XCOM 2
[WOTC] [TLP] Configurable TLP Weapon Upgrades
19 Comments
Zaku II (Alias WatcherZigzagoon) 7 Jul, 2022 @ 10:36am 
I think this mod is causing weapon skins to not include the rounds that are fired, at least on the stock weapons in-game. modded weapons are fine, though.
Veehementia  [author] 12 Feb, 2022 @ 4:54am 
@<:3( )~ AlphaRastor Sure I do: Weapon Skin Replacer. If you want, on my workshop page there's a preconfigured WSR mod that swaps all three tiers for their TLP equivalents using the TLP weapons from my packs, which all have attachment support. You can modify that to only modify the ballistic tier and you're golden.
AlphaRastor 12 Feb, 2022 @ 4:17am 
oh ok ! thanks a lot, i was looking for a way to replace ballistic tier weapons with theyr TLP equivalent but without loosing the ability to equip some atachement to them, any clue wich mod i should pick ?
Veehementia  [author] 11 Feb, 2022 @ 5:17pm 
@<:3( )~ AlphaRastor You've misunderstood the purpose of this mod. This doesn't make you able to equip attachments to the TLP weapons, this will let you decide which preconfigured attachments they'll come with. And about LWOTC, I have no idea what they do with the TLP weapons, so I have no idea if it'll work or not.
AlphaRastor 11 Feb, 2022 @ 3:49pm 
hi ! this mod sound amazing but does it work with LWOTC ? after a new game and researching modular weapons, i could equip the TLP weapons ( rifle, lmg, shotgun, sniper, pistol) but the "weapon upgrade" button was greyed out
Aranha Maluco 9 Sep, 2021 @ 5:37pm 
I don't understand the description... Does this mod modify the weapons in the "Weapon Upgrade" or does it already come with the modified weapons?
Mikxealba 25 Aug, 2021 @ 12:02pm 
Hi Veehementia.
You renamed the mod's Id, from WOTC_Configure_TLP_Upgrades to WOTC_CustomizeTLPUpgrades.
So AML endelessly asks to subscribe to it when loading a profile, and previous saves will flag the mod as missing, even when it's perfectly loaded.
Possible workaround is to use 'Remove Missing Mods' for your saves, which will delete the old id...
Veehementia  [author] 21 Aug, 2021 @ 10:15am 
@Everyone UPDATE: now the mod supports giving attachments to TLP PIstols.
EvilPolygons 2 Sep, 2020 @ 3:18pm 
Honestly, relearning unreal script after not touching it for 17 years was easier than figuring out how to use WSR. lol. I mean, I tried, but I just couldn't wrap my head around it. :Nutcracker:
Veehementia  [author] 2 Sep, 2020 @ 3:16pm 
@EvilPolygons You can use WSR to do that. Refer to its guide to understand how.
EvilPolygons 2 Sep, 2020 @ 2:57pm 
Oh well. :steamsad: I'd like to give the TLP pistol a small buff to match the other TLP weapons.
Veehementia  [author] 2 Sep, 2020 @ 2:54pm 
@EvilPolygons No, only the primary weapons.
EvilPolygons 2 Sep, 2020 @ 2:54pm 
Does this mod allow the TLP *pistol* to be given a pre-determined attachment?
Valvatorez(Cox Cable = awful ISP 20 Nov, 2019 @ 2:18pm 
The upgrades appear blank for some reason if you have more than one of them. Might be because I had classes start with TLE weapons or something.
Azerbaijan_Technology 17 Nov, 2019 @ 6:13pm 
Wow, rip, thanks mate
Veehementia  [author] 17 Nov, 2019 @ 4:16pm 
@Battlefleet_Covfefe You can't. Vanilla TLP weapons don't support "normal" (I.E. the ones you get from enemies) upgrades as they have no slot to apply them. They rely on a particular function in the game (that this mod calls) to have their upgrades assigned bypassing the slot requirement. So, you can remove all the mods if you want, by commenting everything in the .ini- but you won't be able to add any of your attachments.
Azerbaijan_Technology 17 Nov, 2019 @ 2:45pm 
If I want to remove attachments from the weapons and leave them empty for future upgrades what should I change in the ini?
Veehementia  [author] 4 Sep, 2019 @ 5:06am 
@Flashstriker Thanks, lad, appreciated!
Flashstriker 4 Sep, 2019 @ 5:05am 
If I wasn't already using your excellent TLP Skin Replacer I'd use this for sure. Good mod!