Garry's Mod

Garry's Mod

tetsu0_comp33
7 Comments
JRO1945 30 May, 2022 @ 10:31am 
is the map supposed to crash the game when I shoot the thing?
V92  [author] 5 Sep, 2021 @ 10:38am 
@monkey

Horribly late here, but no hard feelings. It happens a lot, so don't feel bad.
Mystic Monkey 14 Sep, 2019 @ 7:48am 
O sorry,. I thought it was your map. Now I feel like a berk.
V92  [author] 14 Sep, 2019 @ 7:19am 
@monkey

Rope bridges are always a bad idea.

The map was made for EP2, so it relies on mp_falldamage to be enabled.

The gems are brush-based likely because the original author didn't want to use content they didn't make or own the rights to.
Mystic Monkey 14 Sep, 2019 @ 7:15am 
I played the map, can't help but nitpick:
1. That damn rope bridge! I keep tripping on it and almost lost the rupee-piece. Either replace it with a stone bridge or make the rope bridge non-solid and construct a smoother solid boundary around it with invisible brushes.
2. If you fall off the island, you land at the bottom of the skybox. No trigger_hurt to kill or trigger_teleport to take me back up without noclipping.
3. What I call the "Rupee-piece" for the green pillar, even when I eventually found it I barely noticed. You might as well of used an actual rupee model from a Zelda game than made your own.
4. Could use Chaos Emerald props or simply undisclosed source of magic for the tops of the pillars.

The last pillar I couldn't figure our was the blue one. I hit the spooky gravestone with my crowbar and as I walked back to the water it just activated on it's own accord.
Nate, some fluffy Lu 13 Sep, 2019 @ 10:38am 
I can't help but see that gem as one of the Chaos Emeralds
The solar flare. 11 Sep, 2019 @ 7:26am 
This is awfully similar to something