, 2019 @ 4:15pm 
If Neow is the final boss, perhaps you can have Neow occasionally summon a watered-down version of the Ironclad, Silent, and Defect (one at a time of course) as minions?
Magicut101  [author] 7 Sep, 2019 @ 3:32pm 
Hopefully this fixes the Heart Attack crashing. Also Neow is now the final boss but I don't know whether I want to change his moveset or just keep it as a reskin.
Sorcerer 6 Sep, 2019 @ 6:56am 
Once press the right mouse button on the card,game would crash.
KingS 5 Sep, 2019 @ 10:15pm 
I'm enjoying the mod thusfar, but I thought I'd inform you of a crash I had.
KingS 5 Sep, 2019 @ 10:14pm 
Exception: java.lang.NullPointerException
05:10:53.299 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:24) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:37) ~[?:?]
at theHeart.cards.HeartAttack.use(HeartAttack.java:58) ~[theHeartMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1659) ~[?:?]
at
KingS 5 Sep, 2019 @ 10:14pm 
com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:299) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:159) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?
ironfist98 4 Sep, 2019 @ 7:01pm 
My mistake I got it confused with the boss. Thank you for the answer. I also love on how the game is confused when you fight the natural heart.
Magicut101  [author] 4 Sep, 2019 @ 5:40pm 
I think you mean Blood Shots, its the Heart's 1 + Strength x 15 card. Here it does 0 x 12 attacks (15 upgraded) in order to replicate the card. It has no damage without strength but any amount of strength makes it a insanely high damage card.
ironfist98 4 Sep, 2019 @ 5:28pm 
Any idea how the Beat of Death card works? I've been getting on most of my runs with the heart. However I haven't been able to use it. It always shows up saying 0 of 12 hits of damage on it. Sorry can't quite recall the exact effect text of the card. Also I really enjoy this mod
Nicol Bolas 4 Sep, 2019 @ 5:49am 
i enjoy the concept of playing as the heart of the spire, but i wish there were more cards that feature his boss attacks and passivs
Captain 3 Sep, 2019 @ 2:32pm 
the max health power card is way too broken, heals to full after every fight maybe do a %hp thing?
Magicut101  [author] 3 Sep, 2019 @ 12:22pm 
@CrownBird, Fixed it, the upgraded version didn't work. @DrTachyon the card is intended to only get the base damage, so multi hits are less effective for the card, I intended it to be mostly effective for Single Hit attacks, I will fix it dealing damage when enemy isn't intending to attack. @Jakethebeest Alright, thanks.
Jakethebeest 3 Sep, 2019 @ 4:27am 
make sure you include any mods that are needed for this to run
CrownBird 3 Sep, 2019 @ 2:25am 
Endless Hatred card didn't work.
DrTachyon 3 Sep, 2019 @ 1:12am 
Quantum Entanglement seems to only apply some of the damage. One of the Byrds is attacking me for 2x5 and it deals 2 damage instead of 10 damage. Also, on a previous level against the Thieves when the thief's intent was to escape I think it dealt 11 damage to it.
Markimoo123 1 Sep, 2019 @ 4:46pm 
Sweetness! u rock Magicut :steamhappy:
UmbraStar 1 Sep, 2019 @ 3:52pm 
Ran into an issue where upgraded hemorrhage does not get put into your hand at the start of combat despite being inate.
Magicut101  [author] 1 Sep, 2019 @ 1:41pm 
Eh that shouldn't be too hard to add, I will add it to the bucket list.
Markimoo123 1 Sep, 2019 @ 1:26pm 
ok another idea for a sound effect how about when u die a flatline sound effect happens
Magicut101  [author] 31 Aug, 2019 @ 9:21pm 
Thanks, that is gonna be fixed right now.
KingS 31 Aug, 2019 @ 7:33pm 
There appears to be some kind of bug with the card, "Total Heart Failure." I used to towards the end of a battle and when I entered the next battle, I was unable to draw any cards. Period. Cards couldn't even be added by one of the relics I had and was simply discarded. Otherwise, this was a great mod.
Magicut101  [author] 31 Aug, 2019 @ 5:15pm 
Alright, I will fix those, thanks.
PomiAlces 31 Aug, 2019 @ 3:39pm 
For some reason, Endless Hatred procs enemy thorns despite being a power and not an attack.
PomiAlces 31 Aug, 2019 @ 3:36pm 
The card description for Corrupted Power says it gives you three temp strength whenever you draw a status, while the description to get when you mouse over your character after having played it says "wound" rather than "status." The card functions as described by the card itself, triggering for any status.
Tess 31 Aug, 2019 @ 12:36pm 
Just a tip for other players, the autoplaying status card is great normally but is absolutely HORRENDOUS with Snecko eye. Just got totally wiped largely because of that lol.

Bug report: The card that says it gives 5 block this turn then 5 block next turn only gives 5 and 3 (7 and 5 when upgraded)

Overall a decent mod
Markimoo123 31 Aug, 2019 @ 11:08am 
WOO! u added the sounds love it! :steamhappy:
zjacob950 30 Aug, 2019 @ 9:11pm 
a lot of cards dont work. The hearts starting ability often doesnt exhaust the curse. and the endless hatred power upgrades to say it will do 6 damage but continues doing 4. This is a great mod and once thats fixed the exhaust build will be my favorite!
Markimoo123 30 Aug, 2019 @ 4:22pm 
ok sweet glad to hear that :)
PomiAlces 29 Aug, 2019 @ 4:23pm 
Glad to hear you found the issue.
PomiAlces 29 Aug, 2019 @ 4:23pm 
Hypertrophy+ doesn't appear to be any different from Hypertrophy.
Magicut101  [author] 29 Aug, 2019 @ 4:21pm 
It's poisonous strike, I will fix it right now.
PomiAlces 29 Aug, 2019 @ 4:12pm 
The source of the poison was Poisonous Cyst and Poisonous Strike.
PomiAlces 29 Aug, 2019 @ 4:12pm 
The Centurion had regen from the same card as before, but the Mystic did not.
PomiAlces 29 Aug, 2019 @ 4:11pm 
I've just experienced the same bug against a lone Centurion, after killing the Mystic with poison.
PomiAlces 29 Aug, 2019 @ 4:10pm 
In my latest run as the character, I experienced a bug in which I took poison damage instead of the enemy I had afflicted with poison. Specifically, I was taking the damage from a Shelled Parasite's poison (it took no damage). It had regen from Tranquil Rhythm+, which was working as intended.
Brawph 29 Aug, 2019 @ 4:03pm 
It's certainly a neat idea, but the playstyle doesn't really emulate what the heart boss's mechanics felt like, or emulating how it might feel to control the heart. Instead it's a character with a lot of nasty trade-off cards (Feels bad to want to remove some of your special starter cards) that really struggles to get any traction in the first few acts. The character feeling so fragile and self-debuffing might not feel so weird if it wasn't THE heart boss.

It feels like I must be missing the cards that give you some healing to offset all the ones where you spend HP... or are you just meant to rest a lot? While the core relic is thematic, it might be better to make it something about statuses if that's the class goal, 1 random damage per card on a class with few 0 cost cards seems pretty useless so losing that wouldn't be a big loss.
Magicut101  [author] 29 Aug, 2019 @ 2:57pm 
One day in the future I will have the heartbeat sounds.