XCOM 2
Chryssalid Mutations
34 Komentar
Nero 20 Jul 2022 @ 7:15am 
Does this work with the hive?
minecraft with gadget 1 Apr 2022 @ 9:51pm 
I don't think this is working properly, or maybe it is. Cocoons are only spawning one Chryssalid. They say they spawn another one and get destroyed, but only one Chryssalid ever actually spawns.
Der_Flower 26 Nov 2021 @ 1:56pm 
It is safe for the mid-campaign?
Delirium 10 Nov 2021 @ 8:49am 
what is wrong with this guy? I saw him on multiple mods' comment section.
CobyTheApple 13 Feb 2020 @ 4:03am 
Great. Just what we needed, another broken and not working mod on the workshop.
Haybusa 14 Des 2019 @ 10:36pm 
@RustyDios well it just wouldn't make sense, the concept of a Psi Zombie is that the Sectoid is just forcing the body to move, even though its dead. So that's why it moves so corpse like.
RustyDios 22 Nov 2019 @ 11:20am 
Is there a possibility of doing something similar for Psi Zombies?
Like a Sectoid raising a Stun Lancer would create a zombie with Shadowstep/Lightning reflexes/more melee damage...
RealityMachina  [pembuat] 14 Nov 2019 @ 2:09pm 
It wholesale replaces the X2Effect through X2PostTemplatesCreated: you can see how it does it in the X2DLCinfo class of the mod. I don't think it'll play well with any other replacer.
Vortex ♀ Pixalation 11 Nov 2019 @ 6:46pm 
RealityMachina I haven't had a chance to test compatibility yet but what class is this mod affecting, my mod I've been working on replaces the spawn code to utilize my new stuff and I wanna see if they play nice
awkwardmoment 9 Sep 2019 @ 7:27pm 
very cool! thanks
Star¤Dagger 6 Sep 2019 @ 5:18pm 
One of the Master Modders, subbed.
Conefed 5 Sep 2019 @ 7:22am 
cool idea!
Lord Neccy 3 Sep 2019 @ 8:49am 
By the time I encounter them the only thing they eat is bullets lol
Syndra 3 Sep 2019 @ 4:08am 
What is a Chryssalid Hive mod?
BangB4ng 3 Sep 2019 @ 4:08am 
okay but why though-
Olof Plays 3 Sep 2019 @ 2:26am 
lol... yeh.... not sure im looking forward to it when you put it like that ;)
Arkhangel 2 Sep 2019 @ 5:29pm 
@bee: It'll pop out of the ground when you least expect it...


MWAHAHAHAHAHAHA!
Olof Plays 2 Sep 2019 @ 1:32pm 
how far away on the horizon is the chryssalid hive mod? Weeks? Months? :D
ctzodiac 2 Sep 2019 @ 12:46pm 
as if they weren't lethal enough lol
Grim 2 Sep 2019 @ 7:36am 
OOH GOD WHY
Arkhangel 1 Sep 2019 @ 11:38pm 
@Reality: ty. :) I understand it's not a priority, but good to know it's on the way.

and Shadow's right, this IS going to go pretty well (and nastily) with the Hive mod. Specially as from what I understand, they'll be yet another neutral team, which means plenty of 'lids snacking on everyone.
RealityMachina  [pembuat] 1 Sep 2019 @ 7:19pm 
@Arkhangel

That is on the "hopefully this year" list.
MrShadow 1 Sep 2019 @ 6:47pm 
A Chryssalid Hive Mod is in the works as we speak. Will work quite well with this mod too.
Arkhangel 1 Sep 2019 @ 6:21pm 
@RealityMachina: Any possibility of getting the AU Krogan Mod updated to use the Krogan Armor and head Cavily put out a few months back?
Syro System 1 Sep 2019 @ 4:02am 
@Star~isnt here Well, ABA does have several different cryssalid types if I remember correctly.
SV5195R 31 Agu 2019 @ 5:56am 
I have a question: is this mod safe to install mid-campaign? (My most recent playthrough has just started, so I haven't got to the point where Chryssalids are in play yet.)
CaptainKampfkeks 31 Agu 2019 @ 4:59am 
Now we need a mod that changes everything into chryssalids. EVERYTHING! Then the Starship Troopers playstyle would be finally there.
Star~Verse 30 Agu 2019 @ 11:30pm 
Now all we need is for new chryssalid types. wait why did i suggest that.... maybe a queen boss chryssalid that can like, place a cocoon... or a more, robotic or psi based chryssalid, either running off of psionic devices, or just, a full clockwork chryssalid that is made by xcom, cant reproduce, but can be learnt from research, then built
Feezec 30 Agu 2019 @ 6:09pm 
Well this is terrifying. Subbed.
Kakroom 30 Agu 2019 @ 4:25pm 
the latest in realitymachina brings you necessary things you never knew were needed
Kexx 30 Agu 2019 @ 3:38pm 
very cool idea!
dmc32 30 Agu 2019 @ 3:05pm 
Very good! Mutations are an excellent way to add perks. Very challenging.
Star¤Dagger 30 Agu 2019 @ 1:52pm 
You should be hired, you have more good ideas and implementations than 5 modders.
Skarsatai 2.0 30 Agu 2019 @ 1:08pm 
yeah ! another mod from realitymachina. was about time ... :-)