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Kastuk is currently working on recovering the solar system mod with the new updates.
I may have to follow his example after he has success, to update other mods of mine.
Sorry for the inconvenience and thanks for your patience!
2. Descriptions that appear off screen were created before Rocketwerkz changed the format.
3. There's a complexity of issues regarding making one-time forward bases. This is something I have tried to work on before but turns out any in-game spawning of bases will create random duplicates off in the distance (think Loulan).
4. Scenarios can no longer be used to create custom worlds since they prevent rocket launching (kills the fun). Also, manipulating incidents through scenarios is a full time job that I don't get paid for, but I have tried and I have actually made a scenario as a starting world before.
5. All of the "default" solar system worlds (on this mod) use Default starting conditions. A second (less popular) version of solar system is found at Solar System (ModStart) with tailored starts.
[list]
[*] I suggest a simple green-yellow-red name to reflect the difficulty of survival.
[*] Descriptions cannot be scrolled; remove unnecessary filler and reduce the statistics or better yet, be less statistical and more descriptive as you might see on a placard at a space museum.
[*] In cases where it simply isn't possible to survive a straight spawn, instead of using modified values or whatever, have a small bare-bones forward base at spawn or something.
[*] You might be able to use the scenarios to create events you would see on certain bodies.
[*] The start conditions made by Rocketwerkz make no sense, I would suggest creating your own if possible that are keyed to each body's conditions.
[/list]
This even includes vanilla Europa - something about this mod makes it happen.
Specifically, I have narrowed it down to Ganymede's skybox. If you remove the skybox tag from Ganymede, the problem is fixed.
Current workaround is to activate this mod generate your world you want save it when your happy exit and disable the mod and return to your save and the skybox should look as intended.