Total War: WARHAMMER II

Total War: WARHAMMER II

Wood Elves Artillery Pack
44 Comments
lwhのsama 13 Nov, 2024 @ 5:57am 
从其他派系里搬了几个乱七八糟的远程工程单位来:steamthumbsup:,但如果有远程树人最好不要,避免减少多样性
Spirus Dragovich 25 Jan, 2023 @ 12:49pm 
Hey ho! Just wondering if you were going to port this over to Total War: Warhammer 3?
Skiritai 14 Dec, 2022 @ 5:58pm 
Awaiting this great mod in whIII thx!
Tunch Khan 30 Jul, 2022 @ 3:16pm 
good
Uncertainty  [author] 7 Jul, 2021 @ 9:46am 
I am planning to update and fuse this mod and the High/Dark Elves Bolt Thrower Mod within the next 3 weeks. The High/Dark Elves SFO Submod should then work for the Wood Elves aswell.
iAmInHere (PA2) 5 Jul, 2021 @ 5:54pm 
Can we have that for SFO?
MrSoul 7 Jun, 2021 @ 9:12am 
TT Players: This is so not fluff accurate, like wow, ya give the class cannon a longer range cannon, like how would the Wood Elves even build these?

Wood Elves: Uh, nature, um, finds a way.
青眼橘猫•Z 28 Apr, 2021 @ 6:01pm 
sfo,plz
Lauralis 28 Mar, 2021 @ 7:46pm 
Would love to see an sfo submod please.
Hans 14 Feb, 2021 @ 6:33am 
Ist there a SFO mod? :)
Kail 11 Feb, 2021 @ 5:51pm 
Yey
Can't wait to use this latest development in athel-cong anti-everyone technology. Repel the invaders. Protect the amber.
Uncertainty  [author] 31 Jan, 2021 @ 3:17am 
Thats a totally legitimate opinion, just dont install the mod then;)
Tistic 30 Jan, 2021 @ 6:06am 
they do not have this on table top and should not have here either
lwhのsama 7 Jan, 2021 @ 11:39am 
i love this best mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Uncertainty  [author] 30 Dec, 2020 @ 1:52pm 
I have replicated the issue by now, still no idea why it wont work with the main settlement building as 2nd building requirement. I changed it to the Wood Elven archeries as a workaround, though im a bit concerned about those artilleries potentially available too early in the campaign. Should work fine from here. Thank you for letting me know!
chris.gage 30 Dec, 2020 @ 11:46am 
ME campaign, tried a new campaign too in case not save compatible. Does not seem to work, I can see its attached to the main building chain but for someone reason not registering?. Appreciate your work on this.
Uncertainty  [author] 30 Dec, 2020 @ 9:38am 
That is interesting. When i tested, the units showed up as recruitable in the asrai forge, but require a certain main settlement buildig tier as intended. I didnt play long enough to see if the units are indeed recruitable tho, but I cannot think of a reason why they should not be. Was it Vortex or ME campaign?
chris.gage 30 Dec, 2020 @ 8:00am 
noticed you updated, and changed building requirements but does not seem to be working in campaign?
Théoden 26 Dec, 2020 @ 2:07pm 
Hey can you update for the buildings? It won't let you recruit units because a building isn't available anymore
Dukeswe 16 Dec, 2020 @ 2:22am 
Great! Hopefully you'll find the time for it soon. I'm waiting to try out the new DLC with this mod :)
Uncertainty  [author] 8 Dec, 2020 @ 3:14am 
I dont have much time atm sadly, but ill try to fix both mods at the weekend
Dukeswe 4 Dec, 2020 @ 3:33am 
It doesn't work properly with the new DLC as the buildings to build the artillery replaces other buildings that you need. I hope the author makes a fix for this :)
CharChar 5 Nov, 2020 @ 2:46pm 
An SFO vers would be amazing
DutchBro 2 May, 2020 @ 2:40am 
amazing mod captain
Ciaphas Cain 19 Apr, 2020 @ 12:27pm 
An SFO vers would be amazing
jacky6511 18 Apr, 2020 @ 10:02pm 
Is there no mod for sfo?
InfernoOfChaos 18 Apr, 2020 @ 7:02pm 
Hey, does any of the throwers get bonuses from a lord's red skill line?
Uncertainty  [author] 10 Apr, 2020 @ 5:53am 
Thanks for your detailed feedback and suggestions m8, I really appreciate it! Thanks aswell for your tips on changing the crew appearence, I will include that soon. I know about the option to make multiple ammo types, but I dont really like the idea, as the flexibility would make things a bit too strong imo.
duds 9 Apr, 2020 @ 8:05am 
hey Cpt. Burst, I have a couple of suggestions,
You could change to a wood elf crew pretty easily
-unit_variants_table > variant column can rename hef to wef
-add variant_table with that variant and a variant_filename to point to a new variantmeshdefinition file
-copy a variantmeshdefinition file of desired crew type and rename to your new one
I got it to work with wef_eternal_guard, wef_glade_guard, wef_waystalkers
(wef_wardancer_base failed and created distorted octopus crew)

