Kenshi
Skeleton KLR-M
63 Comments
tyrranor 25 Mar @ 3:00pm 
what happens if you remove this mod ?
tyrranor 23 Mar @ 12:57pm 
now i'd like to switch back to classic skeleton but it seems to be overcomplicated :/
ikahurula  [author] 23 Mar @ 12:31pm 
@tyrranor This skeleton was created based on the concept of having a very strong OP level of durability and minimizing its disadvantages in terms of combat.
However, we decided that this would still be too strong with only a disadvantage of slow legs, so we also reduced the health regeneration to the extreme. It may be a pain in the ass, but it is to avoid being too OP.
tyrranor 23 Mar @ 6:40am 
why is repairing on skeleton repair bed SO slow ? how do you fix that
Arxen 4 Oct, 2024 @ 7:32am 
Same problem with shirt texture override head and body texture, is this any patch for this?
BC 4 Oct, 2024 @ 1:48am 
Very cool skeleton race! I just unlocked the armor limit of the klr-m in fcs, but the shirt model will be displayed directly on the head, is there a way to fix this?:steamhappy:
ikahurula  [author] 17 Sep, 2024 @ 5:39pm 
@кто я? Even without this mod, this skeleton is in Genesis, so that may be the reason.
кто я? 13 Sep, 2024 @ 2:04am 
Greetings and I just want to say thank you for the mods. these new skeletons are like a breath of fresh air.
I have a problem:
If you use the mod, the game simply crashes with an error in many locations.
I’ll say right away that this error only appears with the Genesis mod.
If you can help me with the problem I will be grateful.
suvorov 6 Aug, 2023 @ 7:11am 
Add this mod to others and kenshi can’t find models of units (error). How could I fix it?
Pappi_Rabbi 22 Jul, 2023 @ 8:50am 
i would pay for a mod that gives them the same skin tones as regular skeletons
Капитан Душнила 5 Apr, 2023 @ 1:00pm 
So slow regeneration on the robotik bad.
Tenoz 22 Feb, 2023 @ 6:05pm 
If you wanted make your own patch for genesis you can do it pretty easily in FCS. Just create a new mod, check off genesis and your new genesis patch mod with the patch mod set as active. Then click races -> groups -> skeletons -> and make the same edit to each of the 3 KLR-M series models (mkI, II and III). For the specific edit open one of the models and on the left scroll about half way down to the ragdool section, set carryable to "true". Repeat for all 3 models, save (ctrl +s) or button in top left and make sure to load your patch after genesis in the load order. This will keep the balances made by genesis excluding this one thing.
ikahurula  [author] 21 Jul, 2022 @ 4:54am 
@MilkSteak With Raw Jellybeans It is kidnapable in this mod and my mods including this one. Genesis has its own tweaks with my permission so that's probably it. If you want to kidnap, please subscribe to this mod or Robotics Limb Base Skeletons. And don't move it from there as I think it will be placed below Genesis in the mod list. You may want to place the Patch to this skeleton further down.

However, my skeletons performance will be stronger (some people may find it too strong).
MilkSteak 21 Jul, 2022 @ 4:43am 
why can't I kidnap those guys?
ikahurula  [author] 30 Jan, 2022 @ 2:47am 
@Amusement Park! Amusement Park! If you can see the FCS or the contents of the file
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1934750916
You may want to refer to the contents of the mod here.
The colored areas use the texture of the face.

I'm sorry, but I can't help you because I'm commenting through a translation site and it's difficult to give explanations.
Hiver Beeper 29 Jan, 2022 @ 5:05am 
Hi! I’m trying to add a new skeleton subrace like what you did here. I exported my mesh from Blender and assign it to my custom race in FCS, but the head of it is using body diffuse map rather than the one defined in “face male” section. Are you using the same texture for both body and face?
piefruit 22 Aug, 2021 @ 12:38pm 
how do you change the exp rate of a specific skill for these robots? i.e. I want to boost their strength xp gain rate, how could I do that?
ikahurula  [author] 15 Jul, 2021 @ 4:39pm 
@Yogurt Perhaps it is a specification of Genesis.
I have given Genesis permission to use my mod, but they leave the specs and such to Genesis, so there may be differences between my mod and theirs.
So, if you have any questions, please ask the creator of Genesis.
If you install this mod or Robotics Limb Base Skeletons and place them lower in the mod list than Genesis, you may get the specifications of my mod.

