Portal 2

Portal 2

Mosquito [BEE2] Part 2
24 Comments
Xbeekeeper  [author] 19 Sep, 2021 @ 5:15pm 
No idea.
I have memory problems and can't remember making this map.
But going to play all my maps to see if i can do them. :)
SamÚ 19 Sep, 2021 @ 9:44am 
First off i very much enjoyed your map. the only feed back is that there are plenty of work arounds with the map being so large. Im not sure if all my solutions were intended. At the end i had an extra cube. pic for reference. Ill bee looking into your other projects. thanks for making! Scroll threw workplace sometime, you might like my style. https://ibb.co/xYvfZPk
Xbeekeeper  [author] 2 Dec, 2013 @ 3:52am 
Yes that was intentional.
Thanks everyone for the feedback.
Ravenscaur 22 Nov, 2013 @ 8:25am 
I enjoyed this THOROUGHLY and thought that it ended all too soon.
In at least two cases it was possible to shoot through the vertice in the bulletproof glass (I've found myself searching for this in puzzles); as well, the quick-killing turrets didn't offer enough reaction time to realise the player stuffed up before dying of a lead overdose. For all I know, these may be intentional... just wanted to give my feedback.
Now on to the rest of your work.
FrostGiant 11 Nov, 2013 @ 2:27am 
Great and interesting puzzle :p2cube: If u get time try out this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=192976369
Xbeekeeper  [author] 18 Oct, 2013 @ 3:08am 
thanks.
chris 17 Oct, 2013 @ 6:35pm 
Quite challenging. Well worth all the time to make and to play.
Warden 17 Oct, 2013 @ 5:09pm 
cool
OddAuthor 17 Oct, 2013 @ 12:40pm 
Hey Thanks for trying out my map. i enjoyed playing yours too. great job.
heres my map for anyone else:https://steamhost.cn/steamcommunity_com/profiles/76561198064048433/home/
Xbeekeeper  [author] 16 Oct, 2013 @ 2:39pm 
Small update found out how to turn off GlaDOS.
Xbeekeeper  [author] 16 Oct, 2013 @ 12:32pm 
Thanks All.
I added a autosave.
I did not think anyone would go into the room before killing them.
Eagleshadow 16 Oct, 2013 @ 12:08pm 
If you're gonna have dangerous turret parts then make sure to make autosave points before it as well. Dying and having to restart from scratch kills the mood entierly.
raycelbelmond 16 Oct, 2013 @ 3:18am 
Long, complex but fun. Nice job. Try my ''Joeys''
autrishe [æ] 15 Oct, 2013 @ 6:23am 
What a complicated puzzle.
Xbeekeeper  [author] 15 Oct, 2013 @ 3:39am 
Thanks all.
"lets play basketball" I have changed that to a pedestal button, so it's now on a timer.
I never had a problem with the entry. will have a go at that.
I know of 1 exploit you can get into the basketball court without opening the door.
Smokin'DIESEL 14 Oct, 2013 @ 7:37pm 
Epic map and hard, i got stuck a few times. I have to point a few things though..
1. Glados.. xD
2. found 2 easy exploits that didnt work in the end and made me backtrack a lot and 2 exploits that did work but i prefered to do it as planned cause i knew what to do.
3. annyoing "lets play basketball" thingy with a cube (lots of retries, at some time panel got glitched and didnt need to play basketball but i did it anyways) and annoying entry at the "basketball court" where i had to shoot portals at specific places to get in.

in the end for a map this big and this clever those downsides doesnt matter, its still a job well done. will be playin your maps in the futere cause you earned my trust :)
Cursed Keeper 14 Oct, 2013 @ 6:15pm 
What an amazing work you did ! :)
I got a hard time to beat it beacause it's well-made !
Sincerely, Bravo ! :)
snakeathon 14 Oct, 2013 @ 6:08pm 
Wow amazing map!
Xbeekeeper  [author] 14 Oct, 2013 @ 5:02am 
Thanks
GlaDOS wish I new how to turn that off.
Raye Kinezono 14 Oct, 2013 @ 1:33am 
Wow... This map took a lot of time (mostly in backtracking for a cube or two), a lot of thinking and a lot of work. Nice job. GlaDOS' repeated comments every time I replaced a cube got a little annoying, though.
Xbeekeeper  [author] 12 Oct, 2013 @ 4:48pm 
Most of my Maps have videos if you get stuck.
Not made one for this map yet.
I just played a map where I am stuck on.
Will try agian tomorrow.
Warden 12 Oct, 2013 @ 4:27pm 
sry
Warden 12 Oct, 2013 @ 4:27pm 
it was a little complicated