RimWorld

RimWorld

KilledEnemyAutoAllowed
20 Comments
Mlie 8 Jul, 2020 @ 12:32pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159090973
Hope this helps anyone!
August 8 Jun, 2020 @ 10:20pm 
So, when's this getting updated?
Sleppy 2 Apr, 2020 @ 10:53am 
will this be updated?
nex 15 Mar, 2020 @ 11:18pm 
i do but i don't want to.. why do it myself if a mod can do it for me :)
IceMaverick 15 Mar, 2020 @ 9:45pm 
@Nex I mean, you should join the 99.99% of Rimworld users and have AllowTool installed. Just tap "Home" on your keyboard after every battle and everything is unforbidden.
nex 14 Mar, 2020 @ 7:37am 
is there a working version of this for 1.1? having to manually unforbid dead raiders / weapons on merciless is a chore..
pinbuck 8 Mar, 2020 @ 1:36pm 
need 1.1 my nigga
Slinger 2 Mar, 2020 @ 11:33pm 
This mod is giving me an error which mentions KilledEnemyDontPushOutThings even though I don't have that installed:

https://pastebin.com/vr3p8pYk
Mistletoe The Bard 1 Jan, 2020 @ 7:20pm 
Also, it doesn't work with RimHUD for the same reason....
Mistletoe The Bard 20 Nov, 2019 @ 8:22pm 
Yep, this mod breaks other mod's UI. I cannot minigfy some of the stuff when loading this mod with MinigifyEverything.
[TTV] pumacatrun2 21 Sep, 2019 @ 9:45pm 
Hmm after half an hour of testing which new mod broke it, it seems that for some reason this mod breaks the UI for RJW? I've triple checked and it's definitely this mod making the 3/4 buttons for enabling things on pawns, submitting while drafted and the handcuff bottom in bottom right disappear while the rest of the functionality remains. Understood if you don't want to look into it haha just a shame it's incompatible and I have no idea why.
Vakaria 13 Sep, 2019 @ 8:39pm 
GREAT idea! One less manual click. Going to try this my next game. Thanks for sharing!
Tank Commander 13 Sep, 2019 @ 9:40am 
Another very smart asian, Thanks you alot my friend
Sentient_Worm 10 Sep, 2019 @ 12:15am 
Hmm Gonna have to watch my packs since the update
Darkside  [author] 10 Sep, 2019 @ 12:08am 
@dninemfive thanks for your explaination, but this mod didn't check if the dead pawn was an enemy or not, so it also works when your colonists got killed

I know AllowTool can do it, but still bother lazy people like me! LOL:steamhappy:
Darkside  [author] 10 Sep, 2019 @ 12:01am 
So sorry that it doesn't work these days. Because i was testing the new version of Harmony which is not compatible with old ones.
Now it is functioning normally @everyone
dninemfive 9 Sep, 2019 @ 3:07pm 
@Sentient_Worm This mod almost certainly patches the method that's run when a pawn dies and checks whether they were an enemy before they died. It should work in both the scenarios you listed.

@Yucky_Yak Allow Tool adds an unforbid-all key (HOME by default) and an unforbid designator btw
Yucky_Yak 9 Sep, 2019 @ 12:16am 
@Mistletoe he is talking about dead enemy corpses that are for some reason forbidden when you kill them in vanilla game. Is very irritating to go and unforbid them all after a raid.
Sentient_Worm 8 Sep, 2019 @ 11:11pm 
A bit more of an explanation would be helpful.
Does this apply to mods such as Kill for me?
How about bleed out deaths?
Mistletoe The Bard 8 Sep, 2019 @ 7:56pm 
What? You mean without drafting? You can set pawn's behavior to "attack" rather than "flee," then they will do it.