RimWorld

RimWorld

[WD] Reinforced Doors
84 Comments
legoholic 4 hours ago 
This mod works in 1.6 (tested with no mods except Harmony and HugsLib running) as is.
StemderS 11 hours ago 
best mod ever, hope you'll make an update :8bitheart:
Rune Dragonfly 13 hours ago 
ah yeah, if an update is possible, thank you in advance. and thanks for all the good time with this mod :D <3
The Gunslinger 11 Jul @ 3:11pm 
Plz update
danzloblaha13 1 Jul @ 9:10am 
@GVLT then use them only for main entrances ... or are you placing them everwhere ? some time you can amass some vanometric cells and at that time it shouldn´t be problem ? its OP mod, some penalties are only obvious, its perfect as Endgame shelter entrance ... you can make sick airlocks with it which wont break after just 1 or 2 his of anything :steamthumbsup:
GVLT 25 Mar @ 2:32am 
Hi, may I suggest lowering power consumption to 100W. It's extremely high compared to now vanilla security door and in high tech colonies tend to eat up quite a lot of power.
Angrysquirrel 11 May, 2024 @ 4:38pm 
Sweet goodness. Thanks!
V4D4RS F1ST 10 May, 2024 @ 7:42am 
This is honestly one of those mods that should be in the base game. It's kind of silly that doors only have 1/4th the strength of the same materials walls.
Puppydoll 1 May, 2024 @ 3:10pm 
Assuming this won't happen, but would still be a great addition now that double doors are in the game and other mods.
Puppydoll 20 Apr, 2024 @ 7:23am 
With the new double doors added in 1.5 and also expanded up on in the "simple double doors" mod, it would be interesting if this could get the functionality as well. No trouble if not, though!
Cubile Oddity 3 Jan, 2023 @ 11:16am 
is it possible 1*2 and 1*3 door ?
BioDiesel112™ 2 Jan, 2023 @ 2:41am 
do you have Planned to add Doubledoors in Future ?:steamhappy:
Delta1138 2 Dec, 2022 @ 7:23am 
@Wemd it might be a mod conflict but I can't figure out what would be doing it because it's not affecting the vanilla doors and it doesn't generate any errors that I noticed (although it was a fps drop that made me start looking for issues). What tipped me off this time was all the animals I'd sold to a trader were still in their old pen but the trader had left 3 days prior, just eating the kibble and sleeping. So I checked the doors and saw there was a clear path of open doors except one closed (not forbidden or anything) reinforced door at base entrance.
Sand Dog  [author] 2 Dec, 2022 @ 1:34am 
@Delta1138
This is weird.
Honestly I have no idea what causes it. The mod uses same "Building_Door" class to Vanilla door.
The mod is 3 years old with many subscribers, but I never heard about such problem
Delta1138 1 Dec, 2022 @ 3:44pm 
@Wemb I noticed in my last run, caravan animals from traders or even ones you sell to traders can't seem to navigate these reinforced doors to leave the map when a caravan leaves, they have to be manually left open, I am not sure whether there is a new bit of code since the mods first inception which allows the AI to path correctly/acknowledge them. There is no issue with this on Vanilla doors as far as I could tell.
Ki Shuya 8 Nov, 2022 @ 2:45am 
I too second that Reinforced Walls and this mod go really well together. If nothing else, balancing them together would be awesome. Maybe I'll balance Reinforced Walls to the stats on this.
Roytulin 2 Nov, 2022 @ 7:04am 
That's understandable, I believe someone else has updated that one recently, but I appreciate the consideration regardless.
Sand Dog  [author] 2 Nov, 2022 @ 4:33am 
@Roytulin @Athena
Hmm... I don't know that mod. Honeslty I update even this one only because people like and need it. I personaly prefer the Vanilla balance without reinforced things
Athena 27 Oct, 2022 @ 11:41am 
Yes please, what Roytulin said :)
Roytulin 26 Oct, 2022 @ 3:02pm 
Sorry to ask but any chance you'd be willing to pick up a similar mod, Reinforced Walls (by Neceros)? It pairs really well with this but that one is no longer being updated. Thanks for considering!
Sand Dog  [author] 19 Oct, 2022 @ 12:45pm 
Updated to 1.4!

