Space Engineers

Space Engineers

GE Gravel Sifter (Deu and Graphene Support)
40 Comments
SultonMRP  [author] 17 Sep, 2022 @ 3:59am 
works with both
<†>Baigle1<†>™ 17 Sep, 2022 @ 12:03am 
does this work with graphene expanded, the continuation of the graphene armor core beta?
vizthex 18 Aug, 2022 @ 12:27am 
noice, thanks man.
SultonMRP  [author] 17 Aug, 2022 @ 9:40pm 
updated modded ore generation to meet current modded amounts
vizthex 17 Aug, 2022 @ 7:45pm 
anytime.
SultonMRP  [author] 17 Aug, 2022 @ 7:21pm 
thx for report, ill adjust as soon as i can (i try to match mods, but they keep changing them on me lol)
vizthex 17 Aug, 2022 @ 4:36pm 
it seems this gives a lot less ore than the base mod, could you make it match the base mod's rates?

a slight buff to the deuterium and carbon would be nice too, but they're not terrible as-is.
SultonMRP  [author] 24 Jul, 2022 @ 3:59pm 
if ya need diffrents rates I can make a custom verison
Thundercraft 24 Jul, 2022 @ 1:24am 
Just an FYI: While this is based on GameGrinderD's Sifter, the return rates are different. And the description does not specify. Looking in the code, I see that 100,000 Gravel Gives:

750 Iron
600 Nickel
500 Silicon
300 Ice
200 Magnesium
100 Cobalt
50 Silver
30 Gold
2 Platinum
1 Uranium
10 Deuterium
1000 Carbon
Anubis 2 May, 2022 @ 1:37pm 
Same here, kinda of sad since I love mods, the best I could was make an NPC in Morrowind that would resurrect 10 seconds after I killed him; it was a gag mod that I still delude myself into believing that I will add on to.
SultonMRP  [author] 2 May, 2022 @ 7:29am 
ya, I don't know much about scripting.
Anubis 1 May, 2022 @ 10:47pm 
I thought I'd bring it up, as this mod adds support for graphene and deuterium, figured it be easier to do something that does a ore check rather than asking for X ore to be added especially in the case of Eden Wrath Engineering or other large modpacks.
SultonMRP  [author] 1 May, 2022 @ 8:09pm 
if need a custom gravel sifter for ya server/single player world, don't be afraid to ask, I do alot of custom mods for people
Anubis 1 May, 2022 @ 10:23am 
Bummer, was hoping you might be able to use the code that finds what ores are available to spawn.
SultonMRP  [author] 1 May, 2022 @ 9:17am 
his generates ore from nothin, mine needs gravel to make ore, not sure if code would work
Anubis 1 May, 2022 @ 7:56am 
Not sure if your still updating this but found a new mod that does something pretty cool "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783385218" it dynamically adds ore depending on what you have installed, might be worth asking Stollie if it's alright to use his code in yours.
SultonMRP  [author] 18 Apr, 2021 @ 4:49pm 
ya Nuke has 2 blocks, one acts like a refinery and other acts like assembler
creamerl1015 18 Apr, 2021 @ 3:21pm 
This looks really cool. I just found Nukeguard's Deuterium Reactor's mod and was hoping for gravel and ice processors that still function as typical refineries and O2/H2 generators, respectively. I'm presuming that's what this does, adding it to my load order along with the Deuterium system, and saluting you!

..Any idea where a similar thing for ice can be found?
Anubis 21 Dec, 2020 @ 7:21pm 
if not and Eden Wrath it too much effort, could you just add the ARMCO mod? I could live without Eden Wrath but I love my starwars.
Anubis 21 Dec, 2020 @ 7:17pm 
Yeah that is alot, I'm not a modder so I wasn't sure if there was a way to add modded ores in a batch rather than one by one.
SultonMRP  [author] 21 Dec, 2020 @ 7:12pm 
one mod has over 100 diff. ore in it. >.<
SultonMRP  [author] 21 Dec, 2020 @ 6:10pm 
can ya past the link to the 2 mods in here so I can find the correct ones
Anubis 21 Dec, 2020 @ 6:03pm 
Another mod request from yours truly, can you add Eden Wrath Engineering, along with the
ARMCO Starwars modpack? been playing with those alot but being the lazy bum I am hunting down the ores is a pain or impossible if I have voxel destruction turned off.
SultonMRP  [author] 13 Dec, 2020 @ 8:25am 
basicly if you want to use any mods resources, look into its blueprints.sbc for any ore/ingots, I think you can check PhysicalItems.sbc for the code need to add to sifter to make modded resources
SultonMRP  [author] 13 Dec, 2020 @ 8:22am 
like if you change
<Prerequisites>
<Item Amount="1" TypeId="Ingot" SubtypeId="Stone" />
</Prerequisites>

