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- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.
Sorry it took so long - was kind of busy and didn't check the steam notifications. The errors about duplicate xml notes should no longer appear on game's launch.
That was actually a blunder on my part, i skipped trader tags on weapon bases (i thought i added that properly). That should be fixed now, resub and all the weapons from the mod should be sellable and buyable. Should also probably pop up in trader stock more often.
@SanguinarcAQL
I ve also added relic comp to all tier 3 and 4 weapons, so now they can be chosen as relics.
Hope everything works well. Let me know if i screwed something up, peeps and i ll fix it up. Cheers.
Are you looking for something in particular? I just spawned couple combat trader caravans and they ve had at least 1-2 of my mod's weapons. It should work fine. If you have any mods that tamper with trader stock and selection, those might be the cause.
@SanguinarcAQL I ll see what i can do about that, when i get the time.
Anomaly feels like a bit of a jump out from Rimworld, and something very specified that changes the game away from it's very wide, general sandbox feel. It's a large DLC that adds a LOT of themed things for the supernatural that feels out of place with the rest of Rimworld. IDK. Just my thoughts, some opinions I read.
- Only basic functionality checked. Didn't see any errors or non-functional weapons, let me know, if you find any.
- I don't plan on buying Anomaly, so i can't check, if everything works fine with it, sorry.
- I also don't play with CE, so somebody else would have to patch and balance it for compatibility.
- Later a rebalance will follow, as well an art upgrade, once i have the time.
Cheers.
Dose polearm weapons have multi tile melee attack? Like in Battle Brothers where polearm can attack enemy from one tile away?