RimWorld

RimWorld

Medieval Madness: Tools of the Trade
396 Comments
hekosebas 4 Jul @ 6:38am 
over detailed textures
thesoupiest 30 Mar @ 5:22pm 
Do the tools boost work speeds for various tasks? Thanks!
Nitsah 15 Feb @ 4:52pm 
God speed @philippi23
philippi23 7 Jan @ 5:24am 
I will try to make it compatible with combat extended
Annabellee 29 Dec, 2024 @ 7:33am 
@pasaway I forgot I was running Gimmicks (Continued) which has a patch for this mod that changes the hammer from construction speed to smithing speed
CMoore_Titteez 26 Dec, 2024 @ 6:03pm 
Great mod, Simple but brings a lot of QOL to the table. :steamthumbsup:
Pasaway 17 Dec, 2024 @ 11:12am 
@Annabellee: the mod "Toolmetrics Redux" has a forge hammer that is used to increase crafting speed..... not sure if maybe that is what you were looking for.
Madman666  [author] 10 Dec, 2024 @ 1:08am 
Nah, i dont remember making any other hammer tool than the one, thats on the tools preview pic.
Annabellee 9 Dec, 2024 @ 12:13pm 
was there a forge hammer with this or was that only when Gimmicks was loaded in?
HIM🐀 30 Nov, 2024 @ 1:35pm 
hell yea
Madman666  [author] 30 Nov, 2024 @ 12:51pm 
Updated 30.11.2024:
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Sorry it took so long - was kind of busy and didn't check the steam notifications. The errors about duplicate xml notes should no longer appear on game's launch.
tierrehcc 22 Sep, 2024 @ 3:07pm 
Thank you
Krankus Wrexus 22 Sep, 2024 @ 2:44pm 
Oh I see well thank you for the lovely eyecandy anyway
Madman666  [author] 22 Sep, 2024 @ 2:30pm 
A non existent one, sadly. I planned on adding several armor sets as well, when i was working on weapons, but turns out to make a single armor piece you need to draw it 15 times xD. That killed my motivation pretty fast, so it only stayed as an eyecandy on mod preview.
Krankus Wrexus 22 Sep, 2024 @ 2:25pm 
Could I enquire what armour is on the mod page
Madman666  [author] 22 Sep, 2024 @ 2:19pm 
@tierrehcc
That was actually a blunder on my part, i skipped trader tags on weapon bases (i thought i added that properly). That should be fixed now, resub and all the weapons from the mod should be sellable and buyable. Should also probably pop up in trader stock more often.

@SanguinarcAQL
I ve also added relic comp to all tier 3 and 4 weapons, so now they can be chosen as relics.

Hope everything works well. Let me know if i screwed something up, peeps and i ll fix it up. Cheers.
tierrehcc 22 Sep, 2024 @ 12:33pm 
Bad spelling on my part. I can't sell your items to any caravan or faction base. But i can buy them. It is either some problem on your mod or a mod incompatibility (and i guess it looks like i will have to dig through my mods....). If you can sell them now then it is not your mod's problem.
Madman666  [author] 22 Sep, 2024 @ 10:44am 
@tierrehcc
Are you looking for something in particular? I just spawned couple combat trader caravans and they ve had at least 1-2 of my mod's weapons. It should work fine. If you have any mods that tamper with trader stock and selection, those might be the cause.
tierrehcc 22 Sep, 2024 @ 7:06am 
Items from this mod are not sold to any faction or caravan:( Is it intended or actually a mod conflict on my side?
Chranator 13 Aug, 2024 @ 3:37am 
The art is kinda crazy, especially the crossbows. respect
Ben'wah 21 Jun, 2024 @ 5:50am 
fair. honestly its definitely the weakest DLC
Madman666  [author] 20 Jun, 2024 @ 11:50pm 
@Chris Ben'wah its really slow performance wise, balance its all over the place and i also personally am indifferent to the horror theme in Rimworld.

@SanguinarcAQL I ll see what i can do about that, when i get the time.
SanguinarcAQL 19 Jun, 2024 @ 2:54pm 
Hi! I love your mod but I wonder, why is none of those weapon available as relic for Ideology? I want a Bastard sword as relic it's so cool :(
greenie 5 Jun, 2024 @ 3:27am 
@Chris Ben'wah can't speak for the mod author, but I can repeat a prevailing opinion I see that I also hold to a degree.