to

<Prerequisites>
<Item Amount="1" TypeId="Ore" SubtypeId="Ice" />
</Prerequisites>

It will use ice instead
SultonMRP  [author] 13 Dec, 2020 @ 8:21am 
If you look into blueprints.sbc
<Prerequisites>
<Item Amount="1" TypeId="Ingot" SubtypeId="Stone" />
</Prerequisites>
<Results>
<Item Amount="0.0075" TypeId="Ore" SubtypeId="Iron" />
<Item Amount="0.0060" TypeId="Ore" SubtypeId="Nickel" />
<Item Amount="0.0050" TypeId="Ore" SubtypeId="Silicon" />
<Item Amount="0.0030" TypeId="Ore" SubtypeId="Ice" />
<Item Amount="0.0020" TypeId="Ore" SubtypeId="Magnesium" />
<Item Amount="0.0010" TypeId="Ore" SubtypeId="Cobalt" />
<Item Amount="0.0005" TypeId="Ore" SubtypeId="Silver" />
<Item Amount="0.0003" TypeId="Ore" SubtypeId="Gold" />
<Item Amount="0.00002" TypeId="Ore" SubtypeId="Platinum" />
<Item Amount="0.00001" TypeId="Ore" SubtypeId="Uranium" />
<Item Amount="0.0001" TypeId="Ore" SubtypeId="Deuterium" />
<Item Amount="0.01" TypeId="Ore" SubtypeId="Carbon" />
</Results>
you can change or add things listed in results for sifter to make what you want
Akai-Kiseki 13 Dec, 2020 @ 8:09am 
Hi again !
I would like to know what it would take to make this mod compatible with another version of the Deuterium mod. I'm new to Space Engineers modding but not modding itself, so don't hesitate to be technical !
The goal is to change the recipes for Deuterium Containers (mainly invalidate the stone one and change the ice one, plus we already have the Sifter that produces some Liquid Deuterium).
Would using it directly break things ? Do I have to change this mod too to produce the "right kind"/right Id of Deuterium ?
Thx in advance
Akai-Kiseki 5 Dec, 2020 @ 11:27am 
Okay, thx ! I was going to use these 2 anyway
SultonMRP  [author] 5 Dec, 2020 @ 11:03am 
it will work by itself
SultonMRP  [author] 5 Dec, 2020 @ 11:01am 
it requires both deu fusion reactor mod and graphene armor mod to work properly, if you don't have those 2 running with it, i think it produces ammo for some reason
Akai-Kiseki 5 Dec, 2020 @ 9:08am 
Hi ! Do we need to have the Gravel Sifter by GameGrinderD or can this be used alone ?
Thx in advance
Anubis 21 Feb, 2020 @ 1:00am 
Hey me again, any chance you could add resources from the ARMCO starwars pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1817426174
Anubis 14 Jan, 2020 @ 7:52pm 
Cool I keep that in mind, thanks.
SultonMRP  [author] 14 Jan, 2020 @ 1:10pm 
if anyone else needs custom version of this mod let me know. I can make a version that can make required resources
Anubis 21 Oct, 2019 @ 1:18am 
Thanks.
SultonMRP  [author] 20 Oct, 2019 @ 10:34pm 
ok Anubis mod will remain, JJe64 the mod pack, will get updated more often then the "to be removed ones" but ill keep this one updated since people use it.
jje64 20 Oct, 2019 @ 2:11pm 
If we use your mod pack, can we then remove the individual mods? I use several of your mods and wouldn’t mind switching for simplicity’s sake, but I don’t want to break my game...
Anubis 20 Oct, 2019 @ 2:47am 
I would like it to remain, great mod since i use both graphene and deuturium mods