Total War: WARHAMMER II

Total War: WARHAMMER II

Wood Elves Artillery Pack
44 kommentarer
lwhのsama 13. nov. 2024 kl. 5:57 
从其他派系里搬了几个乱七八糟的远程工程单位来:steamthumbsup:,但如果有远程树人最好不要,避免减少多样性
Spirus Dragovich 25. jan. 2023 kl. 12:49 
Hey ho! Just wondering if you were going to port this over to Total War: Warhammer 3?
Skiritai 14. dec. 2022 kl. 17:58 
Awaiting this great mod in whIII thx!
Tunch Khan 30. juli 2022 kl. 15:16 
good
Uncertainty  [ophavsmand] 7. juli 2021 kl. 9:46 
I am planning to update and fuse this mod and the High/Dark Elves Bolt Thrower Mod within the next 3 weeks. The High/Dark Elves SFO Submod should then work for the Wood Elves aswell.
iAmInHere (PA2) 5. juli 2021 kl. 17:54 
Can we have that for SFO?
MrSoul 7. juni 2021 kl. 9:12 
TT Players: This is so not fluff accurate, like wow, ya give the class cannon a longer range cannon, like how would the Wood Elves even build these?

Wood Elves: Uh, nature, um, finds a way.
青眼橘猫•Z 28. apr. 2021 kl. 18:01 
sfo,plz
Lauralis 28. mar. 2021 kl. 19:46 
Would love to see an sfo submod please.
Hans 14. feb. 2021 kl. 6:33 
Ist there a SFO mod? :)
Kail 11. feb. 2021 kl. 17:51 
Yey
Can't wait to use this latest development in athel-cong anti-everyone technology. Repel the invaders. Protect the amber.
Uncertainty  [ophavsmand] 31. jan. 2021 kl. 3:17 
Thats a totally legitimate opinion, just dont install the mod then;)
Tistic 30. jan. 2021 kl. 6:06 
they do not have this on table top and should not have here either
lwhのsama 7. jan. 2021 kl. 11:39 
i love this best mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Uncertainty  [ophavsmand] 30. dec. 2020 kl. 13:52 
I have replicated the issue by now, still no idea why it wont work with the main settlement building as 2nd building requirement. I changed it to the Wood Elven archeries as a workaround, though im a bit concerned about those artilleries potentially available too early in the campaign. Should work fine from here. Thank you for letting me know!
chris.gage 30. dec. 2020 kl. 11:46 
ME campaign, tried a new campaign too in case not save compatible. Does not seem to work, I can see its attached to the main building chain but for someone reason not registering?. Appreciate your work on this.
Uncertainty  [ophavsmand] 30. dec. 2020 kl. 9:38 
That is interesting. When i tested, the units showed up as recruitable in the asrai forge, but require a certain main settlement buildig tier as intended. I didnt play long enough to see if the units are indeed recruitable tho, but I cannot think of a reason why they should not be. Was it Vortex or ME campaign?
chris.gage 30. dec. 2020 kl. 8:00 
noticed you updated, and changed building requirements but does not seem to be working in campaign?
Théoden 26. dec. 2020 kl. 14:07 
Hey can you update for the buildings? It won't let you recruit units because a building isn't available anymore
Dukeswe 16. dec. 2020 kl. 2:22 
Great! Hopefully you'll find the time for it soon. I'm waiting to try out the new DLC with this mod :)
Uncertainty  [ophavsmand] 8. dec. 2020 kl. 3:14 
I dont have much time atm sadly, but ill try to fix both mods at the weekend
Dukeswe 4. dec. 2020 kl. 3:33 
It doesn't work properly with the new DLC as the buildings to build the artillery replaces other buildings that you need. I hope the author makes a fix for this :)
CharChar 5. nov. 2020 kl. 14:46 
An SFO vers would be amazing
DutchBro 2. maj 2020 kl. 2:40 
amazing mod captain
Ciaphas Cain 19. apr. 2020 kl. 12:27 
An SFO vers would be amazing
jacky6511 18. apr. 2020 kl. 22:02 
Is there no mod for sfo?
InfernoOfChaos 18. apr. 2020 kl. 19:02 
Hey, does any of the throwers get bonuses from a lord's red skill line?
Uncertainty  [ophavsmand] 10. apr. 2020 kl. 5:53 
Thanks for your detailed feedback and suggestions m8, I really appreciate it! Thanks aswell for your tips on changing the crew appearence, I will include that soon. I know about the option to make multiple ammo types, but I dont really like the idea, as the flexibility would make things a bit too strong imo.
duds 9. apr. 2020 kl. 8:05 
hey Cpt. Burst, I have a couple of suggestions,
You could change to a wood elf crew pretty easily
-unit_variants_table > variant column can rename hef to wef
-add variant_table with that variant and a variant_filename to point to a new variantmeshdefinition file
-copy a variantmeshdefinition file of desired crew type and rename to your new one
I got it to work with wef_eternal_guard, wef_glade_guard, wef_waystalkers
(wef_wardancer_base failed and created distorted octopus crew)

