Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you don't even need any hardware to transfer the files to PC, i've been messing with the models for a while and i'm just surprised it took until the PC release for rips to be published
I got hit with a stroke of inspiration, so here's another one!
Minus the facial bones.
Mind you I am a newbie at this sort of thing, though I'd want to get the models set up with the same animation capability of the more popular models, like the TF2 ones. It would be a good project, to coordinate and see what can be done.
So when I try to rotate the wings upwards, the blue, red, and green circles aren't properly aligned with the wings. As a result they're being turned either up-left or down-right. I know I can rotate the wings in any way I want but trying to pose them without using the colored circle things is kind of a chore for me. I hope I'm making sense. If not, I'm really sorry. Again I'm not good with explanations.
Yeah. Plus it's harder to move his eyes this way.
Not bad, and it looks like here that people covered what I was already going to say lol. Awesome job on the port though!