Arma 3
[discontinued] Antistasi - Livonia - Community Version
155 Comments
Vlash 19 Sep, 2022 @ 11:43am 
@Eagle, at the moment it's done via editing missions files, specifically selector.sqf inside templates folder.

In-game faction selector is in the works
Very Scary 7 Jun, 2022 @ 8:54am 
Will you do it on the Gabreta map?
Add the ability to customize ammunition for bots, like Socratasa
Bob Murphy  [author] 6 Jun, 2022 @ 2:02pm 
No
Robert Mcfry 6 Jun, 2022 @ 12:17pm 
Any Aliens in this one?
J-K-P 5 Jun, 2022 @ 8:11am 
Ok thanks
Vlash 5 Jun, 2022 @ 6:28am 
@Very Scary, yes. Whenever you see the Attack task come up there is a chance for them to attack any outpost, seaport or air base. It can be very random though as to what they decide to attack as they can also directly go for towns.

@J-K-P, This is not a singleplayer scenario. It can only be played multiplayer, either on a dedicated server or you can also go to host a server and run a LAN server to play it. Make sure to look at the parameters menu found during role selection and also to choose the default commander slot to gain both medic and engineer traits
J-K-P 5 Jun, 2022 @ 4:48am 
I can´t find the scenario in the menu, but I have subscribed the mod... Have I done something wrong?
Very Scary 5 Jun, 2022 @ 1:13am 
Can Blues or Reds take back the Air Base from the player? Under what conditions?
Wish they would take over
[Meerkat] 24 May, 2022 @ 9:05am 
@Very Scary

Indeed, the only plane assigned to the rebel faction is the AN-2. A venerable plane, I might add.
For one, it makes sense as they were mass-produced and are incredibly easy to fly (They were designed with uneducated farmers in mind) therefore making it an obvious choice for a rebel faction to come into ownership of, rather than a purpose-built military option.
It also functions as a balancing point as occasionally something can happen which leads to the plane being on the ground in a usable condition. As such it makes sense to give a "weaker" aircraft rather than something like a jet.
Very Scary 24 May, 2022 @ 8:52am 
NAPA has only AN-2 or other aircraft option?
[Meerkat] 23 May, 2022 @ 3:59pm 
@LeeZ, Thanks for your opinion.

Socrates has their own ideas and development direction and we have ours. If you prefer their version by all means play it. This version will continue to be developed in a direction our team thinks best fits our vision for what the mission should be. Our team is fairly diverse in ability, specialism, and available time, as such it can be the case that a developer does not have time to finalise every feature of a project they begin before an update rolls out. Therefore, they strive to create a stable, though not fully complete, system that can be released and after this they can continue their work for the next version to be released.

Sidenote, while you are entitled to your views and opinions, being polite is far more conducive to having your feedback listened to and taken on board, insulting peoples work is decidedly not polite.
Nipple von Hustle III 23 May, 2022 @ 3:41pm 
Your guys Antistasis really suck and you left a lot unfinished. Can you make them more like Socrates Antistasi Plus?
[Meerkat] 14 May, 2022 @ 4:30am 
@Very Scary,

Short answer:
Beyond the light armed vehicle you can buy at HQ, you don't. You have to capture them from enemy forces.

Long answer:
We don't allow you to buy armoured vehicles for a few reasons. One of which is balance as doing so would make it much harder to balance the late game combat if the player also has access to heavy armour (especially since the AI is categorically awful at countering player's armoured vehicles). Second, though less important in the eyes of the team, is one of realism. Where would you be able to source armoured vehicles from when your forces are not supported by any other nations.
Very Scary 14 May, 2022 @ 12:30am 
Is there a dealer on the map? How to find it? Where to buy armored vehicles?
[Meerkat] 19 Mar, 2022 @ 3:38pm 
@tvmars There were significant issues with how this was implemented, mainly, it was never completed by Barbolani, and with the work on the new template system the idea will be that Reb vs Occ will be able to take it's place as the Occ faction will be directly selectable. This is not yet finished however and as always we cannot give an ETA.
The unfinished and thus unstable nature of Reb vs Inv is why we chose to remove it before this new system was finished.
tvmars 19 Mar, 2022 @ 3:14pm 
There is no "Reb vs Inv" mode anymore?
[Meerkat] 10 Mar, 2022 @ 4:07pm 
@Guardian, having never heard of that, it is impossible to say.
If it is a mod that affects the AI, then we do *not* recommend using it as we have our own integrated AI scripting.

