Team Fortress 2

Team Fortress 2

Oasis Event
93 Comments
hydogen 13 Feb, 2024 @ 12:54pm 
No pun?
UEAKCrash  [author] 14 Sep, 2023 @ 6:10pm 
Updated to RC3!

Changelog
Brought up to layout parity with standard Oasis:
-New route opening going into the sphinx
-New plank route connecting the middle Oasis area more
-A number of small tweaks
-Optimizations
UEAKCrash  [author] 23 Jul, 2023 @ 6:18pm 
Thanks, I might have to revisit it with some balance changes I did in the base version soon
ShadowMan44 23 Jul, 2023 @ 6:07pm 
Good luck getting this in this year Crash.
UEAKCrash  [author] 23 Jul, 2023 @ 5:02pm 
Thank you!
Denzo 22 Jul, 2023 @ 8:01am 
I've played on this map, and i gotta tell ya something, this map is hella good!
ShadowMan44 16 Oct, 2022 @ 12:28am 
This should've gotten in instead of Spookeyridge.
ME GUSTA! 6 Jul, 2022 @ 8:30pm 
@Heckyl if your bots wont move, type nav_generate in the console so that the game will start freezing for about 40 seconds and after that, the server will restart so your bots can move. And by the way, bots will never work on player destruction maps regardless if you type that command just to let you know
Monwil 13 Sep, 2020 @ 8:05am 
https://cdn.discordapp.com/attachments/747151825840636085/754718183092650084/20200913165932_1.jpg placing a teleport in this spot will trap anyone who comes through it.
Heckyl 7 Dec, 2019 @ 1:13am 
The bots are not working i
Jon⭐ 7 Nov, 2019 @ 12:57pm 
Heavy: Is nice
Solid Snake 6 Nov, 2019 @ 7:30pm 
NN
Gino-Ren 12 Oct, 2019 @ 9:14am 
Pretty neat map. Dark theme and bombs is what makes it a good halloween payload map. Payload doesn't need bosses or spells, it just complicates things. Both teams have different objectives as opposed to Koth and Plr.

One thing I noticed is the resuply locker in Red second spawn still works for both teams despite being visually removed.
SomethingJack 2 Oct, 2019 @ 9:18am 
This is awsome man!
Smily 2 Oct, 2019 @ 2:49am 
what type of hazard called
Bugs 4 Teeth 16 Sep, 2019 @ 4:13pm 
They will add this map. i can guarantee it. :ss13ok:
PC Gamer 14 Sep, 2019 @ 11:17am 
Great map!
Just a couple of items I noticed...
1. On server console: Can't compute incursion distances from the Red spawn room(s). Bots will perform poorly.
2. Bots seem to group into a wall on the lower level below second capture point.

Bots seem to perform well other than those two issues. Just needs a bit of editing on the navigational mesh.

Talon 13 Sep, 2019 @ 12:22pm 
Woot! That see through wall is fixed. :D
UEAKCrash  [author] 13 Sep, 2019 @ 11:38am 
oh yeah, caught that after I posted but forgot to fix it there, thanks
fluury 13 Sep, 2019 @ 7:14am 
The changelog in the change notes tab says "Did some more optization." rather than optimization.

I know, an incredibly important small detail, but I figured I might aswell mention it.
UEAKCrash  [author] 12 Sep, 2019 @ 8:40pm 
Updated the map to RC2!

Changelog:
Thanks to everyone who sent me feedback!
Fixed a large amount of visual bugs/ minor issues on the map.
Moved bookcase in building just past first cap, no longer sits in such a weird spot. This changes the gameplay and optimization of this area a bit, but I think it'll work out fine.
Added some detailing to the more sparsely detailed areas.
*POTENTIALLY* fixed the cart sticking bug, I didn't test it though, the carts "hitbox" should be slightly more accurate now, too.
Fixed sound looping bug that persisted between rounds.
Added nobuilds to some of the worst bushes/ candle clusters that could hide engy constructions.
Added a new particle to the sphinx's hat that appears after capture.
Added better collision meshes to construction lights.
Added new tile material to blue spawn room.
Added new custom (much larger) tent prop to the map, created by Freyja
Did some more optimization.
Adjusted some lighting all over the map.
TRPLX [>>] 12 Sep, 2019 @ 12:27pm 
oww god
^6Pwarp 12 Sep, 2019 @ 12:09am 
ye:steamhappy:
Quasar XYZ 11 Sep, 2019 @ 5:15pm 
I would love to play on this map !:2016roasted:
👅🐲💿💿💿 11 Sep, 2019 @ 3:52pm 
nvm lol im stupid
👅🐲💿💿💿 11 Sep, 2019 @ 3:49pm 
so how do i run this map? ive subscribed to it but the map command and the create server tab wont show it
Oros 11 Sep, 2019 @ 11:04am 

TheProsecutor 11 Sep, 2019 @ 8:57am 
found a bug where if you stand on the cart while going under a bridge it will get you stuck at and unable to move. I have some screenshots and tested it a few times as demo.
Mr. De 11 Sep, 2019 @ 7:17am 
Looks like a fun time
Vergin 11 Sep, 2019 @ 7:00am 
Anyways Its BerMonths Though
Vergin 11 Sep, 2019 @ 6:59am 
Early Halloween Map <3
Woomy 11 Sep, 2019 @ 4:55am 
Ахуена :reheart:
enter shikari 182 11 Sep, 2019 @ 12:48am 
класс
:csgostar::csgostar:
Crimson King 10 Sep, 2019 @ 6:09pm 
damn this is nice
Talon 10 Sep, 2019 @ 5:33pm 
Also, while exploring, I found this wall with invisible textures in the lower tunnel by the second point (I think that's it). https://i.imgur.com/vaOC5Bn.jpg
Talon 10 Sep, 2019 @ 4:51pm 
A Halloween Ancient Egyptian themed map? PLEASE let this be a map in the next Scream Fortress.
死神王之💀 10 Sep, 2019 @ 11:42am 
yay thnx :)
UEAKCrash  [author] 10 Sep, 2019 @ 11:25am 
subscribe to the map here and then open the console in game and enter:

map workshop/1855760330
死神王之💀 10 Sep, 2019 @ 10:22am 
can this map be playable?

i want to explore the map a little
fluury 10 Sep, 2019 @ 5:54am 
you're a cool cat, crash
Motmox 10 Sep, 2019 @ 5:53am 
cool
Kuhlo731 10 Sep, 2019 @ 4:19am 
we need this in the fucking game now
joão 10 Sep, 2019 @ 2:43am 
wow
ⓉⓇⓊⒻⒸⒾⒶ 9 Sep, 2019 @ 11:47pm 
wow
Chat 9 Sep, 2019 @ 11:45pm 
wow
im back! 9 Sep, 2019 @ 9:13pm 
Wow
NEJT Tw:aewiciu 9 Sep, 2019 @ 1:16pm 
wow
Alox 9 Sep, 2019 @ 11:28am 
I think now im waiting for cp_glasswork_event
Alox 9 Sep, 2019 @ 11:28am 
Good reason ueak
RapidRaccoon 9 Sep, 2019 @ 11:12am 
Wonderful job as always with the map. I have been play-testing it for a bit and its rather polished, really don't think any additions should be needed to the map. It's perfect how it is!