Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Atlantean Shadow
24 Comments
Kendak Hidbancuher 8 Mar, 2024 @ 12:40pm 
Arkantos' bad trip campaign. Poor guy asking wtf is happening all the time.

But in all fairness, its pretty decent despite it being RMB simulator, it has some cool ideas.

Also Epilogue triggers Ruler of the Trident achievement which is funny
Fahilan 15 Jan, 2024 @ 11:44pm 
when i start first campaign defeat message appears
Zeus 17 Dec, 2023 @ 1:07pm 
bom trabalho,mapas muito bons :steamhappy:
Oleg 11 Nov, 2023 @ 9:25pm 
when ur gonna make a new campaign, i cant wait haha
Epic Ninja 21 Oct, 2023 @ 4:46am 
oops so fui ver agr q tu e br kkkkkkkkkk
Epic Ninja 21 Oct, 2023 @ 4:45am 
@T.K. some guy making an "movie" with ai stuff on twitter lol but yep i found the ai voices goofy and i would like more of it lol
T.K.  [author] 20 Oct, 2023 @ 2:40pm 
Rufus? What is Rufus? @EpicNinja007
Epic Ninja 20 Oct, 2023 @ 8:43am 
i found the ai voices hilarius because it sounds like something Rufus would make lol
Epic Ninja 19 Oct, 2023 @ 3:55am 
wait Voiceover? i need to see how that works ngl
Oleg 23 Apr, 2021 @ 2:25pm 
cant wait to see it, bc its been like the 3rd time ive passed rage of posidon haha
T.K.  [author] 16 Apr, 2021 @ 2:49am 
@Oleg I'm already making a new one. :)
Oleg 15 Apr, 2021 @ 6:36pm 
Hey bud, i assume u been busy, just wanna ask anytime u think you going to make a new campaign?
hjklsdfg189 26 Apr, 2020 @ 11:26pm 
Thanks! awesome!
T.K.  [author] 16 Sep, 2019 @ 10:07am 
You're welcome, mate. I hope, you could enjoy it. :)
Spectra 15 Sep, 2019 @ 2:17am 
thanks for creating these please continue
T.K.  [author] 12 Sep, 2019 @ 6:02pm 
Understood! I'll work on these, thank you, mate. :) As I said, it is a new format I tried, I hope, you could enjoy it still.
Prosecutor Lurker 12 Sep, 2019 @ 5:26pm 
Before you move towards the Egyptian camps, there is a tight cliff/wall here that units can't navigate pretty good. And when you approach the norse forces and attempting to kill their ships gets my units stuck very often in the walls and buildings.
T.K.  [author] 12 Sep, 2019 @ 3:30pm 
Thank you very much for the feedback, mate. :) I'll change many things as you said, yes. It's all a new format to me, so.

I've one question, tho. In Map 3, where are these walls you got stuck to? I didn't understand this point you refered to.
Prosecutor Lurker 11 Sep, 2019 @ 4:28pm 
The first scenario from what I remember had no big problems other than the neutral player sometimes blocking entrances and exits in the bases, lot of mythunits but other than kiting the myth units to the neutral player who had units, I had no difficulties in it.

There was only one bad triggerwork which does not force the player to first enter the area where the Theocrat was so you get the story a little disjointed.
Prosecutor Lurker 11 Sep, 2019 @ 4:23pm 
-Maybe move the Lighting storm a little north of the initial casting point where Ajax is because it decimates most of the units even when trying to retreat back.

-I got my units stuck a lot when trying to navigate around the walls and had to change diplomacy to enemy to Atlantis player to unstuck them, cliff ones were just unsalvageable(even Arkantos got stuck and i had to restart the scenario), maybe use less cliffs or if that happens give the player the shifting sands if they get on the cliff terrain.

-Why are there enemy ships when there is no reward for killing them?
Prosecutor Lurker 11 Sep, 2019 @ 4:22pm 
The Third one was very annoying for me

-First the relics are random and there is no use for the player to utilize villager bonuses or building or armory ones, could use a trigger here to change their power

-If you kill Bellerophon too quick, you will lose the first temple to the placed Hentroi therefore you will not be able to heal nor utilize the Relics before the first temple.

-I'd appreciate some reinforcements after I defeat the Egyptians and Chiron because I lose lot of units here, Maybe replace Chiron and Odysseus with their non spc variants, but there is no way to correctly engage Chrion without losing a single unit because once you aggro the centaurs they all will move.
Prosecutor Lurker 11 Sep, 2019 @ 4:19pm 
Hello, appears it was a fixed force campaign for all 3 missions so i enjoyed it somewhat but not something i'd go back and replay it.

I'll start with the second scenario because it was a little too heavily based on the fall of the trident one, even the layout looked very similar. The others were not based on anything as far i can recall.

-Destroying the ram doesn't seem to do anything, maybe add some secret or some reward if that happens.

-Too easy to kill the Cerberus(even on titan difficulty) with constant kiting and not even needing to use god powers, maybe nerf the ranged heroes you acquire in the scenario or buff the titan to move faster.(Unless the shrines made him worse, but I did not notice any differences when i hovered over his stats than any other titan before i begun destroying the shrines)

-Reginleif can heal SoO which i believe is pretty op, believe you can disable that with modify protounit. If not, downright remove her because it makes the scenario even easier.
T.K.  [author] 8 Sep, 2019 @ 9:09am 
Valeu, rapaz. :)
Zeus 8 Sep, 2019 @ 8:54am 
Obrigado T.K por outro grande mapa / thanks T.K for other great map

Time to play:steamhappy: