Garry's Mod

Garry's Mod

Mystical Tower [PUZZLE MAP]
41 Comments
7H3_HuN73R-03 4 Jul, 2024 @ 5:29pm 
hey, what is the sequel to this map and the prequel?
celsius 8 Apr, 2023 @ 5:32pm 
the blue key will snap into the bookcase as if it was a red book item
Wendalka  [author] 4 Aug, 2022 @ 3:53pm 
there's a drop items addon that you can download, otherwise the sign at the beginning is to just let you know you only need your gravity gun
cozy puppy 4 Aug, 2022 @ 2:18pm 
how do you drop items?
𝕹𝖊𝖊𝖗𝖔 15 Apr, 2022 @ 9:29pm 
Me gusto todo el mapa pero enserio nunca vuelvas a poner MUROS SECRETOS QUE SE ROMPEN Porque? Facil los pibes tienen que ir a youtube aver el mapita por hay un puzzle que ni se explica ENTENDES Por ejemplo la parte de los circulos quede yo QUE? QUE? UNA PARED SECRETA EN UN CIRCULO Y mira que lo pense 1 sola entrada esto es imposible lo dmas me encantado xd
ave expurgo 25 Aug, 2021 @ 5:55pm 
teus puzzle é uma merda, mas o mapa é bom
Blue 4 May, 2021 @ 1:12pm 
quite an enjoyable experience! unfortunately i had to cheat through the 5 buttons part mostly, because i accidentally pushed against [spoler]the side of the maze[/spoiler] and broke it, plus i am very very bad at looking for stuff like that.

i would also suggest you set the keyvalues of all the entities to not allow physgun unless they need to have it enabled. there are quite a few times i accidentally discovered a secret passage or broke something because i moved it with the phys gun without intending to. great map though, really enjoyed it. :)
ross_moody 28 Sep, 2020 @ 8:34am 
The ending can never truly be written.
SnakebiteUK 29 May, 2020 @ 7:33am 
Thanks for leeting me know we will try that one out soon
Wendalka  [author] 11 May, 2020 @ 5:34am 
For anyone interested in this map, try out my new one "The Lighthouse":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2092854794
SnakebiteUK 7 Mar, 2020 @ 1:36am 
Very good puzzle map i like those types, please do more like these and hope to see the next part of this map very soon:steamhappy:
ClovisMissing 22 Feb, 2020 @ 3:12pm 
@Wendalka Cool! Thanks for the update!
Wendalka  [author] 21 Feb, 2020 @ 10:17pm 
I am currently working in Blender and trying a few different things with models. I plan to release a similar map, but the ETA may be a while. It's gonna be a lot bigger and better though.
ClovisMissing 21 Feb, 2020 @ 7:25pm 
Will there be a sequel? Me and my friend loved this map?
Randumb Doomer 8 Nov, 2019 @ 5:59am 
Very Interesting...
Wendalka  [author] 23 Sep, 2019 @ 7:40pm 
@Wolfboy1020 Thanks a lot, I really appreciate your positive feedback. I'd love to develop a Myst like game but unfortunately I don't know much about game development at all. Maybe I could do a Half Life mod or something.
Wolfboy1020 23 Sep, 2019 @ 8:11am 
@Wendalka Thank you for the information. I'll look into that "Weapon Drop" addon you mentioned.

Anyway, upon my first playthrough of the map, I have to say, I actually rather enjoyed it.

Have you considered making this a full-fledged game, specifically a fan-made spiritual successor to Myst?
Wendalka  [author] 22 Sep, 2019 @ 9:23pm 
@Wolfboy1020 there is an addon called weapon drop or you can just go through and not use weapons until you find one in the level
Wolfboy1020 22 Sep, 2019 @ 11:13am 
What button do you have to press in order to drop your weapons?
Wendalka  [author] 14 Sep, 2019 @ 6:02pm 
@RareMaster2018 The apples should spawn in once you finish the bridge and the bananas should spawn in after you finish the apples
Rainbat 14 Sep, 2019 @ 5:44pm 
I don't quite get the 3rd floor where do you get apples and bananas?
Wendalka  [author] 11 Sep, 2019 @ 7:24pm 
Very good point. I kinda intended it to be a secret ending originally hence no hints to where they are.
the original cumwalker 11 Sep, 2019 @ 6:32pm 
this is really good except for the finale. it's not even a puzzle. it's just "hey, find all the 1x1 brushes i hid randomly in tiny crevices around the whole map, idiot". if you insist on retaining this mechanic for future releases, i would write riddles for the location of each button to give the player some sort of direction.
Mr.Boxhead 10 Sep, 2019 @ 2:21pm 
@Wendalka Ok thanks,really appreciate it .Keep up the good work
Mystic Monkey 10 Sep, 2019 @ 5:37am 
Cool. I will admit I don't know everything about Hammer. (I'm actually trying to figure out how to make GMod maps with TF2 content. I did it before but forgot how.) but I love experimenting with triggers and outputs for cause and effects. I can help a bit if you want.
Wendalka  [author] 9 Sep, 2019 @ 8:01pm 
I've fixed up the acid trigger not removing and I've also added a Nav Mesh now. Feel free to send me a message anytime if you wanna talk about maps and stuff!
Mystic Monkey 9 Sep, 2019 @ 7:24pm 
I accidentally dropped an apple downstairs and when I tried to bring it back up it vanished where the acid barrier trigger would be.

