ATLAS
HeavyShip2
317 Comments
Mr.怪鸽 8 Apr, 2024 @ 12:34am 
Hey, bro. Your cool mod still work! But can you tell me how to change the structure limit of the heavy frighter? Should I need to edit the mod.info and which software do I need? I'm a rookie sorry. :(
George William Frederick 19 Oct, 2023 @ 11:23pm 
loving your mod great work
Tomcat Gaming 8 Jul, 2023 @ 11:54am 
Froschhaarpinsel do you have any operational files at all?
Aeon 1 Jun, 2023 @ 8:44am 
Ok, kein Problem, ich frage immer, man weiß nie :D

Vielen Dank für Ihre Antwort
Froschhaarpinsel  [author] 31 May, 2023 @ 12:21am 
Hello Aeon

That's the big problem, back then I made a big mistake in handling the data in the editor and lost/destroyed it, and it was also a very time consuming project, so I decided to cancel the project.
To say it again clearly ---> I sadly have NO more data from back then.

Das ist dass große Problem, damals hatte ich einen großen Fehler im Umgang mit den Daten im Editor gemacht und sie verloren/vernichtet, und es war auch ein sehr zeit konsumierendes Projekt, deshalb hatte ich mich dazu entschlossen das Projekt einzustellen.
Um es nochmals deutlich zu sagen ---> Ich habe trauriger weise KEINE Daten mehr von damals.
Aeon 28 May, 2023 @ 6:26am 
Hello would it be possible to have the file in open source?
suppi 31 Jan, 2021 @ 12:49am 
Hi super Sache
bei mir werden die segel angezeigt ,aber in der schmiede nichts
blockiert da ein mod ?
spawnen geht aber alles bis jetzt was ich probiert habe.
Aber wieso zeigt die schmiede nichts an ?
Ich spiele im singleplayer/Host
Duckets 22 Jan, 2021 @ 10:17pm 
on freighter theirs a issue where the cannons on the front end of the ship have ammo but the NPC's wont fire them for some reason has the red person icon
123 5 Jan, 2021 @ 3:07am 
Всем доброго времени суток. Частично я решил проблему с модом для себя, но столкнулся с другой проблемой. Я так понял, чудовищные пушки не дружат с обычными снарядами. Порывшись в моде, я не нашел подходящих ядер. Скажите, тут нужен какой то дополнительный мод или проблема с ядрами решается как-то иначе?
Заранее извиняюсь за возможно непонятный перевод, пишу через google переводчик
123 5 Jan, 2021 @ 3:07am 
Guten Tag für alle. Teilweise habe ich das mod-Problem für mich gelöst, bin aber auf ein anderes Problem gestoßen. Ich verstehe, dass monströse Waffen nicht mit gewöhnlichen geschossen befreundet sind. Als ich in Mode kam, fand ich keine passenden Kerne. Sagen Sie mir, hier brauchen Sie einen zusätzlichen mod oder das Problem mit den Kernen wird irgendwie anders gelöst?
Ich entschuldige mich im Voraus für die vielleicht unverständliche übersetzung, ich Schreibe über google übersetzer

