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I'm sorry to say that I do not remember. Though, to be on the safe side I'd recommend rezipping the thing.
Thanks!
(I can just leave it unzipped in the same file path as before and it'll run, right? Or do I need to re-zip and re-name it?)
Oh, right. If I recall correctly as I haven't modded Stonehearth in years, the .smod file is just a .zip file in disguise, so you should be able to extract it and/or open it with a zip editor. Inside there should be a .json file, IIRC, which you open with a text editor such as Notepad++. Don't open it with regular Windows notepad because it might muck with the formatting.
In theory, I think this should be possible. You can try it out by changing the parameters shown in the above picture in the file of the mod.
Ah, I understand. Sadly, it's a whole other beast in that recipes are defined like this: Basically, the Ascendancy forms a set of base recipes, whereas RC and NA add onto that list, and only for their kingdom. This means that what is defined for the Ascendancy (Their T3 shrines) will stay unlocked forever, whereas things defined for RC and NA (Their T3 shrines) will disappear from the recipe list if the embarked kingdom doesn't match the re-embark.
The simple fix for this is to move the recipes to the Ascendancy list, which, as a matter of fact, was something that ACE fixed in one of their latest updates.
If you are referring to the armour variants in ACE that they have, that won't be possible since they are specifically added after choosing a kingdom (It's why you tend to get a small pause when you are about to get into the hearthling customisation screen). If you are referring to their seeds that they can use as farmers (Possibly ACE feature), you just need to craft the seed boxes and you'll learn it permanently. The regional variants carry over, since they are unlocked through an in-game campaign.
The self-initiated restart(Self Re-embark) of the game would make sense in modifying changes, because then many modifications that need a new game will then load properly.
That would be entirely possible. One needs to only adjust the reembark campaign to fire whenever you want it to, be it after declaring your settlement or after defeating the titan. That said, I personally don't really think there's much point of that, since re-embarking is something you do after collecting the shrine recipes for the most part, so it being gated behind that is fine by me.