Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding the spell, I just checked it in my ongoing game and it can indeed be stacked an unlimited amount of times. Here's an Imgur [imgur.com] link with screenshots, if Steam accepts it.
As far as mods go, I have all of yours plus a few visual ones. I don't believe them to be the source of the problem, but I'm no modder.
So actually you are instilling a small doubt in my mind, the intention was that it is not stackable, you can only activate one of these per cities you control, but I am wondering if I properly setup the spell to precisely be not stackable. Did you manage to stack plenty of them on one city? If so, it requires a fix on my side, it's not intended.
A question: is Energy Transmutation supposed to be stackable an infinite amount of time on the same city?
It's not THAT overpowered, as Sorcerers are limited by casting points much more than by mana, but it seems to me that the ability to print an unlimited amount of the stuff from a single town is not exactly intended lol
Yes Prescience is the weakest "base" skill and only costs 2 skill points to learn. Remember stacking orbs do give you resistance & stat bonus to adjacent summoned units, so even without learning any cosmos abilities it's still useful to an extent.
For the description well yeah I can make them shorter for sure- they are all the same though, it's just a copy paste across all mods every time I do a new hero rework ^^
While I have you attention, 2 things:
1 - the description of the magic paths is a bit useless, like 'Arcanist: You will choose the way of the Arcanist"! I would suggest instead giving the general idea in one sentence.
2 - You did not reply on the other thread about the Empire Building mod: the warehouse is super weak, please do something!
You get to start with one orb at the start of battle if you take the skill "Premonition" and more importantly, you can get the "Cosmos Apprentices" skill which will allow your support units to "feed" your hero with orbs as well.
Abilities and bonus provided by orbs are pretty strong in my opinion and justify the points above, but I am open to balance changes if it feels too weak / too strong.
I was checked this mod page every 3 hours.
Thank you Ayalin!
Btw Hero druid skills rework coming soon :) lot of cool stuff into it
Ran the game on debug mod and the error message appeared, but it did not prevent me from playing normally.
I have one last card to play to be fair, the good old' "have you tried turning it on and off", in this case I will recreate the Cosmos watcher unit from scratch (not that long to do..) and I hope it will solve the issue.