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It is limited to the Owner only? because i cant open even using " DataCmd ModControlPanel ".
If so, i want to ask for a separated method to use this Widgets, as it doesnt work without ADMIN permision.
A different ShurtCut, instead of only being able to use with Mod Control Panel.
Making it a different window.
Not at the moment sorry
No problem in my game.
The mod is still working fine =)
Are you sure? I've just tested in single player and it seems fine, the game started and run correctly with all my mods loaded.
Nope, sorry
Added an option to load station recipes in the recipe widget (Iron Bars etc)
I might be wrong but I think there is a list of default recipes/feats etc on the conan exiles wiki, I don't know if it's upto date though, it also won't have recipes added by mods
https://conanexiles.fandom.com/wiki/Conan_Exiles_Wiki
There has been some sorting options added to the devkit in a recent patch so I might add the ability to sort by name in a future update, but I'm more in maintenance mode rather then developer mode atm so I cannot give a time frame or even confirm if I'll get around to adding it, but I will put it on the list of features to add =)
just wanted to ask if im to...dense to find it, is there a way to sort the "recipes" by id or anyhting? if not maybe that would be a great thing..sorting the long list by..alphabethical or, id order?
I don't know when the next round of updates will happen, but if I remember when I next push an update I'll add context menu's with the ingredient/crafting table ID's (assuming that's what you mean).
But again, I've recently pushed an update for the mod so I don't know when it will be as I prefer not to disrupt servers with updates unless it's critical as it tends to pee server owners off lol.
Fix dialogue Z order
Yes, this in some Unreal Engine Binary voodoo, and far beyond my skill set.
So then I have to do it old-school and type the text down inside the widget. Poor me :D
Amazing mod, thank you.
You might be able to find a UE4 .sav file editor on the internet but I cannot guarantee one exists.
You are amazing and my favorite person at least for today! Thank you very much!
Added option to view advanced recipe data in tooltips.
- displays ReciptID
- list icon paths (for all images)
I'm not sure that's something I want to add to the release version, but I can put a version together with the info and give you the pak file.
The main reason is the layered icons, these are made up of upto 3 textures and I feel it would just clutter the UI.
I find your mod especially useful when 'moving' recipes from hand crafted to for my taste better fitting craftingstations and it is sometimes a pain to find the correct icon path and name to 'move' recipes from one place to the other.
Example: I might be mad, but I just had to move the Killer Grey Rhino down to the rest of the pet skins, but in order to do so I had to recreate the recipe. I looked up the time, xp and tier from your mod's recipe viewer page, but had to blindly search around for the fitting recipe icon path and name. It took me way too long to find it... must have skipped it a couple of times^^
Since you already display the icon of the recipe, would it be possible for you to write the path&name of it on the same page or is it way more complicated for you to do so?
Added support for layered images.
Added basic info about recipe items
-- Basic damage stats (health, stamina, concussion)
-- Armour penetration
-- Armour
-- Building health
-- Temperature
I have moved your message to the "Servers Using This Mod" discussion.
My old server host (and most others) allowed me to setup daily restarts but they normally come without any warnings, that's why I added that feature.
Changelog.
UI Updates.
The old version (1.0.0) can be downloaded from the link in the description.
It's now possible to set multiple restart messages.
Note: I had to rewrite the whole feature so unfortunately you will need to set up your restart times again.