Conan Exiles

Conan Exiles

MCPWidgets
76 Comments
ChrisMartin 7 Jan @ 10:55am 
I have no issues with opening the Mod Control Panel with the shortcut when I play on server, without being admin.
Karenpresci 7 Jan @ 9:11am 
I cant open the Widget in my Friend Sever.
It is limited to the Owner only? because i cant open even using " DataCmd ModControlPanel ".
If so, i want to ask for a separated method to use this Widgets, as it doesnt work without ADMIN permision.
A different ShurtCut, instead of only being able to use with Mod Control Panel.
Making it a different window.
Multigun 4 Feb, 2023 @ 2:49pm 
Doesn't matter where.
Nika Alexandrov 4 Feb, 2023 @ 2:26pm 
@hades? Where in my load order should I put this? Like at the top of the mod page, or right after mod control panel?
hades  [author] 4 Dec, 2022 @ 9:09am 
@RuthlessRebel
Not at the moment sorry
RuthlessRebel 30 Nov, 2022 @ 5:28pm 
Obvious that you can search based on item name. Is there ability to search by stats of items? I.e. "Heavy" to list all heavy armor I can make. Or by attribute of item? I.e. "Agility"
ChrisMartin 28 Oct, 2022 @ 11:45am 
This mod works with Conan Exiles v 3.0.5
No problem in my game.
hades  [author] 28 Oct, 2022 @ 6:54am 
@Grim
The mod is still working fine =)
Grim 28 Oct, 2022 @ 4:06am 
yes please update
RAYEN [Expert Scientist ] 27 Sep, 2022 @ 6:03am 
I used this mod very long time, but patch 3.0 no. Update please.
JDOGGOKUSSJ2 25 Sep, 2022 @ 6:49am 
just checked again seems to be working fine now, which is weird cuz i've not added or removed any other mods well anyway its all good now.
hades  [author] 21 Sep, 2022 @ 6:22pm 
@JDOGGOKUSSJ2
Are you sure? I've just tested in single player and it seems fine, the game started and run correctly with all my mods loaded.
JDOGGOKUSSJ2 21 Sep, 2022 @ 2:48pm 
keeps crashing game on startup every time
AeQuitas.eXe 7 Sep, 2022 @ 6:38pm 
how is this with 3.0?
Rennoch 7 Sep, 2022 @ 4:26pm 
update coming?
hades  [author] 6 Jan, 2022 @ 9:30am 
@Bloody Mary

Nope, sorry
Bloody Mary 6 Jan, 2022 @ 3:34am 
Hello, is it possible to adjust the required materials with that mod (for admins)?
hades  [author] 25 Sep, 2021 @ 6:19pm 
Changelog:

Added an option to load station recipes in the recipe widget (Iron Bars etc)
hades  [author] 20 Aug, 2021 @ 5:43pm 
Updated to fix log spam
hades  [author] 14 Jul, 2021 @ 8:40am 
Not with this mod, it is possible to make a mod to do it, but again I'm in maintenance mode so you would need to ask another modder.

I might be wrong but I think there is a list of default recipes/feats etc on the conan exiles wiki, I don't know if it's upto date though, it also won't have recipes added by mods
https://conanexiles.fandom.com/wiki/Conan_Exiles_Wiki
Merunes 14 Jul, 2021 @ 5:06am 
<3 Thanks and no hurry say...is there any way to somehow copy/paste all the Information out of it like..."print" a list of all recipes on a server via this tool or another Method?
hades  [author] 11 Jul, 2021 @ 11:14am 
You can filter by name (under the combobox) and also by type (building, weapon etc), there is actually no sorting options only filters :p

There has been some sorting options added to the devkit in a recent patch so I might add the ability to sort by name in a future update, but I'm more in maintenance mode rather then developer mode atm so I cannot give a time frame or even confirm if I'll get around to adding it, but I will put it on the list of features to add =)
Merunes 11 Jul, 2021 @ 4:23am 
such a awesome info mod. exactly what i needed <3
just wanted to ask if im to...dense to find it, is there a way to sort the "recipes" by id or anyhting? if not maybe that would be a great thing..sorting the long list by..alphabethical or, id order?
fantomas 13 Jun, 2021 @ 9:45pm 
For the recipes widget is it possible to add things like what feat bonuses the piece of armour gives?
BertHunter 12 Jun, 2021 @ 5:06am 
Yeah sry, thats exactly what I meant - a context menu with the ID for the crafting table + ingredients and maybe the layered icon info as well? That would be marvelous^^ Looking forward to it and thank you!
hades  [author] 11 Jun, 2021 @ 2:02pm 
@BertHunter

I don't know when the next round of updates will happen, but if I remember when I next push an update I'll add context menu's with the ingredient/crafting table ID's (assuming that's what you mean).

