Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good day ! Permission to use your mod in my project ?
Thank you!
translated DeepL
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186856217
Only con is that its not so good with "Animation Overhaul Mod - Crafting"
Both models are good at toughness, the whole idea with them is to utilise their toughness with heavy armour, you cant really dodge effectively in heavy armour.
Hmmm... I want to keep the MK ll as the more valuable option when it comes to non-combat, it's smarter, has more personality and rare. True, could give them more debuffs in tasks that peasants would usually do.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668847363&searchtext=animated
1) Both MKI and MKII are bad at Dexterity, this does not make a lot of sense. Katanas are DEX based weapons, shouldn't those skeletons be bad at Strength? I mean it IS a swordman model.
2) MK II is a Martial Art expert, however it is bad at Dodge. Dodge is the second important stat for martial artist (after MA stat itself), because martial artist does not use Defence. Maybe MK II should be bad at Toughness instead of Dodge?
Suggestions.
1) Would be nice to have MK I and MK II as a smithing pair. MK II is already good at Weapon Smithing, MK I could be good at Armour Smithing.
2) You could make them more combat oriented if you make them both bad at Cooking and Laboring.
Anyway thanks for the hard work. I like those skels.
just an idea it would be pretty cool to see it a normal sized one with a battle and time worn out model behemoth head, skeletons seem all to intact considering there suppost to be ancient and if you have the busted behemoth model, you could set him to spawn at the unused ruined control tower with dialoge that he got blasted by the venge beams and has been putting himself back together ever since XD lol
A normal sized behemoth... Potentially. Still gonna have to be on a Mk l body, there's shoulder pieces but that's about it for a behemoth torso. Stobe is basically a giant MK l screamer anyway.
No promises tho, it was a hassle just to get the parts working properly as they were not meant to be used on character models, more for a static object.