Have you thought about making just a single type of bolt thrower with multiple shot types?
Involves a missile_weapons_to_projectiles_tables, ensuring different shot_types in the projectile_tables, and adding ui - battle ui - ability_icons for each of the shot_types

Sorry if you already know how to do this, thought I would be helpful if you were unsure
Uncertainty  [ophavsmand] 13. feb. 2020 kl. 12:32 
No, there is no version with just the Eagle Claw Bolt Thrower. However, the other additional Bolt Throwers should rarely get recruited by other Wood Elven Factions so you are free to play without them!
As far as i know, the mod is fully functional. Please let me know if you encounter any problems!
Fear The Reaper 12. feb. 2020 kl. 6:01 
Hello there, is this mod still working? And is there a version with only the eagle claw bolt throwers?
Uncertainty  [ophavsmand] 29. nov. 2019 kl. 8:59 
Just released new update:
- Fixed issue that Eagle Claw BT is not recruitable later in campaign
- Small nerf to Phoenix Claw Bolt Thrower
- Minor Graphic Changes
Please let me know if you experience any problems with the mod!
Uncertainty  [ophavsmand] 26. nov. 2019 kl. 6:45 
Yes, update fixing my mistakes is about to come today or tomorrow!
Blade 25. nov. 2019 kl. 21:42 
Hello author. Since you updated your High/Dark Elves Artillery Pack, does this mod also need update?
voguerogue 18. okt. 2019 kl. 1:16 
I waited a long long time for this mod...Thank u so so much.:steamhappy:
ForceM 17. okt. 2019 kl. 11:06 
The Eagle Claw Bolt Thrower is NOT missing, but when you get access to the Phoenix claw, it can't be recruited anymore. I recruited some, but when i build the required buildings, it disappeared from the recruitment tab and there was only the phoenix...
Uncertainty  [ophavsmand] 27. sep. 2019 kl. 13:07 
It's there for me both in campaign and custom battles... Maybe try reinstalling the mod and run it as the only active mod to see if there are any compatibility issues. If that doesnt help send me some screenshots so i can take a closer look!
Saucy Bagel 26. sep. 2019 kl. 17:09 
Eagle Claw Bolt Thrower is missing, any idea why?
Uncertainty  [ophavsmand] 22. sep. 2019 kl. 8:13 
W8 i didnt update it yet even though im pretty sure i found the mistake. I used the same index numbers for my Dark Elves Units aswell, so i guess my mods are incompatible with each other atm. Gonna update in approx 1 hour when i can validate that (TWWH2 updating slowly atm)!
stefan_kolbe 22. sep. 2019 kl. 8:08 
Thank you. Now it works pretty well. I love your Mod. Now the wood elves have a magical artillery at least.:steamhappy:
Uncertainty  [ophavsmand] 22. sep. 2019 kl. 7:59 
Seems like a patch messed sth up, gonna fix it right away!
Sorry for late response, have been on vacation!
stefan_kolbe 21. sep. 2019 kl. 19:50 
Where are the new artillery units for the wood elves? I can't find them in the browser nor recruit them anywhere. What's wrong?
AmusedByIrony 19. sep. 2019 kl. 19:52 
From which buildings are the new units recruited? (Can see that Bowyer's Vault and Shrine of Loec descriptions say "Allows recruitment of," but new units do not appear available in army recruitment menus.)
L´immortale 9. sep. 2019 kl. 9:42 
Cpt. Burst,

many, many, many thanks for your mod , amazing artillery mod for wood elves, now WE would be better playable,especially for late phase of the campaign.

THANK YOU VERY MUCH !!!!!!!