Age of Wonders: Planetfall

Age of Wonders: Planetfall

More Sectors Mod - 6 Sector Version
32 Comments
SQW 17 Dec, 2021 @ 6:21pm 
Does it work in Galactic Conquest mode?
Proof  [author] 8 Aug, 2021 @ 12:22am 
@Kareba
Check the changelog, it's all in there.
Kareba 5 Jun, 2021 @ 7:57am 
@Proof Please tell me which rpk you need to edit to increase the number of sectors?
Arcaron 21 May, 2020 @ 7:07pm 
I tried it and at first it worked, then I started new games and it didn't do anything anymore.
Proof  [author] 25 Apr, 2020 @ 6:24pm 
No worries man.
Lord_Eol 24 Apr, 2020 @ 7:41pm 
Ahh my bad, I just looked at the comments for updates. Ty man
Proof  [author] 24 Apr, 2020 @ 1:29pm 
@Lord_Eol
I addressed it in the first two lines of the description.
It's really just a line of text that's written incorrectly.
Lord_Eol 24 Apr, 2020 @ 1:57am 
Been a couple months and still get a conflict error, any word?
Proof  [author] 24 Feb, 2020 @ 12:11pm 
Thanks for the heads up, I think that's a bug in the code more than the mod, as the values are specifically set at once every 4 pops.

Do come back to me if the issue is/isn't in Mauer's mod too, bit too busy to try it out right now myself. So any pointers are deeply appreciated.
yorick 23 Feb, 2020 @ 7:29pm 
Hey Proof! I've noticed some glitch or bug possibly:
- After T-rex update i was able to build 7th sector only with 21 colonists in colony, due to the game counting even those i built as Colonizers. I'm pretty this is not working as intended and was not the issue before latest update (as i always had 7th sector after 24th pop).
Can you plese check this and fix if possible.
I will try to see if its the same with Mauer's mod...
Proof  [author] 22 Feb, 2020 @ 4:19pm 
@Mauer, yeah, I've had a sneaking suspicion it had something to do with that.
For some reason it appears as if the old modded file is saved as a whole, even though it doesn't touch upon the new data, so it just straight up overwrites the new with the old.

Haven't had time to sit down and mess around with the launcher and making sure the update goes to the right spot, so I've yet to try said suspicion.

Thanks for the feedback, really appreciate it.
-=Maure=- 22 Feb, 2020 @ 8:07am 
Hi! I made a mod that I just now realized does the same thing as this (I thought yours added 1 more sector as the colony is usually counted as a sector). But I see yours disables Generate Research. My best guess is that you made the mod before that option was added to the game in an update so now the file that your mod changed doesn't have it and that's what makes some people have issues.

So you could try to remake both of your mods and reupload them to see if that fixes it.
Proof  [author] 20 Feb, 2020 @ 3:54pm 
Odd. Glad your problem got solved tho.
Still haven't figured out why the mod breaks research.
The Speaker 19 Feb, 2020 @ 1:36pm 
Never mind, weirdly enough it started working again after the T-Rex patch
The Speaker 13 Feb, 2020 @ 12:20am 
Funnily enough, I haven't had a problem with the research, but after the last update I just can't make more than the normal amount of sectors. This mod is definitely active in the launcher.
Proof  [author] 12 Feb, 2020 @ 2:16pm 
@martin I'm working on it, I haven't found what causes the issue.
(I'm also busy with a bunch of other things, so it's not going as quickly as I'd wish.)
martin.duchoslav 12 Feb, 2020 @ 5:58am 
I liked this mod until I found out that it removed the "Generate Research" option. Can you please fix it so I can use it again?
Proof  [author] 30 Dec, 2019 @ 1:33pm 
I've done nothing other than change the maximum sectors, been trying to figure out why the research isn't working post update.
The Speaker 29 Dec, 2019 @ 11:45pm 
This mod was working for me, but now it seems it's not working anymore :(

Also I wanted to ask, when your city advances with this mod, it gets a whole new appearance. Was that added by this mod or was it always there?
Halifax789 22 Dec, 2019 @ 6:25pm 
how do you get this working? I still seem restricted to 4 sectors per city. Do I have to start a completely new campaign?
Melvi 4 Dec, 2019 @ 11:39am 
Great, thanks!
Proof  [author] 4 Dec, 2019 @ 5:26am 
@Melvi Thanks for hitting me up, I'll have a look at it when I come back from my vacation.
Melvi 30 Nov, 2019 @ 10:40am 
Hello Proof,
Dunno if you still working on this mod. But i fount today that using it, and only this one, i cant use the option "generate research" in my colonies, i mean the one that uses production points to make research. The button is gone. I can "generate money" but the button to "generate research" isnt there any more.
Jhara 9 Nov, 2019 @ 6:52am 
@Proof No worries! It does seem to stop at 7 total in all the games I have tried with it. Thanks again for the mod!
Proof  [author] 9 Nov, 2019 @ 4:13am 
Yeah, sorry about not replying.
From what I can gather, it still limits at 6 sectors. So as b1dsaled said it probably counts the main city sector as one as well.
b1dsales 8 Nov, 2019 @ 10:09pm 
@Vhalldnoux I think it technically counts the sector the colony is at as 1. If you have a colony with no other sectors, it usually says "Sectors: 1/1" or something like that.
Jhara 4 Oct, 2019 @ 6:11am 
No worries! Thanks again!
Proof  [author] 4 Oct, 2019 @ 4:56am 
Hey Vhaaldnoux, yeah it's supposed to stop at 6, lemme check that when I get back from work later tonight.
Thanks for giving me a heads-up!
Jhara 3 Oct, 2019 @ 10:26pm 
Proof,
Thanks for your mods, you guys make these games soo much better.
I did have a question, I recently started a new game and my main city just hit 24 Pop and now I have 6/7 Sectors. Isn't it supposed to stop at 6? That was my impression of course.
Thanks again!
Proof  [author] 7 Sep, 2019 @ 5:23am 
Yes, this mod makes no changes other than the ones detailed in the changenotes.
Anderson 6 Sep, 2019 @ 6:31pm 
are you still restricted to only 2 sectors of the same kind per city?
WarriorOne1 3 Sep, 2019 @ 11:17am 
Thanks you..6 sector. yay :)