Have you thought about making just a single type of bolt thrower with multiple shot types?
Involves a missile_weapons_to_projectiles_tables, ensuring different shot_types in the projectile_tables, and adding ui - battle ui - ability_icons for each of the shot_types

Sorry if you already know how to do this, thought I would be helpful if you were unsure
Uncertainty  [author] 13 Feb, 2020 @ 12:32pm 
No, there is no version with just the Eagle Claw Bolt Thrower. However, the other additional Bolt Throwers should rarely get recruited by other Wood Elven Factions so you are free to play without them!
As far as i know, the mod is fully functional. Please let me know if you encounter any problems!
Fear The Reaper 12 Feb, 2020 @ 6:01am 
Hello there, is this mod still working? And is there a version with only the eagle claw bolt throwers?
Uncertainty  [author] 29 Nov, 2019 @ 8:59am 
Just released new update:
- Fixed issue that Eagle Claw BT is not recruitable later in campaign
- Small nerf to Phoenix Claw Bolt Thrower
- Minor Graphic Changes
Please let me know if you experience any problems with the mod!
Uncertainty  [author] 26 Nov, 2019 @ 6:45am 
Yes, update fixing my mistakes is about to come today or tomorrow!
Blade 25 Nov, 2019 @ 9:42pm 
Hello author. Since you updated your High/Dark Elves Artillery Pack, does this mod also need update?
voguerogue 18 Oct, 2019 @ 1:16am 
I waited a long long time for this mod...Thank u so so much.:steamhappy:
ForceM 17 Oct, 2019 @ 11:06am 
The Eagle Claw Bolt Thrower is NOT missing, but when you get access to the Phoenix claw, it can't be recruited anymore. I recruited some, but when i build the required buildings, it disappeared from the recruitment tab and there was only the phoenix...
Uncertainty  [author] 27 Sep, 2019 @ 1:07pm 
It's there for me both in campaign and custom battles... Maybe try reinstalling the mod and run it as the only active mod to see if there are any compatibility issues. If that doesnt help send me some screenshots so i can take a closer look!
Saucy Bagel 26 Sep, 2019 @ 5:09pm 
Eagle Claw Bolt Thrower is missing, any idea why?
Uncertainty  [author] 22 Sep, 2019 @ 8:13am 
W8 i didnt update it yet even though im pretty sure i found the mistake. I used the same index numbers for my Dark Elves Units aswell, so i guess my mods are incompatible with each other atm. Gonna update in approx 1 hour when i can validate that (TWWH2 updating slowly atm)!
stefan_kolbe 22 Sep, 2019 @ 8:08am 
Thank you. Now it works pretty well. I love your Mod. Now the wood elves have a magical artillery at least.:steamhappy:
Uncertainty  [author] 22 Sep, 2019 @ 7:59am 
Seems like a patch messed sth up, gonna fix it right away!
Sorry for late response, have been on vacation!
stefan_kolbe 21 Sep, 2019 @ 7:50pm 
Where are the new artillery units for the wood elves? I can't find them in the browser nor recruit them anywhere. What's wrong?
AmusedByIrony 19 Sep, 2019 @ 7:52pm 
From which buildings are the new units recruited? (Can see that Bowyer's Vault and Shrine of Loec descriptions say "Allows recruitment of," but new units do not appear available in army recruitment menus.)
L´immortale 9 Sep, 2019 @ 9:42am 
Cpt. Burst,

many, many, many thanks for your mod , amazing artillery mod for wood elves, now WE would be better playable,especially for late phase of the campaign.

THANK YOU VERY MUCH !!!!!!!