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If you want a lot of karma for not a lot of time, this is the campaign for you.
One thing, though, Tball seemed to suddenly not have his firearm once we got to the spirit world, and just had his fists and a couple buff/debuff spells. Just wanted to let you know.
I don't mind a little hick up here and there, but too much of it can become quite irritating.
nothing, the computer is accessible to buy something, the liquid bottle still have the simbol albeit doing nothing, tbone doesn't speack and there is no other trigger/object/exit :(
Typical characters from DMS have around 200 karma, which makes this a joke.
Some thoughts and suggestions:
- always have background music. Just plain nothing feels... weird.
- for transitions, provide alternatives (e.g. door symbols) that do the same, just in case of bugs.
- at the very ending, please transfer to some kind of new place, so that the game is saved before the credits roll.
but I would just go through with your DmS character. It might be a little too easy if you are over 100
It wasn't hard tough (then again i my character had 219 karma level i guess?)
I did not find any things to deck tough well the skill had some use in two situations.
Overall it was a fun smallish run and quite fun.