Shadowrun Returns

Shadowrun Returns

Assault on Cesh Coran Labs
109 Comments
Kerillian 19 Jan, 2022 @ 6:32pm 
I'm the the renraku office, just cleared out all the guard but not sure where to go next because there is nothing to interact with
Jackdaw Mask 10 Jan, 2022 @ 1:34am 
Its pretty short and has some wonkiness(like few interactables that do nothing or at least have no visible result and being able to pick three VIP passes everytime you visit location) but pretty decent. Does have habit of giving you karma everytime you pass a scene. Some minor typoes.
ADEC Inc 14 Jul, 2018 @ 10:00am 
"Full campaign" heh.

If you want a lot of karma for not a lot of time, this is the campaign for you.
CJo 15 Jun, 2016 @ 9:09pm 
Really short, I think the level layouts could be changed some, theres a dancer on the 2nd level in the bar? and the room to the far right towards the end leaves a lot of black space when your going further up the level, a few spell checks on the dialog, but some cool new enemies to fight.
Louchavelli 11 Jun, 2016 @ 4:29pm 
Nice level design, dialogue was entertaining, short but sweet. Only criticism would be the story. It lacked some more substance.
Tiny Buckethead 26 Mar, 2015 @ 6:47pm 
ditto Sept Wolfke. The plot was jumpy for me.
Sept Wolfke 20 Nov, 2014 @ 2:41pm 
nice run though in some places I felt like I was getting handed big chunks of karma for doing very little.
Hazmat_The_MonStar 26 Sep, 2014 @ 3:36pm 
Awesome adventure Roo. Thank you so much. & to expound on Kat's comment. Yes. I noticed the basilisks at the lab were not named.
cjt08046 16 Jul, 2014 @ 7:18pm 
I had to log on to congratulate you on a fun little adventure. The dialogue was lively and the settings had a good variety for a relatively quick run. Good job and thanks!
One thing, though, Tball seemed to suddenly not have his firearm once we got to the spirit world, and just had his fists and a couple buff/debuff spells. Just wanted to let you know.
Kat 12 May, 2014 @ 12:59am 
Short but sweet. Everything ran well for me. I did notice there were some enemies that hadn't been named, so that might be something to fix if you decide to polish it up further.
iamsuper 11 May, 2014 @ 4:26am 
Hi, first time trying community content. Got a problem with the import, my character was heavy on cyberware but it seems those didn't carry over in the import. Now I'm stuck with 1 essence and no way to up my stats with new hardware.
Mirko 11 Apr, 2014 @ 9:13am 
now it work, i had to remake the spirit run but the end dialog worked and it's loading chapter 3 thanks!
Achi 3 Apr, 2014 @ 7:51am 
There are a lot of spelling and grammar issues in the game. While probably not a priority, some serious proofreading should be done at some point.
I don't mind a little hick up here and there, but too much of it can become quite irritating.
Rooibos_dos  [author] 29 Mar, 2014 @ 12:43pm 
ok now in that secene you can go down the corridor behind you an dinteract with the stairs to start the next scene. Sort of a cop-out way to fix it but the end result is the same.
Rooibos_dos  [author] 29 Mar, 2014 @ 12:29pm 
Tell you what. I'll put in an exit trigger/door. give me an hour or so.
Mirko 26 Mar, 2014 @ 10:53am 
unfortunately not :( i rewinded to the previous savepoint, before the first interdimension jump, replayed the scene and after returning to the apartment and terminating the dialog with tbone same as before, no trigger still in the apartment with no exit :(
Rooibos_dos  [author] 25 Mar, 2014 @ 8:54pm 
Mirkobern: The issue is most likely fixed now. You should have been taken to the next scene at the ned of that conversation with Tball, I think i found a certain combination of dialogue that didn't trigger the transition. :halloweener:
Rooibos_dos  [author] 25 Mar, 2014 @ 8:38pm 
Just in case anyone is wondering about the mechanics of why a lot of stuff is broken in my mod lately; the way the "exit combat" trigger functionality seems to have changed in the last update and I'm having some trouble finding workarounds. but rest assured I will hunt down these bugs and squash them.
Lecki the one Worn 18 Mar, 2014 @ 10:30am 
cool
Mirko 13 Mar, 2014 @ 6:57am 
just returned from the astral (good grapihic by the way) tbone tell me to find a financer and then...
nothing, the computer is accessible to buy something, the liquid bottle still have the simbol albeit doing nothing, tbone doesn't speack and there is no other trigger/object/exit :(
Rooibos_dos  [author] 8 Mar, 2014 @ 6:03pm 
It seems to be working now on my end
M4rt1n 8 Mar, 2014 @ 4:35pm 
Same bug :(
Rooibos_dos  [author] 8 Mar, 2014 @ 12:17pm 
Should be fixed now. Please le tme know if some more stuff pops up.
M4rt1n 8 Mar, 2014 @ 11:43am 
Thank you for the quick resply. Can't wait to play!
Rooibos_dos  [author] 8 Mar, 2014 @ 11:41am 
This T-Ball glitch is a new one that started with the latest update. I'm in the process of fixing it right now
M4rt1n 8 Mar, 2014 @ 9:23am 
For some reason T-Ball Jones thanks me before I kill the gangers (and I get karma). Then I kill gangers and nothing happen.
Rooibos_dos  [author] 12 Feb, 2014 @ 7:02pm 
Thanks Darkbishop, it seems like u got pretty lucky in terms of avoiding bugs. :B1:
greper 12 Feb, 2014 @ 8:05am 
Well done game. Most of the UGC that I've played has been pretty buggy, which drives me crazy sometimes. This one was smooth sailing from start to finish. Very enjoyable!
Chester Rico 20 Jan, 2014 @ 12:43am 
You should probably allow for new characters and just give them whatever karma you think is appropriate during character creation, I'm pretty sure you can do that with the editor (at least I've seen it in some UGC).
Typical characters from DMS have around 200 karma, which makes this a joke.
Rooibos_dos  [author] 13 Jan, 2014 @ 4:37pm 
thanks for the feedback megid. I will try to get back in the engine and fix that kind of stuff.
megid2 13 Jan, 2014 @ 12:21pm 
Well that was shorter than expected! Nice run, thanx :)

