Stationeers

Stationeers

Solar System
121 Comments
jarhead 19 Apr @ 9:23pm 
This mod is broken and not able to select any of these planets. (They do not show up in menu.)
Massive 4 Apr @ 6:44pm 
Pluto is a planet, dammit.
4yDo 20 Mar @ 10:51am 
The Lapis Fox 9 Jan @ 7:41pm 
It's been almost 2 years so I am going to assume this has been abandoned and will unsub.
MIRO_V 21 Sep, 2024 @ 12:11pm 
No work.
Daimonfire 12 Aug, 2024 @ 11:43am 
Working on carrying all of this over :)
FaneTheHyena 26 May, 2024 @ 11:26am 
a bit sad that theres no info on or if the mod will ever work again sad really sad
Infiltrator 11 May, 2024 @ 3:18am 
Did we ever get these fixed and select-able again or is Venus the only working one still?
ksardas56rus 27 Apr, 2024 @ 9:34am 
Nice mods. Interesting planets. But there are questions for the creator. How to develop in the world of "Sedna"? No silver or lead. It is impossible to get them.
m1dn1ck 1 Apr, 2024 @ 4:06am 
And waiting and waiting..........................
Lonewolf 21 Jan, 2024 @ 8:05am 
Whilst waiting for the new world settings in the latest version of the game. It is possible to still play on the prerocket branch.
Sheogorath 26 Dec, 2023 @ 11:32am 
No worries mate ! just wanted an ETA if it was ever going to be fixed. One of my favorite mods on the workshop. keep up the good work and have a lovely holiday !
sunrazor1  [author] 23 Dec, 2023 @ 4:12pm 
Stationeers developers reworked how worldsettings are defined (change in syntax) AFAIK.
Kastuk is currently working on recovering the solar system mod with the new updates.
I may have to follow his example after he has success, to update other mods of mine.
Sorry for the inconvenience and thanks for your patience!
Art/Billdozer 16 Dec, 2023 @ 2:01pm 
Doesn't appear to be working, assuming the new update broke? Not showing up in available list at all.
Sheogorath 13 Dec, 2023 @ 6:52am 
Any Idea if these will be updated with the new rocket update?
sunrazor1  [author] 2 Nov, 2023 @ 8:50pm 
No idea what the terraforming mod is
FireDragon 31 Oct, 2023 @ 5:36am 
Nevermind the comment below, it seems it's a buggy interaction with the Terraforming mod (?)
FireDragon 29 Oct, 2023 @ 6:11am 
Mercury says -170 to 233C in the start screen, but the temperature is approx 1100C.
sunrazor1  [author] 13 Aug, 2023 @ 7:25pm 
I believe Mercury was created before storms were a thing. However, there shouldn't be any storms with such a thin atmosphere.
uselessfacts 11 Aug, 2023 @ 4:10pm 
does Mercury get storms?
sunrazor1  [author] 22 Jun, 2023 @ 8:18pm 
1. There is (was) a color coded difficulty system for many of the custom start conditions worlds (example: mod start).
2. Descriptions that appear off screen were created before Rocketwerkz changed the format.
3. There's a complexity of issues regarding making one-time forward bases. This is something I have tried to work on before but turns out any in-game spawning of bases will create random duplicates off in the distance (think Loulan).
4. Scenarios can no longer be used to create custom worlds since they prevent rocket launching (kills the fun). Also, manipulating incidents through scenarios is a full time job that I don't get paid for, but I have tried and I have actually made a scenario as a starting world before.
5. All of the "default" solar system worlds (on this mod) use Default starting conditions. A second (less popular) version of solar system is found at Solar System (ModStart) with tailored starts.
Electrocutor 10 May, 2023 @ 2:47am 
Here are some thoughts I have:
[list]
[*] I suggest a simple green-yellow-red name to reflect the difficulty of survival.
[*] Descriptions cannot be scrolled; remove unnecessary filler and reduce the statistics or better yet, be less statistical and more descriptive as you might see on a placard at a space museum.
[*] In cases where it simply isn't possible to survive a straight spawn, instead of using modified values or whatever, have a small bare-bones forward base at spawn or something.
[*] You might be able to use the scenarios to create events you would see on certain bodies.
[*] The start conditions made by Rocketwerkz make no sense, I would suggest creating your own if possible that are keyed to each body's conditions.
[/list]
sunrazor1  [author] 5 Mar, 2023 @ 6:44pm 
Geysers have always worked like this, and they only work when in close proximity to the host player.
Xandaros 3 Mar, 2023 @ 3:29pm 
I also noticed the geysers don't work in multiplayer. I doubt you can do something about that, but maybe a note about it somewhere. Io turned out to be a problem and we had to add volatile ice to the generation.
sunrazor1  [author] 1 Mar, 2023 @ 9:07pm 
Jupiter should be fixed now
Xandaros 27 Feb, 2023 @ 10:42am 
WIth this mod enabled, Jupiter will be on your head if you are on a planet that should have Jupiter in the skybox.
This even includes vanilla Europa - something about this mod makes it happen.