El Salvadore 6 Dec, 2020 @ 9:48pm 
Du kannst doch den MOD Open Souce machen, dann kann er von einen anderen weiterentwickelt werden.
123 22 Nov, 2020 @ 12:28am 
Hi, everybody. Please help me solve one problem. I installed the HeavyShip2 mod, but in the game I can only learn the skill to build shipyards and ships, and there is no huge shipyard in the workbench. Has anyone encountered this problem and if so, how to solve it??
Sushi 7 Jun, 2020 @ 6:06am 
Brigantine und/and Galleon!!!!
...
rasten Taucher und Beiboot jetzt ein?
Do divers and dinghy snap in now?
Iris 18 May, 2020 @ 5:27pm 
Many bugs!!
Mr.Doggo 17 May, 2020 @ 11:19pm 
Will there be fitting figureheads in the future?
Froschhaarpinsel  [author] 8 May, 2020 @ 7:47am 
Use Vanilla smithy!
HeavyShip2--> 3 folder and 2 shipyards large and small
Atlantis and HeavyFreighter Shipyard u can find it in the other folders ;)
Canadian_Hoser 5 May, 2020 @ 6:32am 
I assume we have to manually cheat spawn these in?
Canadian_Hoser 5 May, 2020 @ 6:30am 
As another poster stated,i can't find ANY of the shipyards for this mod.Yes i have the skill enabled..I moved over to this mod because the one i used to use no longer works,is it the same with this one now not working?
Synical Outrage 22 Apr, 2020 @ 4:42pm 
Does the little atlantis work or is it bugged? Can only steer when I'm using the mast, which I believe is intended, but when trying to assign crew to it, nothing happens. Pressing comma does nothing.
loggingtrains 22 Apr, 2020 @ 1:13pm 
and is it hard to make and add ships? im not a coder nor am i smart with modding, but i want to learn
loggingtrains 22 Apr, 2020 @ 1:12pm 
ah ok thanks
Golem_Gamer 17 Apr, 2020 @ 10:23am 
i cant find the heavy freighter shipyard?
Froschhaarpinsel  [author] 16 Apr, 2020 @ 1:09pm 
In the Atlas Devkit you will find a blueprint for each ship and you can also see which files are linked to it.
If you DON'T want to resize a ship, just changing the BP is usually enough.
loggingtrains 13 Apr, 2020 @ 1:32pm 
how did you mod that frighter? and is there a way to mod it without just resizeing it?
im just genuinely curieus
B 4 Apr, 2020 @ 5:05am 
I like the mod, I enjoy the modern boat the most but I feel like the freighter could be a lot better because all it really is, is just as resized galleon
Stormyknightz666 1 Apr, 2020 @ 6:52pm 
@froschhaarpinsel thanks for getting back to me i will try 2 ammo boxes
Froschhaarpinsel  [author] 1 Apr, 2020 @ 11:19am 
The ship is larger than the range of the ammunition boxes, you have to use at least 2 ammunition boxes. Place a box in the back of the ship and one in the front
Stormyknightz666 29 Mar, 2020 @ 10:46am 
hey man i am trying to set up the Heavy Freighter and having issue where the front half of the ship will not fire cannons do you know of a fix or do ammo boxes need to be somewhere based on the stock galleon
ZedClampet 16 Mar, 2020 @ 4:13am 
By the way, there's nothing wrong with the mod. That picture I made below happened because I cheat spawned a ship in too shallow water. All sorts of crazy Atlas stuff started happening as it was clipping through the ground, showing up on shore, etc. It finally settled back in the water, though, but I had to scuttle it because I couldn't get it to move.
ZedClampet 15 Mar, 2020 @ 5:07am 
I hate it when people say that it isn't called "parking" and that I don't know what I'm doing. https://imgur.com/gallery/2iDDpGc
vanflyhightanzek 23 Feb, 2020 @ 12:43pm 
did you increase the structure limit for your boats from default to a higher num because i thought the galleon was 614 because your heavy freighter says its 2230...? and if your able to increase the limit might i inquire how you did it or ask if you could make a mod that would simply affect the vanilla version boats to have there limits increased please and thank you for any help on this matter
dannym5050 21 Feb, 2020 @ 3:48pm 
How do you make the sails have flames?
James Alexander Bluewater 18 Feb, 2020 @ 6:54am 
Looks like the figure heads dont scale with the ships of this mod at the moment. Is there a work-around for this problem?
Vaash 15 Feb, 2020 @ 12:47am 
@hellforge i found the solution, remove other mods, some mods clash with it, and the cannon balls dont work
Hellforge 14 Feb, 2020 @ 6:35am 
tyvm... I'll try to see about the torp ammo as well :)
Froschhaarpinsel  [author] 13 Feb, 2020 @ 8:48pm 
use the standart medium, large or torpedo ammo
Hellforge 13 Feb, 2020 @ 12:41pm 
i have the same question as Vaash ... i can not seem to find where to craft the ammo for the monster cannon. so far i love the mod :)
Dauthiatull 10 Feb, 2020 @ 8:33am 
what's the max level of heavy ships and is there bp's for better shipyards?
Vaash 9 Feb, 2020 @ 4:10am 
How do i get ammo for the monstercannon+ ?
ZedClampet 2 Feb, 2020 @ 6:16pm 
Well, that's weird. The mod just wasn't there. I didn't remove it, but when I logged back into Atlas just a minute ago, I noticed the game was reinstalling it I actually didn't go all the way back into the game to see if the ship was back. Hopefully it isn't. I spent all day building docks and two new ships that are sitting where that one was. I could have a true cluster f*** on my hands...

Not that I don't want a new HeavyFreighter. I just don't want that one materializing where it used to be.
Froschhaarpinsel  [author] 2 Feb, 2020 @ 5:20pm 
@ZedClampet My ships are still there on my server, that happened to me once in single player when I didn't see that after an update the mod was deactivated and I loaded the world before I reactivated the mod.
Froschhaarpinsel  [author] 2 Feb, 2020 @ 5:05pm 
@ZedClampet do u play Singleplayer?
ZedClampet 2 Feb, 2020 @ 6:12am 
Oops. I seem to have had a problem with the HeavyFreighter, as you can see from the linked Imgur picture: https://i.imgur.com/MBl1TGt.png
maurawa 1 Feb, 2020 @ 11:25am 
wär auch mal schön wenn der heavy freighter keine "große" und leicht verbuggte galleone wäre sondern n eigenes schiff mit eigener optik und vorallem angepassten lebenspunkten - angesichts der benötigten materialien sollten die Lebenspunkte der Planken deutlich höher sein als bei ner galleone
ZedClampet 31 Jan, 2020 @ 5:20pm 
Love the heavy freighter. I'm sure you are aware (and it says it isn't finished yet) but I can't level the ship and the crew that mans the sails sit in funny places. Other than that, I'm loving it. Um...I might have spawned in Mythical sails for it, but no one was looking, so it's okay :)

Good job!
Froschhaarpinsel  [author] 29 Jan, 2020 @ 12:05pm 
You need the standard (vanilla) workbench, and ensure that the other mods you use do not replace the standard workbench
Godzilla 29 Jan, 2020 @ 9:24am 
in my server there isn't a slot from heavy ships in the smithy. could someone help me?
Froschhaarpinsel  [author] 29 Jan, 2020 @ 8:59am 
the ship itself works
ZedClampet 28 Jan, 2020 @ 11:16pm 
So the heavy freighter doesn't work yet? Is the heavy galleon the same size as the regular galleon. I need something I can transport an unhealthy number of animals with. Weight isn't really the problem so much as square feet.
Froschhaarpinsel  [author] 28 Jan, 2020 @ 3:02am 
In dem du etwas mehr in die mitte des Schiffes gehst, am Steuerrad hinten kannst du nicht darauf zugreifen.