@Dragonfly
You're welcome! Glad you find the mod useful :}
Montu 14 Oct, 2022 @ 4:23pm 
Hi, big fan of this mod! Are you planning on updating to 1.4? Thank you!
GVLT 11 May, 2022 @ 5:05am 
Great mod. don't see how this might be OP, it's just like double doors, but prettier. How about 1x2 and 1x3 versions?
Mr.Ant 20 Apr, 2022 @ 9:35pm 
hey so this is a little bit of a request you dont necessarily have to do it but idk who else would and where it would fit but do you think you can add reinforced bridges to this? of stone or steel variety etc. because im trying to not have my bridges break so easy to explosions
axl 22 Jan, 2022 @ 6:57pm 
Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it.

you had me at OP. Subscribed.
Kenpa 18 Dec, 2021 @ 12:06am 
Has the caravan loop issue been fixed yet? Mod looks awesome, and i'll keep an eye on it.
Slice of Thanatoast 26 Sep, 2021 @ 2:29pm 
I can't seem to be able to replicate the issue either, I had it happen 4 times so far where they go through the reinforced door and they immediately panic and run outside only to come back in and now when I spawn caravans with dev mode they seem completely fine
Slice of Thanatoast 26 Sep, 2021 @ 12:52pm 
@Delta I can report that this is an issue I just started having and it's really annoying, pretty sure this mod is causing it
Delta1138 21 Sep, 2021 @ 8:15am 
I noticed that this mod causes an odd path finding error if you use designated trade spots/trade management i.e. if you put a trade spot for caravans behind a reinforced door, the caravan pawns get into a loop where they think they are trapped as they enter the base through these doors and walk towards the trade spot (it notifies you of this repeatedly), they then proceed to leave the base and then wander back in. It's like the caravan AI thinks these doors are walls or something, super weird. I removed this mod and the issue has not occurred since, which is a shame because earlier versions of this mod didn't do this. I wonder if it's a load order issue on my part?
ShiningKakera 11 Sep, 2021 @ 6:29pm 
So I'm having the weirdest issue with the doors in this mod, where they just randomly lose their stuffable properties and only cost 30 steel to build (or 60 and 4 components for the autodoor). I only have this issue with this mod and the Shoji in Erin's Japanese Furniture. Not exactly sure what's going on here.
McFunk 18 Jul, 2021 @ 9:14am 
thank you!
KingDomRock 15 Jul, 2021 @ 7:42am 
thx
Sand Dog  [author] 14 Jul, 2021 @ 6:54am 
Updated to 1.3!
Kyrox 27 Feb, 2021 @ 6:11pm 
Is this compatible with Expanded materials - Metals
tidal 4 Feb, 2021 @ 12:30pm 
@Viper
I made something that does this, as well as a few other tweaks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2384322885
Azraile 2 Feb, 2021 @ 4:53pm 
never mind found it in spacer furniture
Azraile 2 Feb, 2021 @ 4:49pm 
Is there some other incompatiblities? I've added a lot of mods lately and something must have gone wrong because i can't research reinforced doors or build them
Viper 19 Jan, 2021 @ 12:20pm 
You know what would be cool? If there was a patch so that the doors from this mod became part of the tech tree entry from NECEROS' Reinforced Walls. We're *all* using both mods together, let's be honest.

As it stands, the doors are buildable at the tribal start but the walls have to be researched. It's minor but wonky.

Maybe the patch could be built into an update for NECEROS' mod, since he gives free license anyway.
Zero 10 Jan, 2021 @ 12:42pm 
so quick question, does this also effect pathing cost?
Tase 19 Nov, 2020 @ 11:21am 
Is the incompatibility with CE something tested/reported? I don't see anything to do with doors in CE, and I just expect this mod to add additional doors with more HP.
Sand Dog  [author] 18 Sep, 2020 @ 11:13am 
@NullObject
Oh... I don't know really. Never tried it
IsopropylPod 17 Sep, 2020 @ 7:39pm 
Does this work with clutter doors?
Sand Dog  [author] 17 Aug, 2020 @ 12:44pm 
@ Cecell
Yes, that's a really good note, thank you! :D
Sand Dog  [author] 17 Aug, 2020 @ 12:43pm 
Updated to 1.2!
A bit nerfed for better match to hard base game balance.
legoholic 15 Aug, 2020 @ 5:33pm 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
Azcaal 15 Aug, 2020 @ 9:49am 
I'd like to ask kindly for an update, for this very helpful mod :)
Cecell 14 Aug, 2020 @ 5:26pm 
People... mod authors share their work freely so let's show some appreciation and respect. Here's a free template, please feel free to use it...

[Mod Author],

Hello! I'm uncertain as to how the most recent update may affect your mod's compatibility and am concerned that it could cause problems in my game. Prior to your review I'm hesitant to use it. If you are willing and able I would greatly appreciate your efforts to update it if needed or confirm that it is compatible with the latest version. I know that you of course have many things going on in real life that are more important than maintaining this mod. Your mod is very important to me so I will wait patiently. Your mod cost me nothing yet has brought me so much enjoyment. You made and published it out of the goodness of your heart and asked for nothing in return which is absolutely awesome! I thank you for your time and hope all is well with you.

Best wishes,
A loyal fan of your mod =)
Wicked 14 Aug, 2020 @ 9:48am 
1.2 +1
Tommy Gray x Land Raider 10 Aug, 2020 @ 7:02pm 
update for 1.2 plz
Armorguy1 6 Aug, 2020 @ 5:48am 
OMG! 4500 hp doors here I comes! (uses science never stops mod lol! XD)