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1.More than 1 Hyper Trophy played doesn't have extra effects.
2.Buff+ is no different from Buff.
do you mean the .jar file? or should i make a copy of the codes in the .json files?
hello, i am a player from China. i found this mod quite interesting, so i have just made a translated version of it, in simplified Chinese. i sincerely hope that you can have a look at it (though i do not know how to mail it to you, maybe you can pass my friend request and give me an email address). hope that you can help me upload it to the workshop, as a Chinese ver. of yours. Please reply:)
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:24) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:37) ~[?:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1659) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:299) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:159) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
sounds like a good addon to the idea of neow boss
05:10:53.299 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:24) ~[?:?]
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.<init>(DamageAllEnemiesAction.java:37) ~[?:?]
at theHeart.cards.HeartAttack.use(HeartAttack.java:58) ~[theHeartMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1659) ~[?:?]
at
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:159) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?
Bug report: The card that says it gives 5 block this turn then 5 block next turn only gives 5 and 3 (7 and 5 when upgraded)
Overall a decent mod
It feels like I must be missing the cards that give you some healing to offset all the ones where you spend HP... or are you just meant to rest a lot? While the core relic is thematic, it might be better to make it something about statuses if that's the class goal, 1 random damage per card on a class with few 0 cost cards seems pretty useless so losing that wouldn't be a big loss.