But again, I've recently pushed an update for the mod so I don't know when it will be as I prefer not to disrupt servers with updates unless it's critical as it tends to pee server owners off lol.
BertHunter 10 Jun, 2021 @ 10:05am 
Hi there, may I ask again for a new feature to be added when you got time to so? You already got the fantastic "Advanced Stats" working --> can you expand this feature to hovering over "Crafting Method:" and the items in "ingredients" and "result"? Seeing "ID: 0" instead of "Hand Crafted" would be incredibly helpful!
hades  [author] 4 Jun, 2021 @ 6:21am 
Changelog:
Fix dialogue Z order
hades  [author] 14 Apr, 2021 @ 5:13pm 
The mod can be loaded anywhere in the list, bare in mind the mod only shows recipes that you have "learned" =)
DV-1stCav 14 Apr, 2021 @ 4:41pm 
just wanted to add, im running the savage wilds map. im wondering if that has something to do with it. i remember widgets working fine on the exiles map.
DV-1stCav 14 Apr, 2021 @ 4:38pm 
Does this need to go in a specific spot in the load order? Like.. top or bottom? i went to use the Recipes part and a ton of them werent showing up. none of the core game stuff was there. only a couple of the mods stuff was in there. Just wondering if this has anything to do with my load order. Ive got mcp and mcp widgets behind pippi so its pretty high in the load order. Just wondering if i should put the widgets down at the bottom or something
ChrisMartin 6 Feb, 2021 @ 10:15am 
Aha... That explains a lot. Thank your for your reply.
Yes, this in some Unreal Engine Binary voodoo, and far beyond my skill set.
So then I have to do it old-school and type the text down inside the widget. Poor me :D
Amazing mod, thank you.
hades  [author] 6 Feb, 2021 @ 9:52am 
.sav files are binary files (not text), they cannot be edited with notepad without corrupting checksums/hashes.

You might be able to find a UE4 .sav file editor on the internet but I cannot guarantee one exists.
ChrisMartin 6 Feb, 2021 @ 8:08am 
Any suggestion to how to edit the MCP_Notes.sav in Win10? Using Notepad++, but after adding text to the file, Notes will not load ingame. Im guessing it has something to do with formatting of the MCP_Notes.sav ?
BertHunter 10 Nov, 2020 @ 9:25am 
@hades:
You are amazing and my favorite person at least for today! Thank you very much!
hades  [author] 10 Nov, 2020 @ 2:22am 
Updated Recipes Widget:

Added option to view advanced recipe data in tooltips.
- displays ReciptID
- list icon paths (for all images)
Doc Holliday 9 Nov, 2020 @ 5:36pm 
HMMMM that could be helpful
BertHunter 9 Nov, 2020 @ 3:12pm 
That's fantastic news! Although, maybe I can convince you to include it to future release versions as well: maybe hiding the info behind a small button under the icon and/or only make it visible while in admin mode would prevent the ui clutter? I know this seems greedy, but this would really be a big help when trying to move recipes^^ Thank you!
hades  [author] 9 Nov, 2020 @ 2:32pm 
@BertHunter

I'm not sure that's something I want to add to the release version, but I can put a version together with the info and give you the pak file.

The main reason is the layered icons, these are made up of upto 3 textures and I feel it would just clutter the UI.
BertHunter 9 Nov, 2020 @ 11:15am 
Hi hades, is it possible for you to add the recipe IDs and the icon's name&path to your recipe viewer, when in admin mode? (or multiple paths if layered images are being used?)

I find your mod especially useful when 'moving' recipes from hand crafted to for my taste better fitting craftingstations and it is sometimes a pain to find the correct icon path and name to 'move' recipes from one place to the other.
Example: I might be mad, but I just had to move the Killer Grey Rhino down to the rest of the pet skins, but in order to do so I had to recreate the recipe. I looked up the time, xp and tier from your mod's recipe viewer page, but had to blindly search around for the fitting recipe icon path and name. It took me way too long to find it... must have skipped it a couple of times^^

Since you already display the icon of the recipe, would it be possible for you to write the path&name of it on the same page or is it way more complicated for you to do so?
Doc Holliday 2 Nov, 2020 @ 4:58pm 
thx
hades  [author] 1 Nov, 2020 @ 11:22pm 
Updated Recipes Widget:

Added support for layered images.
Added basic info about recipe items
-- Basic damage stats (health, stamina, concussion)
-- Armour penetration
-- Armour
-- Building health
-- Temperature
Zalizzar 12 Jun, 2020 @ 9:58am 
Thanks, Sorry about that. :)
hades  [author] 12 Jun, 2020 @ 7:54am 
@Zalizzar

I have moved your message to the "Servers Using This Mod" discussion.
bubin7766 9 Jun, 2020 @ 2:01am 
Any Chance of Weapon Stats being added like how Thrall War Dungeon Mod displays it? This widget would be perfect if it had that
hades  [author] 7 Mar, 2020 @ 9:17am 
@Lux, it doesn't actually restart the server it just displays warning messages.

My old server host (and most others) allowed me to setup daily restarts but they normally come without any warnings, that's why I added that feature.
Cinnamon 7 Mar, 2020 @ 8:07am 
cant seem to get the auto restart to work, any advice? i set 4 different times and so far it hasnt restarted my server once
hades  [author] 2 Mar, 2020 @ 11:08am 
I've created a thread for people wanting to link their servers, please post server any info in the "Servers Using This Mod" thread in future =)
hades  [author] 3 Feb, 2020 @ 8:32am 
Updated to v1.0.1

Changelog.
UI Updates.

The old version (1.0.0) can be downloaded from the link in the description.
hades  [author] 13 Dec, 2019 @ 7:31am 
Updated Server Util.
It's now possible to set multiple restart messages.

Note: I had to rewrite the whole feature so unfortunately you will need to set up your restart times again.