Some thoughts and suggestions:
- always have background music. Just plain nothing feels... weird.
- for transitions, provide alternatives (e.g. door symbols) that do the same, just in case of bugs.
- at the very ending, please transfer to some kind of new place, so that the game is saved before the credits roll.
megid2 13 Jan, 2014 @ 9:31am 
Huh. Same as TrashBoat, in T-Ball's place after the first spirit world. I think I choose "... and u gonna fund this", the dialogue ended, no transition and no door in sight. Maybe you could insert a door (when dialogue begins), so even when that fails there is a second option.
Bear 9 Jan, 2014 @ 11:33am 
Gnarly Man!!
kirtimlak 27 Dec, 2013 @ 3:40pm 
Nice and fun. But the ending not cool at all. It lack's style, i would say. Still played it with pleasure. Thanks!
Rooibos_dos  [author] 18 Dec, 2013 @ 4:35pm 
Well that could be a big pain in the butt. What dialogue options did you choose to make that glitch occur?
The Pizza King 17 Dec, 2013 @ 10:33pm 
Figured out the problem in the first area after leaving the spirit world. There is a dialogue glitch where if you select the wrong dialogue, the game doesn't continue onto the bar. FYI
Utopie 12 Dec, 2013 @ 3:51pm 
okidoki. thx for the info :)
Rooibos_dos  [author] 11 Dec, 2013 @ 6:21pm 
Maybe I didn't rank up very high when I went through the main campaign :p
but I would just go through with your DmS character. It might be a little too easy if you are over 100
Utopie 10 Dec, 2013 @ 12:21pm 
Hello. You recomend a Karma level around 80 and suggest playing with our character from dead man's switch... but the char we get from DMS has far more Karma lvl. So basicly it s just 80 char recomended ? Am i right?
LuckyFlower 2 Dec, 2013 @ 2:18pm 
Well i played it trough killed the basilisks, saw end credits and all that nice stuff.
It wasn't hard tough (then again i my character had 219 karma level i guess?)
I did not find any things to deck tough well the skill had some use in two situations.
Overall it was a fun smallish run and quite fun.
hendrikhubner 2 Dec, 2013 @ 7:50am 
Nice scénario, I liked Playing it !!!
pellertpale 18 Nov, 2013 @ 4:44pm 
Steam saved my files to the wrong place, and I had to copy them to a different file.
Rooibos_dos  [author] 17 Nov, 2013 @ 5:39pm 
Fixed the issue with enemies in Cesh Coran not attacking
Rooibos_dos  [author] 17 Nov, 2013 @ 5:26pm 
Not Normal. Thanks for the report. I'll try to fix.
le_voyageur 17 Nov, 2013 @ 1:48pm 
Into Cesh Coran Labs, a enemy team (2 guys + 2 "dogs") never attacked me. Normal ?
Raxiro 12 Nov, 2013 @ 3:57pm 
I got stuck in the room with the Troll, it allows me to buy weapon, armor and magic, there is a bottle on a table, which shows the icon to interact with it, but it does nothing. Behind I took the medic kit, and that's it, I'm stuck here. Is it over or a bug?? If it's a bug, probably happened because I chose the option to decker, but I don't have this skill.
Rooibos_dos  [author] 11 Nov, 2013 @ 5:09pm 
Im curious as to why some people are experiencing bugs in the first area and some aren't. I'll try my best to look into it this week, but I just started a new job so I have very little time to open the editor.
pellertpale 11 Nov, 2013 @ 12:46pm 
I subscribed, but the story doesn't show in the new game screen. Total noob
Tamiro 11 Nov, 2013 @ 12:39pm 
Whenever i try to leave the bar in the 1st chapter all i get is a black screen with the music running in the background. I might even be able to open the menu but i can only tell by the sounds. Would love to have it work...;-)
Ravenous_Heretic 11 Nov, 2013 @ 9:15am 
Really good module, engaging storyline, and no bugs as far as I played. Well done!