Well, if you want I can give some handy hints on how you could fix some of your puzzles but I won't impede if you're happy with how it turned out. It's still a nice map after all. :)
Heck I'm barely half-way done with my first map and dunno if I can have all the puzzles and nice things I want for it.
Wendalka  [author] 9 Sep, 2019 @ 7:16pm 
@Mr.BoxHead I've never done a NAV Mesh but I'll try give it a shot! Keep an eye on the updates.

@Mystic Monkey, again, I have tried to give the player as much freedom as possible, but that leads to mistakes with the books and stuff. The maze only seems to break if it is rapidly pressed, something I cannot fix. I'll look into stuff falling into the acid trigger, but nothing spawns near there so I'm not sure how stuff has been falling down there. It plays like Myst - slow and steady, a puzzle game.
Mr.Boxhead 9 Sep, 2019 @ 2:27pm 
Also,dope map
Mr.Boxhead 9 Sep, 2019 @ 2:26pm 
This is alot to ask for,but can you add a Nav Mesh?
Mystic Monkey 9 Sep, 2019 @ 5:32am 
@Wendalka
I see, it's just I used two books as valve pieces to open the grate and figured "maybe they're not books but just how the puzzles are suppose to look creatively?"
If the key I got in the vent couldn't be used as a book as well as the valve piece I used as a key to the chest I would not of progressed. It was sheer chance I found the actual other half of the puzzle.
The apples and bananas can fall down the stairs. They dissolve in the acid's trigger area and can break the puzzle.
The spinning maze doesn't align properly after various rotations, I could not pass it.
I pressed all the hidden buttons, the book never showed up.

Sorry but the map is already pretty broken here and there.
Wendalka  [author] 9 Sep, 2019 @ 1:00am 
Mystic Monkey, there are a lot of things that I have had to change in order to make it so the player can't break the map. Props and physics props are BIG things that had to go. It's meant to be played similarly to Myst, so that's why it is made like it is.
Mystic Monkey 8 Sep, 2019 @ 7:02pm 
I have to say this map feels rather unfinished.

It is still a creative map. All it really requires is the right naming for triggers and addressed outputs here and there and you'd have a polished map. I bet you could even use actual props for your puzzles than physical blends.
KeylessBore 8 Sep, 2019 @ 6:55am 
good map
fearfulape 7 Sep, 2019 @ 8:41pm 
Good map but, some parts are rather confusing when you don't know what to do
RénDest 7 Sep, 2019 @ 5:51am 
not bad
take this:decaycoin:
Wendalka  [author] 6 Sep, 2019 @ 12:10am 
Thanks for the feedback! I've gone and put all of it into the map and updated it. Thanks!
Pizza_Lawyer_420 5 Sep, 2019 @ 7:36pm 
-Button 3 does not stay pressed.
-Although you give the player a good hint for one of the buttons, the 4th is pretty hard to stumble upon. I didn't until I read the spoiler.
-There's a bit of a gap in the geometry of the upper most room.
-I don't quite get the "do not use flash-light," spray or its impact on the puzzle.

Aside from these, its fine. I'd like to see another Myst-like map.
Wendalka  [author] 5 Sep, 2019 @ 3:41pm 
thanks for the feedback Urist. The map is ideally played unlike other Garrys Mod maps, meaning just following the path and not jumping off track. I'll look into fixing some stuck areas. Thanks!
Urist McYeIIowDucK 5 Sep, 2019 @ 11:12am 
Did you make this map?
it's pretty good
My only complaint is that it's too easy to get stuck, both literally (lots of nooks and crannies you can enter but can't leave, esp. in the water beneath and behind the tower) and figuratively (I would never have solved it without your spoilers)
In the monkey tree floor, you can easily skip the plank bridge puzzle by simply jumping past the hole.
Also, the rotating maze thing is VERY easy to break. I accidentally broke it twice and twice had to restart the map :(
Ziuper 5 Sep, 2019 @ 7:24am 
Very nice map