Anomaly feels like a bit of a jump out from Rimworld, and something very specified that changes the game away from it's very wide, general sandbox feel. It's a large DLC that adds a LOT of themed things for the supernatural that feels out of place with the rest of Rimworld. IDK. Just my thoughts, some opinions I read.
Ben'wah 29 May, 2024 @ 3:42pm 
@madman666 any reason you don't plan on buying anomaly? just curious
toaster bath 15 May, 2024 @ 11:58am 
Thanks for the update ♥
Wolfy 14 May, 2024 @ 6:49pm 
Thanks for you work updating this! <3
Madman666  [author] 14 May, 2024 @ 12:18pm 
Updated to 1.5.
- Only basic functionality checked. Didn't see any errors or non-functional weapons, let me know, if you find any.
- I don't plan on buying Anomaly, so i can't check, if everything works fine with it, sorry.
- I also don't play with CE, so somebody else would have to patch and balance it for compatibility.
- Later a rebalance will follow, as well an art upgrade, once i have the time.

Cheers.
FiauraTheTankGirl 3 May, 2024 @ 3:12am 
Wish there was a CE version, I know I'm in a minority but these weapons are really awesome, just like, can't go back to Vanilla Combat, was too easy.
ABC 21 Apr, 2024 @ 12:44am 
I am looking forward to.
Madman666  [author] 13 Apr, 2024 @ 3:42pm 
yes it will
Jeff 13 Apr, 2024 @ 5:28am 
i the mod gonna be updated for 1.5?
Madman666  [author] 14 Mar, 2024 @ 10:00am 
No, they do not have reach attacks.
Gearhammer 12 Mar, 2024 @ 6:18am 
I am new to this mod so I must ask
Dose polearm weapons have multi tile melee attack? Like in Battle Brothers where polearm can attack enemy from one tile away?
TurtleShroom 13 Jun, 2023 @ 1:57pm 
Oh. Well, RL comes first... I hope you resolve whatever troubles you at this time.
Madman666  [author] 13 Jun, 2023 @ 1:47pm 
Nope, i am currently quite busy.
TurtleShroom 11 Jun, 2023 @ 2:20pm 
Do you have any news on the Toolagri Patch I mentioned?
zytukin 19 Apr, 2023 @ 12:14pm 
Guessing a miner conflict with another mod that's causing them to spawn. Found I also have royalty dlc items spawning the same way, also made of gold. Thanks.
Madman666  [author] 19 Apr, 2023 @ 11:44am 
Not my mod's bug then. My mod only uses vanilla functionality and doesn't spawn weapons out of nothing.
zytukin 19 Apr, 2023 @ 10:47am 
Mod bug? I don't have the workbench from this mod built (or even available to build, it doesn't show up anywhere) nor any other workbenches capable of making weapons or armor. Yet I have dozens of weapons from this mod made from gold leying around and the number keeps growing.
Madman666  [author] 11 Apr, 2023 @ 3:16pm 
Nah, VE mod already does the flintlock stuff, if i will add anything else it d probably still be medieval stuff like bows and xbows.
Harseki 11 Apr, 2023 @ 4:25am 
Nice mod! Do you plan to add some early firearm like musket into mod? That would be cool :)
Pasiego 5 Feb, 2023 @ 7:02am 
Amazing work!
Hypex 6 Jan, 2023 @ 4:53pm 
lame :|
Madman666  [author] 6 Jan, 2023 @ 4:42pm 
Cause its exotic stuff - quests, loot, etc
Hypex 6 Jan, 2023 @ 3:55pm 
how do i get it then? doesnt pop up in the two handed weapons research, even though it exists in game files
Madman666  [author] 6 Jan, 2023 @ 1:11pm 
Its there. Aside from removing patches, i didn't change anything else.
Hypex 6 Jan, 2023 @ 8:54am 
is the zweihander not in the current release?
Wenker·Khan 16 Nov, 2022 @ 9:14pm 
Very good. I have been using this MOD weapon all the time, and its armor is very beautiful and practical. I hope rimworld will have more medieval mods in the future.