If you don't have Genesis installed, I'm sorry, but I haven't seen such a phenomenon and may not be able to help you.
yogurt 15 Jul, 2021 @ 9:49am 
Hey, my characters cant pick this skelly up for some reason, what might be the issue?
ikahurula  [author] 31 Mar, 2020 @ 5:56am 
@Wither If you have a MOD that adds a combat animation, the attack motion may not be possible without the corresponding patch.
If you don't have a combat animation mod, it's conflicting with another mod or has failed to install. I can't do anything. I'm sorry.
Wither 30 Mar, 2020 @ 10:59am 
for some reason my character that is one of these skeletons cant attack, he just stands there doing nothing but blocking, iv had the same problem with a few other skeleton mods, is there a fix?
Dosboy 31 Jan, 2020 @ 12:11pm 
What do you suggest for the one with a blunt advantage? There doesn't really seem to be a good blunt weapon...
MortalFolly 13 Nov, 2019 @ 2:33am 
@ikahurula, I have a mod request if you are taking any! hope to hear from you some way :)
ikahurula  [author] 9 Nov, 2019 @ 9:13am 
@MortalFolly Thank you. I'm relieved to hear that!
MortalFolly 9 Nov, 2019 @ 8:44am 
EDIT - My Mistake! they work fine! I just realized my version of the mod was blocking this one, works perfectly fine!
MortalFolly 9 Nov, 2019 @ 8:16am 
Not sure what you named the bots in FCS but that is where I have been searching for them
MortalFolly 9 Nov, 2019 @ 8:16am 
Hey ikahurula, been trying to get the recruitable mod to work in the ancient sector deadlands, but it has been quite buggy. I'll check back in a few days, thanks for some awesome mods!
ikahurula  [author] 27 Oct, 2019 @ 11:33am 
@Kenny It is difficult to change the color. I made it just in case, but I may not like it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900396628
Kenny 27 Oct, 2019 @ 10:33am 
Hi, thank you for the mod. I would like to change the color of mine to shades of green, but when i go to edit the color values, it doesn't really seem to change much. Could you help me out?
Chappie 26 Sep, 2019 @ 7:37am 
too OP
googlmenv 16 Sep, 2019 @ 9:38pm 
does not find the model. What could have gone wrong?
Grimrist 16 Sep, 2019 @ 8:41pm 
@Unahku I think Ikahurula already did that with the MK III. :P The head already looks like a Hive Soldier Drone's.
Unahku 16 Sep, 2019 @ 11:22am 
Your Skeletons are amazing, just wanted to throw that out there. I was curious however, if you take requests? I was looking for a Hiver Skeleton, but nobody has made one. This is only a request, not a demand, no worries if you're not willing or able to. Thank you.
ZeroErrorz 14 Sep, 2019 @ 10:42pm 
Went to ashland to recruitment, recruited the anti slavers on the way, went to ashland, THE
KLR-M LOOK AWESOME AF BEING PART OF THE LEGION, where the SLR-M look like thugs these bois look legit like elite of the legion.
ikahurula  [author] 9 Sep, 2019 @ 4:35pm 
@Leylin There is no problem. OK
Leylin 9 Sep, 2019 @ 3:58pm 
Hey, I made a patch mod for my animations and skills on Martial Arts + to work with your custom skeletons for KLR-M, It just adds your race files and editor info to my mod files but doesn't have any of your other content. If for any reason you want me to take this down, please let me know. great mod btw I had to make a patch since I use it myself lol.
ikahurula  [author] 7 Sep, 2019 @ 5:21pm 
Ni7ker 6 Sep, 2019 @ 3:25pm 
жопа
MangyMinotaur 6 Sep, 2019 @ 1:33am 
Now I can get 3-shot instead of 1 shot by end-game shek, thank you! Jokes aside, very cool series of skeletons, thank you op :lunar2019piginablanket:
fl9d 5 Sep, 2019 @ 12:50pm 
do your skeletons work with The Emerald Popcorns Skeleton Upgrade Modules Reworked? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1593329562
Sebu 5 Sep, 2019 @ 6:23am 
Skeleton KLR-M is the guy your gf tells you not to worry about.
finestmaterial 5 Sep, 2019 @ 5:33am 
all though i am wondering is there like a possible reason why there is only one main race in skeleton and no sub races like perhaps they gone extinct for some reason?
ikahurula  [author] 4 Sep, 2019 @ 7:36pm 
@SuperRobotMonkeyTeamHyperForceGo If you start a new game, you don't need to import it.
MayorMcCheese 4 Sep, 2019 @ 6:33pm 
Chad Bot
SuperRobotMonkeyTeamHyperForceGo 4 Sep, 2019 @ 8:51am 
yo do you import if you make a new game after subscribing to certain mods?
新人N哥001 3 Sep, 2019 @ 3:52am 
@跟我摇起来好吗
哈哈哈哈,你遇见同行了!
Explicitly Offensive Cuneiform 3 Sep, 2019 @ 1:02am 
This was needed, and overlooked. Thanks for taking the time to add it to the game.
lone的传人 2 Sep, 2019 @ 10:31pm 
good job
M870 Rush B! 2 Sep, 2019 @ 10:04am 
i just directly add animation from FCS, it works, i dont know why, but still great mod, i will keep using urs XD:lunar2019grinningpig:
WAVE波波 1 Sep, 2019 @ 9:31pm 
@新人N哥001 you are fast bro:steammocking: