XCOM 2
Chryssalid Mutations
34 comentarii
Nero 20 iul. 2022 la 7:15 
Does this work with the hive?
minecraft with gadget 1 apr. 2022 la 21:51 
I don't think this is working properly, or maybe it is. Cocoons are only spawning one Chryssalid. They say they spawn another one and get destroyed, but only one Chryssalid ever actually spawns.
Der_Flower 26 nov. 2021 la 13:56 
It is safe for the mid-campaign?
Delirium 10 nov. 2021 la 8:49 
what is wrong with this guy? I saw him on multiple mods' comment section.
CobyTheApple 13 febr. 2020 la 4:03 
Great. Just what we needed, another broken and not working mod on the workshop.
Haybusa 14 dec. 2019 la 22:36 
@RustyDios well it just wouldn't make sense, the concept of a Psi Zombie is that the Sectoid is just forcing the body to move, even though its dead. So that's why it moves so corpse like.
RustyDios 22 nov. 2019 la 11:20 
Is there a possibility of doing something similar for Psi Zombies?
Like a Sectoid raising a Stun Lancer would create a zombie with Shadowstep/Lightning reflexes/more melee damage...
RealityMachina  [autor] 14 nov. 2019 la 14:09 
It wholesale replaces the X2Effect through X2PostTemplatesCreated: you can see how it does it in the X2DLCinfo class of the mod. I don't think it'll play well with any other replacer.
Vortex ♀ Pixalation 11 nov. 2019 la 18:46 
RealityMachina I haven't had a chance to test compatibility yet but what class is this mod affecting, my mod I've been working on replaces the spawn code to utilize my new stuff and I wanna see if they play nice
awkwardmoment 9 sept. 2019 la 19:27 
very cool! thanks
Star¤Dagger 6 sept. 2019 la 17:18 
One of the Master Modders, subbed.
Conefed 5 sept. 2019 la 7:22 
cool idea!
Lord Neccy 3 sept. 2019 la 8:49 
By the time I encounter them the only thing they eat is bullets lol
Syndra 3 sept. 2019 la 4:08 
What is a Chryssalid Hive mod?
BangB4ng 3 sept. 2019 la 4:08 
okay but why though-
Olof Plays 3 sept. 2019 la 2:26 
lol... yeh.... not sure im looking forward to it when you put it like that ;)
Arkhangel 2 sept. 2019 la 17:29 
@bee: It'll pop out of the ground when you least expect it...


MWAHAHAHAHAHAHA!
Olof Plays 2 sept. 2019 la 13:32 
how far away on the horizon is the chryssalid hive mod? Weeks? Months? :D
ctzodiac 2 sept. 2019 la 12:46 
as if they weren't lethal enough lol
Grim 2 sept. 2019 la 7:36 
OOH GOD WHY
Arkhangel 1 sept. 2019 la 23:38 
@Reality: ty. :) I understand it's not a priority, but good to know it's on the way.

and Shadow's right, this IS going to go pretty well (and nastily) with the Hive mod. Specially as from what I understand, they'll be yet another neutral team, which means plenty of 'lids snacking on everyone.
RealityMachina  [autor] 1 sept. 2019 la 19:19 
@Arkhangel

That is on the "hopefully this year" list.
MrShadow 1 sept. 2019 la 18:47 
A Chryssalid Hive Mod is in the works as we speak. Will work quite well with this mod too.
Arkhangel 1 sept. 2019 la 18:21 
@RealityMachina: Any possibility of getting the AU Krogan Mod updated to use the Krogan Armor and head Cavily put out a few months back?
Syro System 1 sept. 2019 la 4:02 
@Star~isnt here Well, ABA does have several different cryssalid types if I remember correctly.
SV5195R 31 aug. 2019 la 5:56 
I have a question: is this mod safe to install mid-campaign? (My most recent playthrough has just started, so I haven't got to the point where Chryssalids are in play yet.)
CaptainKampfkeks 31 aug. 2019 la 4:59 
Now we need a mod that changes everything into chryssalids. EVERYTHING! Then the Starship Troopers playstyle would be finally there.
Star~Verse 30 aug. 2019 la 23:30 
Now all we need is for new chryssalid types. wait why did i suggest that.... maybe a queen boss chryssalid that can like, place a cocoon... or a more, robotic or psi based chryssalid, either running off of psionic devices, or just, a full clockwork chryssalid that is made by xcom, cant reproduce, but can be learnt from research, then built
Feezec 30 aug. 2019 la 18:09 
Well this is terrifying. Subbed.
Kakroom 30 aug. 2019 la 16:25 
the latest in realitymachina brings you necessary things you never knew were needed
Kexx 30 aug. 2019 la 15:38 
very cool idea!
dmc32 30 aug. 2019 la 15:05 
Very good! Mutations are an excellent way to add perks. Very challenging.
Star¤Dagger 30 aug. 2019 la 13:52 
You should be hired, you have more good ideas and implementations than 5 modders.
Skarsatai 2.0 30 aug. 2019 la 13:08 
yeah ! another mod from realitymachina. was about time ... :-)