Otherwise, try it and see but we can offer no support if it goes wrong.
Guardian 10 Mar, 2022 @ 3:42pm 
will the Real Engine work for this? just so we can actually camouflage ourselves with the terrain (i.e ghillie suit and what not)
[Meerkat] 22 Aug, 2021 @ 7:56am 
@Dextroamphetamine [GER],

The base Arma save system has not ever been compatible with this mission due to the amount and complexity of the data we save. The only functional save system is our created "Persistent save"

You must utilise our save system to save your progress on our mission.
Dextroamphetamine [GER] 22 Aug, 2021 @ 7:15am 
Okay, I get it now - but, by the way, can One create regular savegames for hosted scenarios?

I ask this, because yet another scenario from a different author relies exclusively on hosting; however, I can still play solo by assigning the players slots with AI-controlled teammates as my "Co-Op Buddies" - despite this, it looks like I cannot create default A3 savegames, so I would have to start all over again when I die! (or when something with the mission/mission objectives goes wrong and I want to repeat the mission from a previous checkpoint, so I can correct it...)
[Meerkat] 22 Aug, 2021 @ 6:33am 
@Dextroamphetamine [GER],

We decided to end support for SP mode due to the differences in game environment causing significant issues that our team did not have time to address on top of the MP ones.

All community version files from us have the same restriction, as they all run on the exact same code base. The only way that any other version would allow you to play in the SP environment is by it being from another developer, or simply outdated.

I'm sorry you are unhappy with the steps you now need to take to play the mission, however it was necessary to ensure that we can provide the best quality mission that we can.
Dextroamphetamine [GER] 22 Aug, 2021 @ 5:10am 
Why did you deactivate this scenario for Singleplayer? (it doesn't show up in the "scenarios" list anymore)

Why did you decide to confine this scenario exclusively for Multiplayer/Coop ? Now, each time I want to play this scenario, I have to create a local host sesion - which feels VERY appaling...

More interrestingly, why didn't you do THE SAME (Multiplayer/Coop only) for the other terrains (Malden, Altis, Tanoa, etc.) of the Community Version?? That doesn't make sense to be honest...

Thanks for clarification!
Official Antistasi Community  [author] 12 Aug, 2021 @ 5:33am 
Please note that there are a few minor issues with 2.5.0 like garrisons not being taken over from the previous version and for example fuel trucks not being noticed as such in the garage.
We are already working on a hotfix and it will be published shortly.
Vlash 1 Aug, 2021 @ 10:17am 
@bigandCountry Training the AI just increases the skill. So that is spotting, aiming, etc. AI choosing equipment is RNG based. The more weapons and armour you have unlocked, the better chance they choose something worth using.
BigandCountry 1 Aug, 2021 @ 6:59am 
i have a been playing this for a while. My issue i'm currently having is that my team is severely under gunned. i have even paid the cash and leveled my troops up to lv 4, but still only spawning with the shotgun or the bolt action rifle, low lv armor, ext. Is there Any Advice or am i paying money just for how better they shoot?
[Meerkat] 1 Jul, 2021 @ 3:19pm 
@Vanguard, Easy way: Change modset, I believe you can load 3CB factions without BAF with no issues.

Hard way: Edit the Selector.sqf file to change the template being loaded.
Vanguard 1 Jul, 2021 @ 7:25am 
How do i change factions? I dont want brits, i want something else
CheezeWiz 1 Jul, 2021 @ 6:10am 
@Meerkat
Sounds good, thanks!
[Meerkat] 30 Jun, 2021 @ 3:50pm 
@CheezeWiz, Ahh I see.
In that case, please join our discord server and drop your suggestion in the suggestions channel. That way more of the devs can see it and respond easily!
CheezeWiz 30 Jun, 2021 @ 6:13am 
Sorry, I did a poor job of wording that.

Yup, I know how the War Level is set (looked in the code before). What I meant to say is maybe that the War Level determines the maximum amount of HR and money.
[Meerkat] 29 Jun, 2021 @ 3:40pm 
@CheezeWiz War level is directly tied to the percentage of markers you hold, rather than any other factor.
CheezeWiz 29 Jun, 2021 @ 9:27am 
I have been playing this with 2 others and it has been an awesome experience. Although I have modified some of the code since we do not play quite as hardcore as it is intended and no doubt those who play solo on highest difficulty would scoff but there it is.

I'm wondering if War Level should tie in to the maximum amount of HR and money. It seems through our slow playing this that we have gained a ton of HR and money, more than I feel we will probably use. Perhaps we will need it at War Level 10 as we are currently at 8. We certainly never intended to sandbag at all. At this point I feel the HR and money are a bit irrelevant. I'm just thinking of a way to make you really calculate how much to spend and where. Make it feel more like a more strategic decision. Just a thought.
Bob Murphy  [author] 9 Jun, 2021 @ 12:16pm 
The file to change what Meerkat said would be selector.sqf
[Meerkat] 9 Jun, 2021 @ 5:40am 
@Maith_Butters We have completely phased out Reb vs Inv due to it never being finished before we started working on it. In a future update you will be able to select which side fights as which force directly however this is still in development and thus I cannot give an ETA for when it will be released.

