Maximum Action

Maximum Action

[KF2] AK-12
9 Comments
The Goonfather 13 Feb, 2023 @ 6:54pm 
Now that we have the AK-12.. can we add her sister AK-15?
[ACPL] Jon 5 Dec, 2019 @ 5:50pm 
Sure mate, happy to hear that.

L85 would be great, as the currently released one is... well, not great.
Master America  [author] 5 Dec, 2019 @ 5:33pm 
I'm always open to suggestions, especially since lately I haven't really felt like making anything. Although the game just got an update today, that might spark some more interest.
Trench Gun might be fun, although it would lack the dragon's breath. M79 would be tricky as the game lacks a dedicated grenade launcher. I'm hoping weapon modding adds some more functionality in the future for things like that.
[ACPL] Jon 4 Dec, 2019 @ 9:17pm 
True. Thanks for the update, I'll definetly check it out.

Any chance for more KF2 guns? Trench Gun would be lovely. Or M79.
Master America  [author] 4 Dec, 2019 @ 5:55pm 
Yeah, that ADS was totally wack, I just improved it. It's not perfect but I think it looks much better. Gun models with optics are kinda jank in this game, especially since you'll notice switching between hipfire and ADS has a delay in changing in where the shots go.
[ACPL] Jon 4 Dec, 2019 @ 5:56am 
It works, thank you!

In Kobra ADS you should probably just zero it on the reticle, if possible? Right now it changes the point of impact when you ADS and it just throws the player off, it's confusing af.
Master America  [author] 4 Dec, 2019 @ 2:56am 
Re-uploaded it, sorry about that. Please let me know if it works properly now.
[ACPL] Jon 4 Dec, 2019 @ 1:17am 
This is a SPAS according to the files. You packed in SPAS from The Specialists in this mod.
[ACPL] Jon 3 Dec, 2019 @ 7:09pm 
Doesn't seem to load in? :/