Caves of Qud

Caves of Qud

Qudders
35 Comments
hamburgerfaye 3 Jan @ 11:14am 
why do you always get this as a true-kin?
Tyrir 1 Jan @ 7:28pm 
Continuing from the previous message, in liquidpopulationhotloader.cs, "Milk Bottle" is added to an "Ingredients*" tables. Because it has a LiquidVolume part that may spawn with 0 liquid, it causes the game to freeze during world generation when a random recipe is generated that uses it as an ingredient. It is a bug in Qud.

Thankfully, it is a rare event that "Milk Bottle" is chosen as an ingredient with 0 StartVolume.

To fix this, in ObjectBlueprints.xml. Change this line,

<object Name="Milk Bottle" Inherits="Bottle">
<part Name="LiquidVolume" MaxVolume="16" StartVolume="1d7-1" InitialLiquid="milk-1000"></part>

to

<object Name="Milk Bottle" Inherits="Bottle">
<part Name="LiquidVolume" MaxVolume="16" StartVolume="1d7" InitialLiquid="milk-1000"></part>

In other words, change "Milk Bottle"'s StartVolume from "1d7-1" to "1d7".

All of that said, I don't know if you want "Milk Bottle" to be an ingredient. Usually you'd just use the milk in food, not the whole bottle too. lol
Tyrir 1 Jan @ 7:24pm 
Here is an exception during world generation with some added debug info.
[code]
INFO - PopulationResult.RollOneFrom("Ingredients0"): Result is Milk Bottle, , , 1
INFO - GameObject.Create("Milk Bottle")
INFO - GameObject.Create("Milk Bottle") == Milk Bottle
INFO - GameObject.Create("Milk Bottle") analysis:
__result?.HasPart<LiquidVolume>()=True
__result?.GetPart<LiquidVolume>()?.GetPrimaryLiquid()=NULL
__result?.GetPart<LiquidVolume>()?.GetPrimaryLiquid()?.GetName(null)=NULL
__result?.DisplayNameOnlyDirectAndStripped)=glass bottle
ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate () [0x00422] in XRL.Annals\ImportedFoodorDrink.cs:87
at HistoryKit.HistoricEntity.ApplyEvent (HistoryKit.HistoricEvent newEvent, System.Int64 year) [0x0003a] in HistoryKit\HistoricEntity.cs:287
at XRL.Annals.QudHistoryFactory.GenerateNewVillage
[/code]
Tyrir 21 Dec, 2024 @ 9:13am 
> Ingredient Hunk of Cheese has neither LiquidVolume nor PreparedCookingIngredient parts

In ObjectBlueprints.xml, "Hunk of Cheese" is missing the above part. I fixed this by adding the following to it's entry:

<part Name="PreparedCookingIngredient" type="regenLowtier" charges="1" />
Acegiak  [author] 5 Dec, 2024 @ 2:19pm 
Updated and checked working for 1.0
Rune Trantor 28 May, 2024 @ 10:11am 
This is so Qudrsed... XD
I blame Earthshaker 18 Nov, 2023 @ 8:29pm 
Yay, updated!
I blame Earthshaker 15 Nov, 2023 @ 1:05pm 
Today's update added more modding support; modding now supports having custom naming for mutations. Curious to see how this mod might integrate such possibilities...
I blame Earthshaker 5 Nov, 2023 @ 5:10pm 
Nope, still very broken in the beta... although I cannot say whether it is for the same reasons as when it broke in June.
I blame Earthshaker 5 Nov, 2023 @ 12:26pm 
Huh, I thought this mod's author wasn't really bothering with updates until the 1.0 release... Now if only the Qud Rides mod could get fixed!
DinoZavarski 8 Oct, 2023 @ 6:32am 
Wow, in Qud millk glands are considered mutation? And not a common one...
Realy sad place to live :/
alividlife 2 Sep, 2023 @ 12:18am 
Just a headsup and to reflect current state, mod is currently working (for me anyway).
Gotta love Qud's weekly updates.
Medicus 21 Jul, 2023 @ 7:08pm 
This mod is still broken alas
I blame Earthshaker 20 Jun, 2023 @ 12:19pm 
Pretty sure this broke with one of the most recent update...
Firathmagi 20 Feb, 2023 @ 7:32am 
would be great if it all came from {redacted} but when its from some random {redacted} not so much
especially when it gets all salty and sticky
Acegiak  [author] 20 Feb, 2023 @ 7:17am 
@Firathmagi Oh! That's fun!
Firathmagi 20 Feb, 2023 @ 1:01am 
"issue" with small puddle of mixed milk not evaporating like other liquids might, causing graphical congestion
Acegiak  [author] 13 Feb, 2023 @ 5:11pm 
Updated 2023-02-13
I blame Earthshaker 26 May, 2022 @ 4:29pm 
Does possessing this mutation increase hunger & thirst rate? If not, prolly should at least increase hunger rate slightly (normally I would also suggest it slightly increasing thirst rate, but that would prolly outweigh any benefit from this mod).
ordeilhaine 1 Nov, 2021 @ 6:31am 
it's not JUST a fetish . milk is important and cute and i'm glad to make it !
Urban Spaceman 26 Jun, 2021 @ 1:14am 
THIS IS A FETISH MOD YOU FOOLS
Unnamed System 31 May, 2021 @ 1:50pm 
S:Lovely mod! Would love to see this get updated! For those wondering, your character will produce a dram of milk every 1000 turns.
Big ball of Fluff 27 Feb, 2021 @ 5:07pm 
This does not work for the current version of Qud.
Sublight Drifter 16 Nov, 2020 @ 10:30am 
BOOBA
Big ball of Fluff 28 Oct, 2020 @ 2:11pm 
I find this rather thematic on the goatfolks. Thank you.
Jazz 3 Apr, 2020 @ 4:22pm 
Sometimes the player character will get milk glands even if the mutation isn't chosen, even true kin.
CuddleKing 14 Dec, 2019 @ 12:07pm 
I love this community.
Bwixie 18 Oct, 2019 @ 5:19pm 
Moo
Dam Son 16 Sep, 2019 @ 7:09pm 
I'm with the good Doctor on this. Are there any (at least semi-)intelligent NPCs I can get handsy agrarian with?
Squiddy 14 Sep, 2019 @ 8:55pm 
Your reputation with Water Barons has changed by -600
vermis 12 Sep, 2019 @ 10:08pm 
hope this is compatible with the kissing mod
Thrax 8 Sep, 2019 @ 10:04am 
By The Salt Krakens akaline teets!
Pendecko 6 Sep, 2019 @ 5:50pm 
Amazin'
Americanpride 6 Sep, 2019 @ 4:58pm 
I have only one question why?
Vice 6 Sep, 2019 @ 7:35am 
Shekinah. This is what the world needed.