Specifically, I have narrowed it down to Ganymede's skybox. If you remove the skybox tag from Ganymede, the problem is fixed.
x_blaster 30 Jan, 2023 @ 4:16pm 
The Planetary prefab "Europa" in "EuropaReal" is now called "UIEuropa", that WorldSetting causes an error. You can still create a game with that world ... it just doesn't show Europa in preview and spits an error in the log.
Alexius 30 Jan, 2023 @ 7:48am 
Happy to wait until you get time and it's encouraged me to poke around making planets myself. Made a Titan-like and the skybox does seem to be experiencing some wonky behavior. Looking forward to when this set gets updated though! Thank you and I've always enjoyed your worlds as being more thought out and consistent than others!
sunrazor1  [author] 21 Jan, 2023 @ 8:25pm 
the brief high temperature on IO is supposed to (use your imagination) be a random volcanic eruption. IRL I was reading some temperatures get into the thousands of degrees.
wildsoft 15 Jan, 2023 @ 1:56pm 
ah I see it was the furnace pump and gas mixture getting the sun at the wrong time, perhaps the storms played a role? This makes exploring a ruin worth it. It makes it possible for example to see the tech in the game at a more advanced level then you can use early. It might even be possible to quickly patch it all up and make it livable even if you don't have much time. That added choice adds an element of danger and choice that's quite compelling. :) ...skyboxes I don't know why they are so off. but id love to see the Jupiter like super worlds that could be possible, I like the strange effect it might have such as an complex orbit of 2 star world were the planet you land on could over time becomes so bad you have to act quickly. A Red giant sharing and orbit with a neutron star for example. one world im still fond of is Io. its cold yes but its also hot when the storms come. :) makes it more then just a simple task of beating the cold.
wildsoft 15 Jan, 2023 @ 1:56pm 
I think your right about that. Thank again for the wonderful other worlds and variety it brings. prefabs, I think a lot can be said to the love hate relationship the devs had with them, for one they make the game interesting, for me id actually love to see a lot more in that area. Lot more believable wrecked ruin locations maybe even some world story building, for me its kind of a rp element in my game play. I love just happening upon a mine built into a mountain seeing the dead bodies and trying to figure out what each component and goal they had and doing a kind of reverse forensic analyses of what failed. - cont -
sunrazor1  [author] 14 Jan, 2023 @ 5:23pm 
Something about the skybox seems to make old method sky prefabs to stick to your head. I think this is mostly due to how the devs changed the order of loading mods.
sunrazor1  [author] 14 Jan, 2023 @ 5:17pm 
I think the devs must have changed some prefab formats. Unfortunately, it may be several months before I can really make the time to go thru these and update. Sorry for the inconvenience.
wildsoft 29 Dec, 2022 @ 3:54am 
Hi again, I'd love for this to be updated. I was getting some weird graphics artifact while playing on ... where was it? ... oh Titan...strange thing everything seemed to work fine for a while. I got a ghosted image of my white part of my suit in the eye viewpoint and projected out onto infinity. I think something is not right. I feel like i need to compare a start lets say on mars to be sure....Anyways thought id update with you on this. I love your work...
Sworn 27 Oct, 2022 @ 9:27pm 
Had anyone played in Mercury recently been able to find any lead?
Alexius 24 Oct, 2022 @ 5:53pm 
Always enjoyed poking these. Look forward to an update some day! I know the devs are working hard though, which makes it hard to keep the mods up to date. Thank you for all the fun!
Hate Bear 28 Aug, 2022 @ 6:37pm 
I really enjoyed these worlds and hope you update them at some point. I really mean all of them, not just this one pack.
sunrazor1  [author] 7 Aug, 2022 @ 1:18pm 
The planet prefab position is not defined in any [or most] of the mods. Back then, it was not needed to define the position because the "Core" always defined the position. Recently, the order in which the mods are loaded compared to the core has changed. I will need to go back thru all the custom worlds and define a position. For now, any world that doesn't have planet prefab positions defined will be positioned at your character origin. I don't really have the time to go thru all the mods at the moment.
meuchel18 7 Aug, 2022 @ 7:24am 
on io the Jupiter is attached to my character near the head instead of being visible in the sky. I can see it when I use first person view and its moving with my char. Also the character in the lower right corner will be coverd by parts of the Planet texture. Any idea or any other which has the same issue?
fullekind123 5 Aug, 2022 @ 11:29pm 
ok, thx for reply. I´ve changed the atmo to N2O.
sunrazor1  [author] 5 Aug, 2022 @ 5:51pm 
I haven't updated the atmospheres since H2O was removed.
fullekind123 4 Aug, 2022 @ 11:44am 
is there a way to extract the H2O atmosphere from ceres? you cant use the active nor the pasiv vent. I didn't know that there was something like that for water
sunrazor1  [author] 19 Jun, 2022 @ 9:03pm 
When I have time again, I'll have to look into how I can improve the worldsettings given the new loading order and other game changes.
BruteMan 19 Jun, 2022 @ 11:44am 
Well skybox objects like jupiter etc are showing up in the portrait window if you twist and turn you'll see the planets overtop of your players image in the tiny bottom right window so it seems to be a bit more then that.
sunrazor1  [author] 16 Jun, 2022 @ 6:08pm 
That is probably because the update reverses the order that worldsettings are loaded. It seems purely cosmetic.
BruteMan 15 Jun, 2022 @ 7:47am 
AS of 6-15-22 the mod is kind of working again using this mod will mess up your skybox

Current workaround is to activate this mod generate your world you want save it when your happy exit and disable the mod and return to your save and the skybox should look as intended.
BruteMan 9 Jun, 2022 @ 8:30pm 
Looks like the June 2022 update has broken this and the other additional planet mods.
sunrazor1  [author] 25 Apr, 2022 @ 8:14pm 
Follow the instructions in the comment box. If some of the resent patches in Stationeers has rendered the instructions obsolete, then I apologize for the inconvenience. Hopefully the developers of Stationeers has mods working again.
ryangoslinglover306 21 Apr, 2022 @ 10:36am 
how do you use this??
sunrazor1  [author] 28 Nov, 2021 @ 3:52pm 
Geysers have behaved that way for years