XCOM 2
[WOTC] - Magpul PDR-C
14 Comments
Grimjaw 3 Apr, 2022 @ 5:16pm 
Do they work as Auto pistols for Templars? the vanilla auto pistols are so ewww
Carlton BEaEnkEs, no E 12 Sep, 2019 @ 12:25pm 
@Dizzy_Dares
There are SMG mods that utilize PDR-style short barrel foregrip animations. Basically any mod with SMG weapon types.
Jestimac 11 Sep, 2019 @ 11:40am 
OK thanks.
Do you have an idea about why the PDR pistol and the assault rifle appear together in the hand of the soldiers during missions ? It just a visual surprise however. The weapons shoot as they should.
Dizzy_Dares 11 Sep, 2019 @ 10:37am 
@HET due to the way animations work. and the compact build of the PDR. it had to be pistol animations. AR animations looked too wonky.
Xenesthis  [author] 11 Sep, 2019 @ 9:56am 
The Bullpup version is PDR-C, Pistol version is PDR-P. There's some visual glitches if you use the Bullpup version and any pistol together because of the primary pistol animations not expecting a secondary pistol. I might need to look at the animation archetype for the pistol version.
Jestimac 11 Sep, 2019 @ 7:20am 
@ Creator
In addition to previous message, a small correction fro the issue b/ In fact it seems that sometimes both the primary weapon and the PDR appear at the same time in the hand of the soldier, when he fires.
Jestimac 11 Sep, 2019 @ 2:12am 
A few questions
a/ how does one identify the pistol and the bulpup ? they both seem to appear as PDR-P ?
b/ they appear in the armoury and it is possible to equip the soldiers with them. However, during the missions, it seems the animations are off. When the soldiers use the pistol, they shoot with their primary weapons (assault guns for example) held in one hand, and the PDR therefore does not appear. The sound however seems to be correct.
c/ Using the loadout screen, I tried also to equip one soldier with both bulpup and pistol, both PDR-P. The "pistol" appear in the pistol holder (on the thigh then) but the "bulpup" does not appear (empty hands). I have not tried this setup during a mission and I don't know what would happen.
Carlton BEaEnkEs, no E 10 Sep, 2019 @ 8:44am 
The bullpup variant uses primary pistol animations.
Arkhangel 10 Sep, 2019 @ 3:56am 
@HET: there's a Bullpup version as well. Might want to make sure you're using the correct one.
Carlton BEaEnkEs, no E 9 Sep, 2019 @ 8:11am 
I find my favorite firearm is now in XCOM2, but it uses pistol animations, which looks really weird. I'm so sad right now.
Californiadreaming 9 Sep, 2019 @ 1:42am 
I'm looking forward to trying this out. I would add one suggestion - how about an SMG version?
Arkhangel 8 Sep, 2019 @ 9:34pm 
\\o// <-- sheeva
Sofakingcool 8 Sep, 2019 @ 9:25pm 
/o\
Dizzy_Dares 8 Sep, 2019 @ 6:30pm 
\o/