With the code as it is now, if you are comfortable doing so, it is possible to edit the mission code to place the normally invading faction in the role of occupants however this will require some research on your part as to where you need to look and what you need to change.
Maith_Butters 8 Jun, 2021 @ 4:37am 
there a reason you cant fight just the Inv? you can select is in single player but not multiplayer. i cant even select it in the PBO file
[Meerkat] 4 Jun, 2021 @ 3:13pm 
@Lysergic Acid, You'd have to edit the code to do this, and ACE items are handled slightly differently to faction mods so I can't say exactly where from the top of my head.
Lysergic Acid 4 Jun, 2021 @ 11:06am 
I'm sorry if this has been asked before, but is there a way to easily edit the arsenal at spawn to remove certain items (OP ACE Medical Items like PAKs and QuickClots for example) so players have to collect a certain amount first?
TyPhOoN 4 Jun, 2021 @ 5:46am 
GRAND MERCI A TOI ET AU MAL QUE TU T ES DONNER :steamthumbsup:
ADarkTeddyBear 24 Apr, 2021 @ 11:33am 
@Meerkat Alright, thanks for the info!
[Meerkat] 24 Apr, 2021 @ 6:18am 
@Big Russian Bear, Yes, but you have to edit the mission to do so at this time.
It will be doable from in game once we finish a new UI at some point.
ADarkTeddyBear 24 Apr, 2021 @ 2:13am 
Is it possible to edit the file to make it to where AFRF owns the entire map and the US Army is the minority faction? Just switch them completely. I've heard that there was a feature being worked on but I figured I should clarify with a dev.
[Meerkat] 1 Apr, 2021 @ 7:59am 
@Theagoh, If they get within the marker area and outnumber you then it will flip. Try bringing AI if you can.
Theagoh 31 Mar, 2021 @ 6:09pm 
I'm playing with a friend and we can't keep a place at our side because enemy keeps sending reinforcements.
My situation is for example:
i take this resource flag -> script send reinforcements -> the moment an enemy soldier gets just a little bit close to the flag they retake it - > i try to reconquer the flag again -> the script calls another reinforcement -> they take the flag AGAIN -> so i try to reconquer again -> the loop continues....

I don't understand the way they take the flag, wave atfer wave they keep coming, and then when i eventually die, the garrison gets replenished and i have to do all over again. they are taking the flag without even being close to it.
[Meerkat] 28 Mar, 2021 @ 8:13am 
@Theagoh, You might be running into the reinforcement troops that are sent to replenish a non-full garrison.

@Rex If you are doing it with squads or units in your squad then that sounds like it might be functioning as normal, If you are doing it through the commander's manage garrisons menu it should still be instant.
Rex 27 Mar, 2021 @ 10:22pm 
I'm having issues with garrisoning troops, previously until this mission was updated, they'd attach themselves to the location I'd select. Now, they just walk there, is there a change to this system?
Theagoh 27 Mar, 2021 @ 10:16pm 
Is it normal that the USAF will send non-stop troops to retake places like resources, factories and etc?
[Meerkat] 5 Feb, 2021 @ 11:11am 
@sab Please contact us on our discord (in the #help channel) so we can look into this.
lammy 4 Feb, 2021 @ 9:22am 
doesnt work for me. I load into the mission and it doesn't give me the option to choose my base location, no matter how long i wait
[Meerkat] 25 Nov, 2020 @ 10:45am 
@Gorb, any mods that change AI behaviour are NOT supported as we have an AI mod integrated into the code that will conflict. For further support with this issue I recommend joining the discord and leaving a message in #help
Gorb 25 Nov, 2020 @ 12:46am 
I cant find anyone with the same problem as me in google so i try it here.

I was reviving downed enemys and noticed 3 options. "relase POW", "recruit" and "interrogate"

But when i press relase or recruit nothing happens, they just leave, no text.

i restarted the server and then i got it working for 2 instances and it was gone again. dont know what i did different.

I used a few mods with this:
ACE
CUP Terrains
Enhanced Soundscape, movement, dynasound
real engine..

LAMBS suppression, RPG, Turrets
I trew LAMBS DANGER away because it made the AI extremely hard. shooting trough trees etc.

but i cant see any reason a simple text message wont pop up. please help and thank you