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Wood Elves: Uh, nature, um, finds a way.
Can't wait to use this latest development in athel-cong anti-everyone technology. Repel the invaders. Protect the amber.
You could change to a wood elf crew pretty easily
-unit_variants_table > variant column can rename hef to wef
-add variant_table with that variant and a variant_filename to point to a new variantmeshdefinition file
-copy a variantmeshdefinition file of desired crew type and rename to your new one
I got it to work with wef_eternal_guard, wef_glade_guard, wef_waystalkers
(wef_wardancer_base failed and created distorted octopus crew)
Have you thought about making just a single type of bolt thrower with multiple shot types?
Involves a missile_weapons_to_projectiles_tables, ensuring different shot_types in the projectile_tables, and adding ui - battle ui - ability_icons for each of the shot_types
Sorry if you already know how to do this, thought I would be helpful if you were unsure
As far as i know, the mod is fully functional. Please let me know if you encounter any problems!
- Fixed issue that Eagle Claw BT is not recruitable later in campaign
- Small nerf to Phoenix Claw Bolt Thrower
- Minor Graphic Changes
Please let me know if you experience any problems with the mod!
Sorry for late response, have been on vacation!
many, many, many thanks for your mod , amazing artillery mod for wood elves, now WE would be better playable,especially for late phase of the campaign.
THANK YOU VERY MUCH !!!!!!!